Search found 9 matches

by DoubleG
Thu Dec 23, 2021 11:58 pm
Forum: Combinator Creations
Topic: All the zero drain laser walls
Replies: 17
Views: 8107

Re: All the zero drain laser walls

Awesome idea. cheers for pointing it out :)
by DoubleG
Thu Dec 23, 2021 11:54 pm
Forum: Gameplay Help
Topic: Wall Defence
Replies: 3
Views: 1370

Re: Wall Defence

That is pretty much exactly what I was looking for. :) Awesome thanks. REally nice idea as well. My laser drain was getting out of hand.

You sure its a good idea having all those mines around your turrets?
by DoubleG
Sat Dec 18, 2021 1:07 am
Forum: Gameplay Help
Topic: Wall Defence
Replies: 3
Views: 1370

Wall Defence

Hey all, I'm trying hard to perfect my wall defence design, and obviously the most important thing is flashy lights. I have all the inserters grabbing ammo linked up to a combinator, and I'd like it to close all the gates I've got among my dragon teeth when they start grabbing ammo. Then keep them u...
by DoubleG
Wed Dec 15, 2021 10:48 pm
Forum: Gameplay Help
Topic: Rotational snapping to grid
Replies: 1
Views: 718

Re: Rotational snapping to grid

Here is a copy of one of my successful efforts. 2x Max boiler in a cityblock with lots of flashy lights. But is it too many flashy lights? How many is too many? 0eNrtfd1u5NiR5qu0dbspg+cvIk7Da2DH2PXd7mJ8aRgFlSqrKtGSUkilul0w6gHmLebZ5kmGzJQyKfIEI4JKdSubvLAbpWKFyPg/EXG++NfFx5vH5f1mdbe9+PFfFw93V/eX2/Xll8...
by DoubleG
Wed Dec 15, 2021 10:46 pm
Forum: Gameplay Help
Topic: Rotational snapping to grid
Replies: 1
Views: 718

Rotational snapping to grid

I'm recently delving into cityblocks, and have no idea how to get something to rotationally snap to grid. I've snagged Nihialus' cityblock blueprints, but am having difficulty adding new blocks that rotate the same. At the moment I am punching in numbers and hoping for the best, even got a few worki...
by DoubleG
Mon Dec 13, 2021 7:48 pm
Forum: Gameplay Help
Topic: Circuits networks and flashy lights
Replies: 7
Views: 2201

Re: Circuits networks and flashy lights

I stick to my lights displaying colour when 1=1. That way I can play around with values and not have it display unless it is exactly 1. I may have fixed that wrong colour display already. I previously was trying to mess around with averages and suchlike but there isn't much utility for that in facto...
by DoubleG
Mon Dec 13, 2021 1:05 pm
Forum: Gameplay Help
Topic: Circuits networks and flashy lights
Replies: 7
Views: 2201

Re: Circuits networks and flashy lights

I've been mastering different aspects over time. Feeding into belts and selecting is simple for me (now at least). Lights and circuits are what I'm working on now, so your blueprint will be very helpful. :) I did look at the everything input but i was worried about getting circuits crossed. Had to c...
by DoubleG
Mon Dec 13, 2021 10:56 am
Forum: Gameplay Help
Topic: Circuits networks and flashy lights
Replies: 7
Views: 2201

Re: Circuits networks and flashy lights

Thanks for the replies!! I will be takinbg apart that blueprint mmmPI, thanks. Do people usually add wood to their boler setup? I have almost never done it. There was that one time when i ranout of power and had to manually feed wood in til the coal get there, but never belting it. Do you think I sh...
by DoubleG
Sun Dec 12, 2021 6:10 pm
Forum: Gameplay Help
Topic: Circuits networks and flashy lights
Replies: 7
Views: 2201

Circuits networks and flashy lights

Hey all, I'm just beginning to try and handle circuit networks and I want to set up a bunch of coloured lights on my boiler setup to show what the boilers are running off, Nuclear, rocket, solid or coal. I also would like it to display red when it starts to run out. I'm not sure exactly how to get i...

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