Some kind of preprocessing would be nice to control the output:
Scrap -> Crusher (Space Platform) -> higher ore yield
Scrap -> Electromagnetic plant -> higher circuit yield
Scrap + heavy oil -> Chemical Plant -> higher fuel yield
And the lightning also inspires some other interesting gameplay ...
Search found 4 matches
- Sun Feb 25, 2024 7:46 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 82301
- Tue Sep 05, 2023 3:58 pm
- Forum: Not a bug
- Topic: [1.1.87] toggle-driving action is not triggered anymore
- Replies: 1
- Views: 517
[1.1.87] toggle-driving action is not triggered anymore
My mod Railway Motor Car (Version 0.4.0) works like this:
1. Wait for the toggle-driving -key press
2. Create a locomotive at the rails (+checks + teleport character, ...)
3. Wait for the game to execute their version of the toggle-driving -event, thus entering the locomotive.
This worked with ...
1. Wait for the toggle-driving -key press
2. Create a locomotive at the rails (+checks + teleport character, ...)
3. Wait for the game to execute their version of the toggle-driving -event, thus entering the locomotive.
This worked with ...
- Mon Sep 04, 2023 4:23 pm
- Forum: Modding help
- Topic: Multiple calls of on_player_driving_changed_state on set_driver
- Replies: 3
- Views: 688
Re: Multiple calls of on_player_driving_changed_state on set_driver
Yes, I had to modify the logic because the Steam-Release of 1.1.87 (1.1.80 - 1.1.87) broke my mod - see Version 0.4.0.
Possibly due to 106663.
Should I file a bug report for this?
Possibly due to 106663.
Should I file a bug report for this?
- Sat Sep 02, 2023 9:46 am
- Forum: Modding help
- Topic: Multiple calls of on_player_driving_changed_state on set_driver
- Replies: 3
- Views: 688
Multiple calls of on_player_driving_changed_state on set_driver
My mod Railway Motor Car creates a locomotive at the players' position on demand and automatically enters it via entity.set_driver (scripts/use_equipment.lua:113).
If a (spider-)vehicle with allow_passengers=false is standing above the player, the player is ejected from the locomotive
The log ...
If a (spider-)vehicle with allow_passengers=false is standing above the player, the player is ejected from the locomotive
The log ...