
Search found 9 matches
- Thu Dec 23, 2021 11:58 pm
- Forum: Combinator Creations
- Topic: All the zero drain laser walls
- Replies: 17
- Views: 11470
Re: All the zero drain laser walls
Awesome idea. cheers for pointing it out 

- Thu Dec 23, 2021 11:54 pm
- Forum: Gameplay Help
- Topic: Wall Defence
- Replies: 3
- Views: 1739
Re: Wall Defence
That is pretty much exactly what I was looking for.
Awesome thanks. REally nice idea as well. My laser drain was getting out of hand.
You sure its a good idea having all those mines around your turrets?

You sure its a good idea having all those mines around your turrets?
- Sat Dec 18, 2021 1:07 am
- Forum: Gameplay Help
- Topic: Wall Defence
- Replies: 3
- Views: 1739
Wall Defence
Hey all,
I'm trying hard to perfect my wall defence design, and obviously the most important thing is flashy lights.
I have all the inserters grabbing ammo linked up to a combinator, and I'd like it to close all the gates I've got among my dragon teeth when they start grabbing ammo. Then keep them ...
I'm trying hard to perfect my wall defence design, and obviously the most important thing is flashy lights.
I have all the inserters grabbing ammo linked up to a combinator, and I'd like it to close all the gates I've got among my dragon teeth when they start grabbing ammo. Then keep them ...
- Wed Dec 15, 2021 10:48 pm
- Forum: Gameplay Help
- Topic: Rotational snapping to grid
- Replies: 1
- Views: 1042
Re: Rotational snapping to grid
Here is a copy of one of my successful efforts. 2x Max boiler in a cityblock with lots of flashy lights. But is it too many flashy lights? How many is too many?
0eNrtfd1u5NiR5qu0dbspg+cvIk7Da2DH2PXd7mJ8aRgFlSqrKtGSUkilul0w6gHmLebZ5kmGzJQyKfIEI4JKdSubvLAbpWKFyPg/EXG++NfFx5vH5f1mdbe9+PFfFw93V/eX2 ...
0eNrtfd1u5NiR5qu0dbspg+cvIk7Da2DH2PXd7mJ8aRgFlSqrKtGSUkilul0w6gHmLebZ5kmGzJQyKfIEI4JKdSubvLAbpWKFyPg/EXG++NfFx5vH5f1mdbe9+PFfFw93V/eX2 ...
- Wed Dec 15, 2021 10:46 pm
- Forum: Gameplay Help
- Topic: Rotational snapping to grid
- Replies: 1
- Views: 1042
Rotational snapping to grid
I'm recently delving into cityblocks, and have no idea how to get something to rotationally snap to grid. I've snagged Nihialus' cityblock blueprints, but am having difficulty adding new blocks that rotate the same. At the moment I am punching in numbers and hoping for the best, even got a few ...
- Mon Dec 13, 2021 7:48 pm
- Forum: Gameplay Help
- Topic: Circuits networks and flashy lights
- Replies: 7
- Views: 3465
Re: Circuits networks and flashy lights
I stick to my lights displaying colour when 1=1. That way I can play around with values and not have it display unless it is exactly 1.
I may have fixed that wrong colour display already. I previously was trying to mess around with averages and suchlike but there isn't much utility for that in ...
I may have fixed that wrong colour display already. I previously was trying to mess around with averages and suchlike but there isn't much utility for that in ...
- Mon Dec 13, 2021 1:05 pm
- Forum: Gameplay Help
- Topic: Circuits networks and flashy lights
- Replies: 7
- Views: 3465
Re: Circuits networks and flashy lights
I've been mastering different aspects over time. Feeding into belts and selecting is simple for me (now at least). Lights and circuits are what I'm working on now, so your blueprint will be very helpful. :)
I did look at the everything input but i was worried about getting circuits crossed. Had to ...
I did look at the everything input but i was worried about getting circuits crossed. Had to ...
- Mon Dec 13, 2021 10:56 am
- Forum: Gameplay Help
- Topic: Circuits networks and flashy lights
- Replies: 7
- Views: 3465
Re: Circuits networks and flashy lights
Thanks for the replies!! I will be takinbg apart that blueprint mmmPI, thanks. Do people usually add wood to their boler setup? I have almost never done it. There was that one time when i ranout of power and had to manually feed wood in til the coal get there, but never belting it. Do you think I ...
- Sun Dec 12, 2021 6:10 pm
- Forum: Gameplay Help
- Topic: Circuits networks and flashy lights
- Replies: 7
- Views: 3465
Circuits networks and flashy lights
Hey all,
I'm just beginning to try and handle circuit networks and I want to set up a bunch of coloured lights on my boiler setup to show what the boilers are running off, Nuclear, rocket, solid or coal. I also would like it to display red when it starts to run out.
I'm not sure exactly how to get ...
I'm just beginning to try and handle circuit networks and I want to set up a bunch of coloured lights on my boiler setup to show what the boilers are running off, Nuclear, rocket, solid or coal. I also would like it to display red when it starts to run out.
I'm not sure exactly how to get ...