I can't see how to automate transferring material/white science from a Space Platform to Nauvaris.
Looks similar to a train schedule but the the Space Platform isn't listed.
Is there a guide/tutorial about Space Platforms? I've not had much fun with figuring them out!
Search found 16 matches
- Sat Nov 09, 2024 9:39 am
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 70544
- Fri Jun 12, 2020 5:18 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330021
Re: [MOD 0.18] Xander Mod v3.4.3
Got this now.
- Fri Jun 12, 2020 3:33 am
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330021
Re: [MOD 0.18] Xander Mod v3.4.3
Ah okay - screen shot that is. Too late now as I've removed the mod from my latest attempt at a game...
I'll probably retry later as I'm not having much luck with games with big mods
I'll probably retry later as I'm not having much luck with games with big mods
- Thu Jun 11, 2020 4:14 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330021
Re: [MOD 0.18] Xander Mod v3.4.3
Not having a good day with Mods... just reloaded a new game with Xander and got this (screen shot)
- Thu Jun 11, 2020 4:57 am
- Forum: Mods
- Topic: [MOD 0.16.x] Factorio Extended Plus
- Replies: 52
- Views: 74076
Re: [MOD 0.16.x] Factorio Extended Plus
Oh dear - got a 'disable listed mods...' for the mod just now. End of the current game for now as I was well into the FE+ machines...
- Fri May 22, 2020 5:32 am
- Forum: Releases
- Topic: Version 0.18.26
- Replies: 45
- Views: 27475
Re: Version 0.18.26
Started new game this morning - but crashing
- Sat Apr 25, 2020 8:30 pm
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 116837
Re: [MOD 0.16] Bulk Rail Loaders
Ah yes - I'll go with them. Thanks for the pointer Steinio. Just noticed we joined these forms same day. But I ain't added much...
- Sat Apr 25, 2020 10:08 am
- Forum: Mods
- Topic: [MOD 0.16] Bulk Rail Loaders
- Replies: 265
- Views: 116837
Re: [MOD 0.16] Bulk Rail Loaders
I'm probably a bit thick here but I can't get the unloaders to move the unloaded stuff. Here there's some stone in the unloader but how does it get from there?
- Mon Apr 20, 2020 4:15 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 330021
Re: [MOD 0.18] Xander Mod v3.4.2
Same here - can't get to Automation Science. Can't see any way around that without creating a new scenario with the components added.
- Fri Mar 13, 2020 5:04 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 135977
Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Got it now - used 'Oil Tanker' and all worked correctly.
- Wed Mar 11, 2020 8:08 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 135977
Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
I guess they are up to date since the Mods Menu GUI says so - Railroads 0.7.16 and Railways - 0.7.23. I couldn't replicate your test, but then I didn't test it for very long or very far - far too tired after a heavy day at work! Will continue at the weekend. I suspect more strongly that another mod ...
- Tue Mar 10, 2020 5:00 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 135977
Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Many thanks for your reply. I was fairly convinced that the problem was as you have explained but couldn't find any definite solution despite many pages on this forum. I had found that your suggestion of vanilla locomotive with the YIR fluid waggons did work - I just don't like the vanilla designs a...
- Mon Mar 09, 2020 7:05 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
- Replies: 168
- Views: 135977
Re: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
I really enjoy this mod - so much so that I have goods trains (YIRs) clattering around the rail network doing nothing, other than moving from stop to stop. However, I cannot get a pump to deliver fluids to any YIR tanker. Pumps are okay with the vanilla but not YIR. Lots said about this on the forum...
- Wed Aug 10, 2016 10:34 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339654
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Excellent! Many thanks Bob.
JJ
JJ
- Wed Aug 10, 2016 7:41 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339654
Re: [0.12.x][v0.12.10] Bob's Logistics mod
Ah... I've just posted something similar elsewhere on the Board. I get this error, but this time when placing a pylon: Script control.lua:356: AutoFill: Defaults Updated 115.284 Error MainLoop.cpp:698: Exception at tick 28031883: Error while running event on_player_built_entity (ID 6) Entity is not ...
- Wed Aug 10, 2016 7:34 pm
- Forum: Not a bug
- Topic: This might be a MOD Bug
- Replies: 1
- Views: 986
This might be a MOD Bug
Well it probably is but... I do have (and rather enjoy) a lot of very good mods but from just now I get this: Its from the last few lines of the current log: Script control.lua:356: AutoFill: Defaults Updated 115.284 Error MainLoop.cpp:698: Exception at tick 28031883: Error while running event on_pl...