Search found 5 matches

by maxim13
Fri Nov 15, 2024 10:44 pm
Forum: Show your Creations
Topic: Tight Spot Level 1, my record is 10515
Replies: 1
Views: 477

Tight Spot Level 1, my record is 10515

On factorio 2.0 now curcuit network aviable for tight spot levels. So what is the record for level_1? I tried optimization my 'factory' and can reach 10515.

https://imgur.com/eljkhjN

0eNrVXWtv2zoS/S/+LF+Ib7G4u3+kKAInURMBjuyV7XaLi/z3FWXHVlIdc47QJttPNv04OjN8DYfD4T+L2/Wh3nZNu198+mfR3G3a3eLT538Wu ...
by maxim13
Fri Oct 25, 2024 12:19 pm
Forum: Balancing
Topic: Shouldn't Piercing shotgun shells get a buff too?
Replies: 10
Views: 1131

Re: Shouldn't Piercing shotgun shells get a buff too?

I agree with this idea. May be it should be moved to Balancing topic?
by maxim13
Fri Dec 24, 2021 11:46 am
Forum: Balancing
Topic: Long-handed inserters should consume more energy
Replies: 25
Views: 9617

Re: Long-handed inserters should consume more energy

When I wrote this post, I didn't want to break anything.
It was strange to me that a long inserter is the most energy efficient, but it transports objects over long distances and faster than a regular one.
So I just suggest only increasing its power consumption. I still think 24 kW would be a good ...
by maxim13
Thu Dec 16, 2021 8:44 am
Forum: Balancing
Topic: Long-handed inserters should consume more energy
Replies: 25
Views: 9617

Long-handed inserters should consume more energy

With 18kW energy consumption it's the cheapest inserter for consume kJ per swing:

base (yellow) inserter use 13kw * 72 (ticks per swing)/ 60 = 15.6 кJ

long-handed: 18kw * 50 (ticks per swing)/ 60 = 15.0 кJ

fast: 46kw * 26 (ticks per swing)/ 60 = 19.933 kJ

But long-handed work faster and do more ...

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