Search found 11 matches
- Wed Jun 12, 2024 10:02 am
- Forum: Ideas and Requests For Mods
- Topic: Opposite of Squeak Through
- Replies: 16
- Views: 1773
Opposite of Squeak Through
Squeak Through (and probably several similar mods) decrease the hitbox of entities so the player can walk between two entities that are visually touching. I'm wondering if there's a mod that does the opposite of this: Increase the hitbox of vanilla entities so the player cannot walk between them. As...
- Wed Jun 12, 2024 9:56 am
- Forum: General discussion
- Topic: Just Got the Game β Is Upping the Difficulty
- Replies: 4
- Views: 1458
Re: Just Got the Game β Is Upping the Difficulty
My initial thought is I should change the controls to be closer to those in Minecraft. I keep mistakenly right-clicking to access the machine interfaces. In contradiction to Stringweasel, I don't think there's any harm in doing this. I did the same thing when I first got factorio, and in fact in a ...
- Thu Jun 06, 2024 6:00 am
- Forum: General discussion
- Topic: Anyone use barrels?
- Replies: 80
- Views: 48979
Re: Anyone use barrels?
In most games, kick-starting coal liquefaction is the only thing I use barrels for. However, I'm playing through a mod ( Lunar Landings ) in which: Rockets are reached at blue science Rocket fuel is a liquid, not an item I didn't want to deal with long pipes, and wasn't ready to set up trains yet, s...
- Fri May 10, 2024 7:51 am
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 1082
Re: Can someone please count brackets for me? I'm serious.
There was a comma missing at the end of the first "icon = sprite '3in1-item.png', icon_size = 64" line. And another one at the end of the "{'roboport', 1}" line. Thank you! I knew I was just missing it. Why is this the hardest part of debugging. As expected, it throws other erro...
- Fri May 10, 2024 7:10 am
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 1082
Re: Can someone please count brackets for me? I'm serious.
I'm on my phone... not gonna count it, sorry. :) But if you use something that does syntax highlighting, like Notepad++, that can help you out. ;) Unfortunately, Notepad++ is what I'm using, that's what I meant by having an IDE that highlights opening/closing brackets. If I click on a bracket in No...
- Fri May 10, 2024 6:33 am
- Forum: Modding help
- Topic: Can someone please count brackets for me? I'm serious.
- Replies: 10
- Views: 1082
Can someone please count brackets for me? I'm serious.
Made a basic mod as a hasty test. In practical terms all it should do is add a new, more expensive-to-craft accumulator with a different sprite. I was expecting to test it in this current stage, and then have to ask for help with the part where I make it work as all three of its constituent parts. H...
- Fri Feb 09, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 5011
Re: \data\core\backers.json file
When you grab the file from Github, you should take the version that matches your currently installed version of factorio, not the newest one. This change from 3 weeks ago is likely giving you trouble. If everything else fails, you can always head to the factorio website and download the whole game...
- Fri Feb 09, 2024 5:46 pm
- Forum: Ideas and Suggestions
- Topic: \data\core\backers.json file
- Replies: 16
- Views: 5011
Re: \data\core\backers.json file
I'm having the same problem. I copied the raw contents of the version from github here , and completely replaced the contents of my backers.json. Still the same error. So I deleted my backers.json, downloaded the github file, and tried to update again. Still the same error. If I just delte backers.j...
- Mon Feb 05, 2024 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 159
- Views: 51469
read placed ghosts to circuit network
TL;DR: placed, unconstructable ghosts can be read to the logistic network through roboports in range of that ghost What? I propose a new "ghost-[entity-name]" signal class for the circuit network. This signal class would be used by roboports to automatically report all ghosts within their ...
- Mon Dec 27, 2021 10:28 pm
- Forum: Gameplay Help
- Topic: Combinators not behaving as expected
- Replies: 4
- Views: 1426
Re: Combinators not behaving as expected
Well this complicates matters. I'd read that an absent signal is read as 0, so I thought that meant that combinator C would getting one signal at 1, and one signal at 0. Does this mean signals are added together? Two signals at 1 will be read as one signal at 2? Edit: Remembered sandbox exists. Look...
- Mon Dec 27, 2021 5:36 pm
- Forum: Gameplay Help
- Topic: Combinators not behaving as expected
- Replies: 4
- Views: 1426
Combinators not behaving as expected
Or, Yet another combinator noob thread . I can't get a combinator to behave the way I want, and since it doesn't work the way I expect, I have no idea how to even attempt what I want it to do. Combinator A sends a signal from a larger circuit. This works as intended. The signal is `L = 1` Combinator...