Search found 6 matches

by NJMorf
Sun Dec 28, 2025 11:06 pm
Forum: Gameplay Help
Topic: Fusion Reactor not feeding plasma to all generators
Replies: 1
Views: 40

Fusion Reactor not feeding plasma to all generators

I don't know if this is my lack of comprehension or a bug (though it seems to be reported as a bug here ): I've got a four-reactor array that won't reliably or consistently feed all of the attached generators. That bug report thinks it might be because at least one generator's plasma output is ...
by NJMorf
Mon Jan 03, 2022 3:18 pm
Forum: Gameplay Help
Topic: Why is research twice as fast in my sandbox?
Replies: 6
Views: 3909

Re: Why is research twice as fast in my sandbox?

DaveMcW wrote: Mon Jan 03, 2022 1:57 am You are researching Follower robot count, which is twice as fast as the other infinite techs.
That's it, and I'm an idiot. Thanks.
by NJMorf
Mon Jan 03, 2022 1:10 am
Forum: Gameplay Help
Topic: Why is research twice as fast in my sandbox?
Replies: 6
Views: 3909

Why is research twice as fast in my sandbox?

I've got a BP with 42 labs, each with 20% prod and 12 beacons with speed modules for a total of 23.45 (+2245%) research speed. According to the Rate Calculator and Actual Craft Time mods, these labs are using 23.45 of each science per minute, for a total of 984.9 science per minute in my normal game ...
by NJMorf
Sat Dec 25, 2021 4:22 pm
Forum: Technical Help
Topic: Game freezes whenever a rail or chain signal is placed or removed
Replies: 6
Views: 3587

Re: Game freezes whenever a rail or chain signal is placed or removed


please post a screenshot of this base so we can all have a good time :D

It's a mess. It's embarrassing. Also, it's no longer as grid-like as you probably think.
Clipboard Image.png

You can see a lot of concrete laid where the grid used to be, and a lot of empty space where the solar panels ...
by NJMorf
Thu Dec 23, 2021 5:25 pm
Forum: Technical Help
Topic: Game freezes whenever a rail or chain signal is placed or removed
Replies: 6
Views: 3587

Re: Game freezes whenever a rail or chain signal is placed or removed

Thanks for the advice. I do have a fair few trains in "destination full" status, though there should be relatively few in "no path" status - I'd guess that both have the same effect on the pathfinding. I'm using a combination of LTN (for processed goods) and standard (for raw materials) train ...
by NJMorf
Thu Dec 23, 2021 3:41 am
Forum: Technical Help
Topic: Game freezes whenever a rail or chain signal is placed or removed
Replies: 6
Views: 3587

Game freezes whenever a rail or chain signal is placed or removed

Every time I add or remove a signal, or apply a deconstruction planner which acts on signals, the game freezes for about two seconds. This seems to be cumulative, so when use a planner on a large number of signals, the game freezes up for minutes at a time. It's most frustrating when I've got a mass ...

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