Search found 15 matches

by jakeyjkp
Fri Jun 12, 2020 5:18 am
Forum: Mods
Topic: [MOD 0.18] Xander Mod v3.4.3
Replies: 697
Views: 133729

Re: [MOD 0.18] Xander Mod v3.4.3

Got this now.
by jakeyjkp
Fri Jun 12, 2020 3:33 am
Forum: Mods
Topic: [MOD 0.18] Xander Mod v3.4.3
Replies: 697
Views: 133729

Re: [MOD 0.18] Xander Mod v3.4.3

Ah okay - screen shot that is. Too late now as I've removed the mod from my latest attempt at a game...

I'll probably retry later as I'm not having much luck with games with big mods :cry:
by jakeyjkp
Thu Jun 11, 2020 4:14 pm
Forum: Mods
Topic: [MOD 0.18] Xander Mod v3.4.3
Replies: 697
Views: 133729

Re: [MOD 0.18] Xander Mod v3.4.3

Not having a good day with Mods... just reloaded a new game with Xander and got this (screen shot)
by jakeyjkp
Thu Jun 11, 2020 4:57 am
Forum: Mods
Topic: [MOD 0.16.x] Factorio Extended Plus
Replies: 48
Views: 36588

Re: [MOD 0.16.x] Factorio Extended Plus

Oh dear - got a 'disable listed mods...' for the mod just now. End of the current game for now as I was well into the FE+ machines... :cry:
by jakeyjkp
Fri May 22, 2020 5:32 am
Forum: Releases
Topic: Version 0.18.26
Replies: 46
Views: 10084

Re: Version 0.18.26

Started new game this morning - but crashing
by jakeyjkp
Sat Apr 25, 2020 8:30 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 259
Views: 36092

Re: [MOD 0.16] Bulk Rail Loaders

Ah yes - I'll go with them. Thanks for the pointer Steinio. Just noticed we joined these forms same day. :roll: But I ain't added much...
by jakeyjkp
Sat Apr 25, 2020 10:08 am
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 259
Views: 36092

Re: [MOD 0.16] Bulk Rail Loaders

Unloader.png
Unloader.png (3.88 MiB) Viewed 378 times
I'm probably a bit thick here but I can't get the unloaders to move the unloaded stuff. Here there's some stone in the unloader but how does it get from there?
by jakeyjkp
Mon Apr 20, 2020 4:15 pm
Forum: Mods
Topic: [MOD 0.18] Xander Mod v3.4.3
Replies: 697
Views: 133729

Re: [MOD 0.18] Xander Mod v3.4.2

Same here - can't get to Automation Science. Can't see any way around that without creating a new scenario with the components added.
by jakeyjkp
Fri Mar 13, 2020 5:04 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 78331

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

Got it now - used 'Oil Tanker' and all worked correctly. :)
by jakeyjkp
Wed Mar 11, 2020 8:08 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 78331

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

I guess they are up to date since the Mods Menu GUI says so - Railroads 0.7.16 and Railways - 0.7.23. I couldn't replicate your test, but then I didn't test it for very long or very far - far too tired after a heavy day at work! Will continue at the weekend. I suspect more strongly that another mod ...
by jakeyjkp
Tue Mar 10, 2020 5:00 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 78331

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

Many thanks for your reply. I was fairly convinced that the problem was as you have explained but couldn't find any definite solution despite many pages on this forum. I had found that your suggestion of vanilla locomotive with the YIR fluid waggons did work - I just don't like the vanilla designs a...
by jakeyjkp
Mon Mar 09, 2020 7:05 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 78331

Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)

I really enjoy this mod - so much so that I have goods trains (YIRs) clattering around the rail network doing nothing, other than moving from stop to stop. However, I cannot get a pump to deliver fluids to any YIR tanker. Pumps are okay with the vanilla but not YIR. Lots said about this on the forum...
by jakeyjkp
Wed Aug 10, 2016 10:34 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 191093

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Excellent! Many thanks Bob.

JJ
by jakeyjkp
Wed Aug 10, 2016 7:41 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 191093

Re: [0.12.x][v0.12.10] Bob's Logistics mod

Ah... I've just posted something similar elsewhere on the Board. I get this error, but this time when placing a pylon: Script control.lua:356: AutoFill: Defaults Updated 115.284 Error MainLoop.cpp:698: Exception at tick 28031883: Error while running event on_player_built_entity (ID 6) Entity is not ...
by jakeyjkp
Wed Aug 10, 2016 7:34 pm
Forum: Not a bug
Topic: This might be a MOD Bug
Replies: 1
Views: 249

This might be a MOD Bug

Well it probably is but... I do have (and rather enjoy) a lot of very good mods but from just now I get this: Its from the last few lines of the current log: Script control.lua:356: AutoFill: Defaults Updated 115.284 Error MainLoop.cpp:698: Exception at tick 28031883: Error while running event on_pl...

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