Search found 23 matches
- Thu May 18, 2023 1:13 am
- Forum: General discussion
- Topic: Rebuild or Restart?
- Replies: 11
- Views: 3780
Rebuild or Restart?
I was just wondering what the general consensus is on this: do you rather to rebuild your factory upon discovering a flaw, or instead to start again fresh? I have barely experienced mid-game factorio because I've always restarted upon finding any flaw with my factory. I felt that it was more work to...
- Thu May 18, 2023 1:10 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37727
Re: What are the most impractical items in Factorio?
A lot of this (obviously) weighs on experience and playstyle, which is probably why I have some of these opinions: I've restarted so many times before getting far into a run because I found something I could improve on my factory, and would rather to restart than rebuild. But in regards to some item...
- Tue May 09, 2023 1:54 am
- Forum: Off topic
- Topic: Under the influence ...
- Replies: 8
- Views: 4069
Re: Under the influence ...
Definitely not alone. I can't tell you how many times I unintentionally press Q in Project Zomboid and screw myself over.
- Tue May 09, 2023 1:52 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 319350
Re: You know you play Factorio too much when...
When you press Q to clear your cursor but instead drop your pickaxe/scream and summon zombies/etc.
Surprised no one's said this yet. I'm not the only one, right?
Surprised no one's said this yet. I'm not the only one, right?
- Tue May 09, 2023 1:07 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 574
- Views: 318802
Re: Thank you (Make the dev-team happy today!)
Factorio easily has a high replayability value among the games I play. 800+ hours in and I can still dive into a 10+ hour play session, and I find so much joy in designing a factory. There's always something you can improve, something you can streamline about your design (maybe I'm just bad). I have...
- Thu Dec 30, 2021 2:20 pm
- Forum: Gameplay Help
- Topic: Building the Main Bus
- Replies: 3
- Views: 2037
Re: Building the Main Bus
Okay, I figured so. normally to increase throughput I either make faster belts or I make sure I'm cramming as much crap into the belt as I can, so the items make it down the belt past the machines using them, for example, copper plates. I don't have enough mining drills to increase ore throughput to...
- Wed Dec 29, 2021 10:42 pm
- Forum: Off topic
- Topic: Cutting trees manually is like zen meditation :)
- Replies: 8
- Views: 5224
Re: Cutting trees manually is like zen meditation :)
Are there anyone else who enjoy chopping trees manually soothing and calming? I do :) I hate doing that. All the wood piles up in your inventory, wasting space. Just shoot them with the car or the flamethrower or something. So much better and faster. Boxes are godsend. They're pretty good, but I'm ...
- Wed Dec 29, 2021 2:54 pm
- Forum: Off topic
- Topic: Cutting trees manually is like zen meditation :)
- Replies: 8
- Views: 5224
- Wed Dec 29, 2021 2:50 pm
- Forum: Gameplay Help
- Topic: Building the Main Bus
- Replies: 3
- Views: 2037
Building the Main Bus
Hello all, I was wondering if any of you that experiment with the bus style of building have any suggestions for late game issues with throughput?
- Wed Dec 29, 2021 2:44 pm
- Forum: General discussion
- Topic: Deathworld Rampant, launch a rocket yet?
- Replies: 12
- Views: 4619
Re: Deathworld Rampant, launch a rocket yet?
I'll have to try it sometime...but not after I officially launch a rocket in a default world. And then a normal death world. It's all about gentle progression of difficulty.
- Sun Dec 12, 2021 2:08 am
- Forum: General discussion
- Topic: What I adore about this game
- Replies: 8
- Views: 3343
Re: What I adore about this game
This is how my base looks like now. Yet no rocket launched but I researching yellow (?) sciencepack pretty soon :shock: That's about where I am technologically. Artillery has been the closest tech I've gotten to launching the rocket. Also, you have some creative names for your trainstops, haha. And...
- Fri Dec 10, 2021 8:45 am
- Forum: General discussion
- Topic: What I adore about this game
- Replies: 8
- Views: 3343
Re: What I adore about this game
Each time I learn something new, I start over. I've started over more times than any of my friends who play Factorio (which, admittedly, is only two), and more times than I can count. I try to build as organized a factory as possible, organizing the bulk of my belts into a main bus with other produ...
- Wed Dec 08, 2021 6:20 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 295693
Re: Just bought the game; What were Your first impressions?
My first impression? All I can remember are my thoughts from each time I started over. I had started over five times within the first week of playing the game. Each time was preceded by a thought of "Holy Hell! This is a great idea! But I don't feel like rebuilding everything..."
- Wed Dec 08, 2021 5:39 pm
- Forum: General discussion
- Topic: your thoughts on menu simulation
- Replies: 64
- Views: 22187
Re: your thoughts on menu simulation
Well, though I prefer the calmer simulations, I kind of enjoy the biter combat simulations; they add some contrast to the "pastoral" scenes. I'm fairly quick to go on the offensive, so I suppose it suits the game (or, at least, my playstyle) well.
- Wed Dec 08, 2021 5:32 pm
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 13558
Re: There is something wrong with music
Well, my only problem with the music is that there aren't many tracks. It got repetitive and stale within the first 150 hours, now I just put whatever playlist I care for on the side. None of that is to say that the music is bad; I personally believe that it suits the atmosphere of the game wonderfu...
- Wed Dec 08, 2021 3:37 pm
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37727
- Wed Dec 08, 2021 1:03 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37727
Re: What are the most impractical items in Factorio?
I have never used a speaker. I tend not to make uranium munitions : nuclear rocket, nuclear ammo, nuclear shotgun ammo. By the time Iβd invest in these, PLD are on the scene. I do not automate Burner Miners, but I will (early on) automate assembly of Burner Inserters, Boilers, and Steam Engines. I ...
- Wed Dec 08, 2021 12:54 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37727
Re: What are the most impractical items in Factorio?
tanks are great bulldozers for forest cleaning, when you setup outpost and railroad through the forest, before you have construction bots and appropriate armor with bots station They are pretty good for clearing a path through a forest, but normally I just gun down the trees; I only drive through t...
- Wed Dec 08, 2021 12:51 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37727
Re: What are the most impractical items in Factorio?
The problem with the fluid wagon I found was that oil patches become practically infinite with speed up modules and pumpjack productivity. So there's no need for something like training in oil from afar. Maybe someone has discovered something different, but that's been my experience. Likely the fac...
- Wed Dec 08, 2021 12:45 am
- Forum: General discussion
- Topic: What are the most impractical items in Factorio?
- Replies: 92
- Views: 37727
Re: What are the most impractical items in Factorio?
Pistols.. In vanilla, pistols have a recipe for both manual and assembler crafting. But I can't think of a single scenario where either would be used. Every time the player respawns, they get a pistol. How would you ever actually really need to build another? If you drop it on accident? What about ...