Search found 4 matches

by escfoe2
Sun Apr 07, 2024 1:36 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 137
Views: 14771

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

I believe, as others have stated, you should absolutely include an ability to see where they're made. Just not all at once. We don't need that much exposure. Hovering over an item in the table and it highlighting where it's made and/or where its members are (and vise versa with members) would be a r...
by escfoe2
Wed Sep 13, 2023 4:07 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 129096

Re: Friday Facts #375 - Quality

Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine...
by escfoe2
Sun Sep 18, 2022 5:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 128804

Re: Friday Facts #367 - Expansion news

Would really appreciate an update on this from Wube. Really looking forward to this. The suspense is killing me!
by escfoe2
Thu Dec 30, 2021 1:58 am
Forum: Gameplay Help
Topic: Doesn't anyone have a kovarex blueprint that doesn't need te
Replies: 11
Views: 17196

Re: Doesn't anyone have a kovarex blueprint that doesn't need te

I've made one here: https://factorioprints.com/view/-Ms80Wm07C0K7wvNXTe8

Just requires the Miniloader Mod, which is honestly one of the best QoL mods you can have, IMO.

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