Search found 4 matches

by S3bulon
Sun Feb 25, 2024 7:46 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 295
Views: 82301

Re: Friday Facts #399 - Trash to Treasure

Some kind of preprocessing would be nice to control the output:
Scrap -> Crusher (Space Platform) -> higher ore yield
Scrap -> Electromagnetic plant -> higher circuit yield
Scrap + heavy oil -> Chemical Plant -> higher fuel yield

And the lightning also inspires some other interesting gameplay ...
by S3bulon
Tue Sep 05, 2023 3:58 pm
Forum: Not a bug
Topic: [1.1.87] toggle-driving action is not triggered anymore
Replies: 1
Views: 517

[1.1.87] toggle-driving action is not triggered anymore

My mod Railway Motor Car (Version 0.4.0) works like this:
1. Wait for the toggle-driving -key press
2. Create a locomotive at the rails (+checks + teleport character, ...)
3. Wait for the game to execute their version of the toggle-driving -event, thus entering the locomotive.

This worked with ...
by S3bulon
Mon Sep 04, 2023 4:23 pm
Forum: Modding help
Topic: Multiple calls of on_player_driving_changed_state on set_driver
Replies: 3
Views: 688

Re: Multiple calls of on_player_driving_changed_state on set_driver

Yes, I had to modify the logic because the Steam-Release of 1.1.87 (1.1.80 - 1.1.87) broke my mod - see Version 0.4.0.
Possibly due to 106663.

Should I file a bug report for this?
by S3bulon
Sat Sep 02, 2023 9:46 am
Forum: Modding help
Topic: Multiple calls of on_player_driving_changed_state on set_driver
Replies: 3
Views: 688

Multiple calls of on_player_driving_changed_state on set_driver

My mod Railway Motor Car creates a locomotive at the players' position on demand and automatically enters it via entity.set_driver (scripts/use_equipment.lua:113).

If a (spider-)vehicle with allow_passengers=false is standing above the player, the player is ejected from the locomotive

The log ...

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