Search found 13 matches

by Goldminer
Wed Jan 10, 2018 11:01 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 346774

Re: Friday Facts #224 - Bots versus belts

I think that there is only one Way to get both factions satisfied: Make it an Option play robotfree Games. You dont have to mess around with anythin. Make no one angry. But you settle down both ways to Experience by the Players decision. Does anyone mentioned this? Maybe, dont read much comments ;> ...
by Goldminer
Fri Mar 18, 2016 8:23 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

Oh, i didnt find it there! Maybe adblocked or so, but it should be more obvious.. or i realy getting blind on my old days 8-)
by Goldminer
Fri Mar 18, 2016 4:01 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

So damn many Ideas! I like so much of them, but we all know that most of em will never be come part in the game. I realy hope that you can come up with more challanging ways to USE the big Factories we build and that we have to build MORE Factory production Lines - many more! - and you will take a p...
by Goldminer
Mon Mar 14, 2016 9:54 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

Take in Miningdrills, Mining Machines and Mining Consumables. Mining consumables are bad idea, requre too much resources to get resources. But other than that is pretty nice idea, make drills and machines degradeable and we can get something good. Na, thats not the case., it meant to be consumed ov...
by Goldminer
Mon Mar 14, 2016 8:34 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

One Solution to the Mining/Ore-Infinite / Ressourceefficiency is to generate Orepatches like they are but they should have besides the surfaceore like it is and underground Ores for deepmining for a longer term use but not infinit. Take in Miningdrills, Mining Machines and Mining Consumables. Mining...
by Goldminer
Mon Mar 14, 2016 9:36 am
Forum: Ideas and Suggestions
Topic: Coal Liquefaction / Oil made from Coal
Replies: 3
Views: 2222

Re: Coal Liquefaction / Oil made from Coal

Thanx for your Info!

At this point i prefer vanilla, but i keep it in mind if i go for modded gaming.
by Goldminer
Mon Mar 14, 2016 8:47 am
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

Goldminer wrote: thats the only disadvantage from solars ... they also overpowered at this point as they are now in my opinion. Energy is far too easy / cheap to get in this way^^ I could say the same about steam power. By boiling solid fuel you have unlimited energy for free. They also take much l...
by Goldminer
Sun Mar 13, 2016 7:28 pm
Forum: Ideas and Suggestions
Topic: Coal Liquefaction / Oil made from Coal
Replies: 3
Views: 2222

Coal Liquefaction / Oil made from Coal

In my last games i had no use for so many coal. Huge Amounts of Coal laying around but nearly no use for it. I remembered that there is a way to use Coal to gain Oil: Coal Liquefaction and i think that is a real good usage for all the excess Coal! The Gameplay will profit from it i think. Gain a new...
by Goldminer
Sat Mar 12, 2016 9:53 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

After-note: Not a fan of infinite ore myself. There is infinite Ore in the Game already . The question is what we have to do get it^^ Build boring new Trainstations every game hour after cleaning parts of the map from aliens after building new walls or build deep mines, maybe big mines, fields fill...
by Goldminer
Sat Mar 12, 2016 9:30 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

... I would also like to suggest adding research for next generation(s) of solar panels and accumulators with better energy efficiency. Having half of the map plastered with solar farms is not cool. thats the only disadvantage from solars ... they also overpowered at this point as they are now in m...
by Goldminer
Sat Mar 12, 2016 8:55 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 205187

Re: Friday Facts #128 - Back down to earth

I like the idea of having the loader require lubricant for operation! This could add a layer of complexity (how do I route the lubricant over here?), provide another use for lubricant (as it is, heavy oil is hardly used at all), and add cost to the loader, making it less over-powered. It could eith...
by Goldminer
Sat Mar 12, 2016 7:50 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

Liquified coal = Oil, i missed it down there. liquified Coal

Mines could get a huge Bonus from the productivity Modules or i like the Idea produce Deep Mining Drills which multiply outcome of Mines and will used up / must restocked from time to time - or a combination of both?

bye
by Goldminer
Sat Mar 12, 2016 7:40 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 135172

Re: Friday Facts #129 - The late game

I am very happy to see this posting today! I made at least two games in setting up big bases, made trains and stuck in both exactly in that late-game Issue now. The other thingy i like is the exact observation go for a rebalancing for researching costs. I m a bit of a slow player, need my time, sett...

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