Search found 62 matches
- Wed Nov 20, 2024 7:39 pm
- Forum: Show your Creations
- Topic: Ships that can get to the shattered planet
- Replies: 0
- Views: 214
Ships that can get to the shattered planet
This will (hopefully) become in the future a place to share and discuss about ships that have the capability to go all the way to shattered planet, so feel free to share your shattered planet ships here! But that's just my excuse for the semi-generic title, and I really just want to gush about my ow...
- Wed Nov 20, 2024 3:02 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
Can you imagine the patch notes? "Quality has been completely overhauled. It is strongly recommended to tear down everything you've built that involves quality in any way, to avoid inadvertently wasting your quality items." As if that hasn't happened before.. As an example, the change in ...
- Tue Nov 19, 2024 6:09 am
- Forum: Ideas and Suggestions
- Topic: Sort asteroid chunks to the bottom of hub inventory
- Replies: 9
- Views: 282
Re: Sort asteroid chunks to the bottom of hub inventory
One implementation would be that you cannot remove cargo bays such that you would have fewer available slots than filtered slots (similar to how if there's stuff in the cargo bays you can't pick them up). I can see how that can lead to frustrations, but from a mechanical point of view, it would work...
- Tue Nov 19, 2024 1:26 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
Hmm, mayhaps? I haven’t done the math on recycling vs downbinning in terms of effective resource loss, but it’s certainly possible that downbinning is more costly than recycling… I might try to crunch those numbers a bit to see what it comes out to. And yes, of course with a large enough buffer the ...
- Tue Nov 19, 2024 1:11 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
also work on non-"intermediates" You are completely correct! I forgot about that when I made my post earlier! Huzzah for more wrenches in this nightmare of quality math! Trying to optimize for resource use and quality at the same time results in pretty imbalanced intermediates, which resu...
- Tue Nov 19, 2024 12:19 am
- Forum: Ideas and Suggestions
- Topic: Create customized upgrade/deconstruction planner directly
- Replies: 2
- Views: 100
Re: Create customized upgrade/deconstruction planner directly
+1 to this as it compounds with being unable to open the inventory in map mode, making it so that if I want a one-time blueprint/upgrade/decon planner, I need to put it on my hotbar. Space age finally made me switch from using 3 hotbars to 4 (I want to have that space stuff on hand cause I tinker wi...
- Mon Nov 18, 2024 10:47 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
Another thing to consider with quality math is how it works with productivity. I've noticed that when the productivity bar completes at the same time as the main crafting bar, the output quality will always be the same (in all the cases I've observed at least). In an example, let's say we have an el...
- Mon Nov 18, 2024 10:23 pm
- Forum: Ideas and Suggestions
- Topic: Sort asteroid chunks to the bottom of hub inventory
- Replies: 9
- Views: 282
Re: Sort asteroid chunks to the bottom of hub inventory
Being able to filter the hub inventory would be good for other things as well, such as reserving some space for biter eggs and promethium packs in my shattered planet ship so that the influx of shards doesn’t clog up everything, forcing me to empty some slots by some means. (And yes, I know belts ar...
- Sun Nov 17, 2024 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Gleba science pack research micronmanagement solution
- Replies: 28
- Views: 2399
Re: Gleba science pack research micronmanagement solution
Been dealing with this mess now that I've gotten to post game, so I'm gonna add my voice to this as well. My Gleba science production is high enough that by the time a new shipment arrives, I haven't fully consumed the old shipment (the number of my labs running has gone down by a lot though - somet...
- Sat Nov 16, 2024 6:19 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 28
- Views: 4952
Re: Auto-launching of mixed rockets
They could add some ID to spaceships that you would then include as a circuit signal to choose where to launch to. I like this solution. You'd set the ID of which platform the silo should launch to, and then you could have a separate signal on the silo, similar to enable/disable, that says "La...
- Sat Nov 16, 2024 6:00 pm
- Forum: Ideas and Suggestions
- Topic: Please stop auto-sorting things
- Replies: 6
- Views: 261
Re: Please stop auto-sorting things
The constant combinator alt thing I fully agree with! I use constant combinators as notes to myself and the order in which the items I put in is important! I've taken to using quality as a way to add extra information, but it's clunky and being able to set the order the way I want again would be awe...
- Thu Nov 14, 2024 5:59 pm
- Forum: Combinator Creations
- Topic: The simplest thruster fuel consumption control! No combinators, only 1 wire.
- Replies: 2
- Views: 736
Re: The simplest thruster fuel consumption control! No combinators, only 1 wire.
After looking at the other topic you mentioned and double checking the factoriopedia graphs, I came up with pretty much this exact same solution - add an extra tank after my main storage tanks, hook it up to a pump from the main storage tanks, and set the pump to only turn on if the extra tank is be...
- Thu Nov 14, 2024 4:02 pm
- Forum: Combinator Creations
- Topic: Anti-spoiling belt terminator.
- Replies: 5
- Views: 804
Re: Anti-spoiling belt terminator.
Huh, that's a fascinating tidbit of inserter trivia, and a pretty elegant (and very simple!) to the problem!
Now excuse me for a moment as I put this in a few places in my Gleba base...
Now excuse me for a moment as I put this in a few places in my Gleba base...
- Thu Nov 14, 2024 3:22 pm
- Forum: Combinator Creations
- Topic: All your space crusher needs with only 3 crushers!
- Replies: 0
- Views: 449
All your space crusher needs with only 3 crushers!
Screenshot 2024-11-14 093237.png 0eNrtHMuO47jxVxRdZhPIPXrZ3TawCyz2khwC5JDbTkOgJdomRiI1FNm9xsAfkA/Jj+VLUiRlyw/ZltS2x90rzGHKNFnFepeqWv5uT1OJc06osCff7QQXMSe5IIzaE/tXKViGBIlRmi6tAgtLLLDFcUxybLGZFXNZLDAvLMGsOXnBFhwnHCewpWCSx7h4sL7QL/SfS2sm09Tawm7FiH4S1owICzBgxyqYFS9w/NViUljZ0spZIRQN2AC7Fd0ZigXjhFkzxmVWW...
- Thu Nov 14, 2024 2:07 pm
- Forum: Technical Help
- Topic: Unable to upload to Galaxy of Fame
- Replies: 9
- Views: 456
Re: Unable to upload to Galaxy of Fame
Tried again just now and it worked!
- Thu Nov 14, 2024 2:53 am
- Forum: Technical Help
- Topic: Unable to upload to Galaxy of Fame
- Replies: 9
- Views: 456
Re: Unable to upload to Galaxy of Fame
Hi, I'm also getting issues with being unable to upload my save file to the galaxy (it is a different issue though). Screenshot 2024-11-13 215008.png The error 503 shows up before I even try to upload my save file. I've tried a few thing, namely restarting the game (and checking for any updates whil...
- Thu Nov 14, 2024 1:40 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
- Replies: 8
- Views: 5168
[Genhis][2.0.15] crafted biter nests lose quality when not fed then recaptured
tl dr Crafted biter nests of quality become common if not fed and revert to being normal biter nests, and are then recaptured. Only tested with a rocket turret shooting the capture bot rocket. full story I crafted some captive biter spawners and was fortunate enough to get some of quality (2 uncomm...
- Sun Nov 10, 2024 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
Asteroid collectors getting more arms I had not realized. Sure, that's useful. Cargo bays getting more storage as well. Same with the solar panels (though less valuable IMO). In general, yeah, the stuff for space is useful. Accumulators storing more power - OK, where am I using that? I don't use acc...
- Sun Nov 10, 2024 6:57 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
The uncommon/rare/epic/legendary are indeed 25% the size of the one for common quality. And for red and green science, I even scaled down rare, epic, and legendary as well. (though by the time I got to rare, I was already at only 1 machine for everything...) For the others, I didn't bother downscali...
- Sun Nov 10, 2024 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9627
Re: Ability to craft lower quality with higher quality
mmk, so, I've have now gotten to Aquilo and done all the non infinite techs, so I feel like my opinion on quality is a lot more informed. I also (before I got to Aquilo) built a large scale factory on Vulcanus that can do 600 quality SPM* of all science that can be done on land there (*: production ...