Search found 89 matches
- Sat Nov 09, 2024 4:16 pm
- Forum: Bug Reports
- Topic: [2.0.15] Switch does not activate
- Replies: 0
- Views: 113
[2.0.15] Switch does not activate
Hi, I don't know if this is happening to anyone else, but I'm reporting it in case it's not. Today I tried to use the switches, to use them in my plans. My idea is: 1. If the train is low on fuel, fetch more. 2. If the train is empty, go to a loading station. 3. If the unloading station is full, mov...
- Sun Jul 14, 2024 7:39 pm
- Forum: Technical Help
- Topic: Error downloading mods: "CURL failed: code:56, 38; Failure when receiving data from the peer"
- Replies: 5
- Views: 567
- Sun Jul 14, 2024 1:42 pm
- Forum: Technical Help
- Topic: Error downloading mods: "CURL failed: code:56, 38; Failure when receiving data from the peer"
- Replies: 5
- Views: 567
Error downloading mods: "CURL failed: code:56, 38; Failure when receiving data from the peer"
Good morning, I hope you are well. Yesterday I got the idea to play Krastorio but every time I try to download it (from Factorio and the browser) it starts loading and after a while it is cancelled. At first I thought it was because of my internet connection, but I downloaded other mods without prob...
- Mon Feb 27, 2023 1:22 pm
- Forum: Gameplay Help
- Topic: How to set the permissions again?
- Replies: 9
- Views: 2093
- Fri Feb 24, 2023 9:49 pm
- Forum: Gameplay Help
- Topic: How to set the permissions again?
- Replies: 9
- Views: 2093
- Fri Feb 24, 2023 9:23 pm
- Forum: Gameplay Help
- Topic: How to set the permissions again?
- Replies: 9
- Views: 2093
Re: How to set the permissions again?
Thanks for the prompt response
/permissions It opens the GUI, but doesn't allow me to make any changes.
It's my first time in this situation, so I apologize if I'm doing something wrong.
/permissions reset The answer was: you don't have permissions to edit permission groups.
/permissions It opens the GUI, but doesn't allow me to make any changes.
It's my first time in this situation, so I apologize if I'm doing something wrong.
- Fri Feb 24, 2023 7:58 pm
- Forum: Gameplay Help
- Topic: How to set the permissions again?
- Replies: 9
- Views: 2093
How to set the permissions again?
A few days ago I entered a server, and I liked what I saw, so I saved a copy on my computer to review it more calmly at another time; on the server I couldn't do anything, I had a body but I couldn't build or open an interface, I didn't pay attention to it because I thought the owner wanted to avoid...
- Wed Feb 01, 2023 11:02 pm
- Forum: Modding help
- Topic: Updated documentation of the MOD Factorio Library
- Replies: 12
- Views: 2576
- Mon Jan 23, 2023 2:08 am
- Forum: Modding help
- Topic: Updated documentation of the MOD Factorio Library
- Replies: 12
- Views: 2576
Re: Updated documentation of the MOD Factorio Library
I added it where are all the translations I haveStringweasel wrote: βSun Jan 22, 2023 5:15 pm Did you add it to the locale file of the language you have selected? But if it's not that then I don't know
Code: Select all
zzYAIM_0.0.2\locale\en\base.cfg
zzYAIM_0.0.2\locale\es-ES\base.cfg
It didn't work
- Sun Jan 22, 2023 4:49 pm
- Forum: Modding help
- Topic: Updated documentation of the MOD Factorio Library
- Replies: 12
- Views: 2576
Re: Updated documentation of the MOD Factorio Library
I tried that and it didn't work.Stringweasel wrote: βSun Jan 22, 2023 3:48 pm Pretty sure you define that in the locale files like this:
https://github.com/ClaudeMetz/FactoryPl ... .cfg#L1-L2
What am I doing wrong??
- Sun Jan 22, 2023 3:35 pm
- Forum: Modding help
- Topic: Updated documentation of the MOD Factorio Library
- Replies: 12
- Views: 2576
Re: Updated documentation of the MOD Factorio Library
I already found how to use the dictionary
I'm not very clear how it works, but for now it works.I don't know how it would work in multiplayer.
Just embed the sample code.
Now what I don't know how to do is take the name of the MOD in the "window" that is displayed.
- Mon Jan 16, 2023 1:28 pm
- Forum: Modding help
- Topic: Updated documentation of the MOD Factorio Library
- Replies: 12
- Views: 2576
Re: Updated documentation of the MOD Factorio Library
I literally have zero knowledge of how to use the Factorio Library.
Take the simplest example and let's explain.
For example:
When I try to use the directory example shown in the documentation, I get an error.
Take the simplest example and let's explain.
For example:
When I try to use the directory example shown in the documentation, I get an error.
- Mon Jan 16, 2023 4:48 am
- Forum: Modding help
- Topic: Updated documentation of the MOD Factorio Library
- Replies: 12
- Views: 2576
Updated documentation of the MOD Factorio Library
Hello, I hope everyone is well. I need your help to understand how to use the MOD Factorio Library. I want to use the directory, the translation and the GUI, maybe something else; but I can't find an updated manual on how to use it. I have reviewed various mods that use them, hoping to learn from th...
- Fri Nov 04, 2022 6:51 pm
- Forum: Modding help
- Topic: [1.1] How to know if an object is stackable?
- Replies: 9
- Views: 2649
Re: [1.1] How to know if an object is stackable?
Understand The displayed data is taken from data.raw in lua code [ 'light-armor' ] = { [ 'type' ] = 'armor' [ 'name' ] = 'light-armor' [ 'icon' ] = '__base__/graphics/icons/light-armor.png' [ 'icon_size' ] = 64 [ 'icon_mipmaps' ] = 4 [ 'resistances' ] = { ... } [ 'subgroup' ] = 'armor' [ 'order' ] ...
- Sun Oct 09, 2022 8:40 pm
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 5
- Views: 1632
Re: How to add crafting categories to recipes that can be crafted by hand.
What you say is true. I created the category is for specific machines. In this example the category I created is xXx local CharacterCategories = data.raw[ 'character' ][ 'character' ] CharacterCategories = CharacterCategories[ 'crafting_categories' ] table.insert( CharacterCategories, 1, 'xXx' ) lo...
- Sun Oct 09, 2022 1:22 pm
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 5
- Views: 1632
- Sat Oct 08, 2022 2:05 am
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 5
- Views: 1632
Re: How to add crafting categories to recipes that can be crafted by hand.
Hello, there is no way to do what I want?
- Mon Oct 03, 2022 6:40 pm
- Forum: Modding help
- Topic: What am I doing wrong??
- Replies: 3
- Views: 908
Re: What am I doing wrong??
I understand what you're saying.
But... then what is the function of the properties always_show_made_in y always_show_products??
I thought that those options allow to hide the resulting products and the machinery that is needed.
Is there a way to do what I want?
- Mon Oct 03, 2022 2:16 am
- Forum: Modding help
- Topic: What am I doing wrong??
- Replies: 3
- Views: 908
What am I doing wrong??
In the first image you can see the information of the vanilla recipe You can't see the product or where it's made (I want that) Captura de pantalla (226).png In this image, is my recipe. Captura de pantalla (227).png Below are the properties of both recipes Captura de pantalla (228).png What am I do...
- Sat Oct 01, 2022 8:09 pm
- Forum: Modding help
- Topic: How to add crafting categories to recipes that can be crafted by hand.
- Replies: 5
- Views: 1632
How to add crafting categories to recipes that can be crafted by hand.
Hello, I hope you are well, I need help with the following: Create a few categories for the mod recipes, and all is well. I want players to be able to craft the recipes of a category, but I can't find a way to do it. The following code worked but not well local CharacterCategories = data.raw[ 'chara...