Search found 3 matches

by Aphlax
Mon Dec 06, 2021 10:52 pm
Forum: Modding help
Topic: [mod-making] Target marker for turrets
Replies: 3
Views: 923

Re: [mod-making] Target marker for turrets

I moved now to a solution using script-triggers. I also changed to projectile to a beam, since create_entity with a projectile was not able to target a position (only entities with health are possible). Here is the final code if someone is interested: data.lua local tower = { type = "turret&quo...
by Aphlax
Sun Dec 05, 2021 7:41 pm
Forum: Modding help
Topic: [mod-making] Target marker for turrets
Replies: 3
Views: 923

Re: [mod-making] Target marker for turrets

Hi Klonan, thank you for your answer! I played around with the attack parameters and actions and managed to get half-way there: Currently (see 1) I am able to spawn a target indicator at the predicted target position. The predicted target position is computed the usual way - taking in account the pr...
by Aphlax
Sat Dec 04, 2021 10:22 am
Forum: Modding help
Topic: [mod-making] Target marker for turrets
Replies: 3
Views: 923

[mod-making] Target marker for turrets

Hey, I'm trying to write a mod and want to create a turret that has an indicator for where it's going to shoot, see the sketch below. Is something like this possible with factorio modding? If I can not do it with the attack_parameters , maybe I can create the target marker entity it during on_tick (...

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