Search found 4 matches
- Sun Apr 07, 2024 1:36 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 137
- Views: 14771
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
I believe, as others have stated, you should absolutely include an ability to see where they're made. Just not all at once. We don't need that much exposure. Hovering over an item in the table and it highlighting where it's made and/or where its members are (and vise versa with members) would be a r...
- Wed Sep 13, 2023 4:07 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 129096
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine...
- Sun Sep 18, 2022 5:34 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 128804
Re: Friday Facts #367 - Expansion news
Would really appreciate an update on this from Wube. Really looking forward to this. The suspense is killing me!
- Thu Dec 30, 2021 1:58 am
- Forum: Gameplay Help
- Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
- Replies: 11
- Views: 17196
Re: Doesn't anyone have a kovarex blueprint that doesn't need te
I've made one here: https://factorioprints.com/view/-Ms80Wm07C0K7wvNXTe8
Just requires the Miniloader Mod, which is honestly one of the best QoL mods you can have, IMO.
Just requires the Miniloader Mod, which is honestly one of the best QoL mods you can have, IMO.