Thanks for the response.
To clarify, my thinking was that the quality on minable results would serve as the baseline, and then whatever quality chance for better would apply from there. Similar to how using uncommon ingredients gets you at least uncommon output, but you could get rare, etc. So I'd ...
Search found 5 matches
- Thu Jul 24, 2025 4:10 pm
- Forum: Won't implement
- Topic: Quality Ore Patch Support
- Replies: 3
- Views: 494
- Tue Jul 22, 2025 3:11 am
- Forum: Won't implement
- Topic: Quality Ore Patch Support
- Replies: 3
- Views: 494
Quality Ore Patch Support
I'd like to create quality ore patches, but I haven't been able to make it work. I can think of two ways that would let me accomplish this.
1. Quality in ResourceEntityPrototype
local quality_iron_ore_resource = table.deepcopy(data.raw.resource["iron-ore"])
quality_iron_ore_resource.quality ...
1. Quality in ResourceEntityPrototype
local quality_iron_ore_resource = table.deepcopy(data.raw.resource["iron-ore"])
quality_iron_ore_resource.quality ...
- Fri Jul 04, 2025 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.58] surface.create_entity() crashes with "quality is zero"
- Replies: 1
- Views: 908
[2.0.58] surface.create_entity() crashes with "quality is zero"
Trying to create an item-on-ground via surface.create_entity() crashes if the stack item has quality. E.g.,
game.surfaces[event.surface_index].create_entity({name="item-on-ground", position=event.source_position, stack={name="iron-ore", count=1, quality="uncommon"}})
results in a crash:
Error ...
game.surfaces[event.surface_index].create_entity({name="item-on-ground", position=event.source_position, stack={name="iron-ore", count=1, quality="uncommon"}})
results in a crash:
Error ...
- Fri Jun 27, 2025 8:09 pm
- Forum: Modding help
- Topic: Quality Ore Patch?
- Replies: 2
- Views: 316
Re: Quality Ore Patch?
Sadly, passing quality into create_entity for a resource patch doesn't seem to do anything, probably because the prototype doesn't have quality. There's also result_quality, but it's available only for crafiting machines, which apparently doesn't include mining drills.
The spoilage idea is very ...
The spoilage idea is very ...
- Fri Jun 27, 2025 12:03 am
- Forum: Modding help
- Topic: Quality Ore Patch?
- Replies: 2
- Views: 316
Quality Ore Patch?
I'm trying to create quality ore patches. So for example, if you mined from an uncommon iron ore patch, you'd always get uncommon iron ore (ignoring quality modifiers from the mining drill). But I haven't been able to find a way to make it work. The closest I've gotten is to make my own "uncommon ...