Search found 114 matches
- Sat May 17, 2025 12:54 am
- Forum: Modding help
- Topic: cannot read recipe subgroup from data.raw
- Replies: 3
- Views: 206
Re: cannot read recipe subgroup from data.raw
I don't see any error in your code, I think you are missing information.
I suggest changing this line
new_recipe.localised_name=recipe.name
To the following line, if you want to assign a name to the object depending on the language and not just the name of the object.
new_recipe ...
- Tue May 13, 2025 1:42 am
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 4
- Views: 275
Re: GUI update (Help me, Please)
This may help me, thank you very much.
- Sun May 11, 2025 3:31 pm
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 4
- Views: 275
Re: GUI update (Help me, Please)
Now I have another question
Before I used to use this line to close the menu when using Esc, E or opening another menu; but now it is not working.
player.opened = main_frame
Can you tell me
What I am doing wrong?
The following code is functional
---> control.lua <---
script.on_event(defines ...
Before I used to use this line to close the menu when using Esc, E or opening another menu; but now it is not working.
player.opened = main_frame
Can you tell me
What I am doing wrong?
The following code is functional
---> control.lua <---
script.on_event(defines ...
- Sat May 03, 2025 12:34 am
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 4
- Views: 275
Re: [2.0.43] GUI update (Help me, Please)
I have created a Frame as the main container
But I don't know how to add the buttons in the title bar.
In the images you can see that there are two children
How can I select a children from an element ...
But I don't know how to add the buttons in the title bar.
In the images you can see that there are two children
How can I select a children from an element ...
- Fri May 02, 2025 9:08 pm
- Forum: Gameplay Help
- Topic: How to deactivate the Flat character GUI
- Replies: 2
- Views: 237
Re: How to deactivate the Flat character GUI
What I want to do is, hide the character's inventory, something that could be done in previous versions, but I don't know how to do it now.
- Fri May 02, 2025 12:24 pm
- Forum: Gameplay Help
- Topic: How to deactivate the Flat character GUI
- Replies: 2
- Views: 237
How to deactivate the Flat character GUI
I want to see only the recipes and not the character's inventory.
- Thu May 01, 2025 6:05 pm
- Forum: Modding help
- Topic: GUI update (Help me, Please)
- Replies: 4
- Views: 275
GUI update (Help me, Please)
Context
Some time ago I created my version of Star whit items, but I couldn't get the GUI to look like the Vanilla GUI.
Now that I'm updating it, I'm in the same place, I don't know what styles to use and in what sequence to use; I also didn't find updated guides on the subject.
I tried to check ...
Some time ago I created my version of Star whit items, but I couldn't get the GUI to look like the Vanilla GUI.
Now that I'm updating it, I'm in the same place, I don't know what styles to use and in what sequence to use; I also didn't find updated guides on the subject.
I tried to check ...
- Wed Apr 30, 2025 1:43 pm
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 250
Re: [2.0.43] How can I set the icon for a recipe?
Changing the names separates the recipes from the object.
It's not what I expected but it might work for me.
Thank you.
I still find it strange that the recipe ignores its own icons in favour of the result icons ...
- Wed Apr 30, 2025 1:32 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 250
Re: [2.0.43] How can I set the icon for a recipe?
I changed the localised_name in the following code but it is the same result.
---------------------------------------------------------------------------------------------------
---> data.lua ...
- Mon Apr 28, 2025 10:50 am
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 250
Re: [2.0.43] How can I set the icon for a recipe?
What I mean is, what is the point of defining the icons of the recipes if in the end they will be ignored and another one will be used.
- Sun Apr 27, 2025 4:54 pm
- Forum: Modding help
- Topic: cannot read recipe subgroup from data.raw
- Replies: 3
- Views: 206
Re: cannot read recipe subgroup from data.raw
I think I can help you, but I don't understand the explanation.
Can you give me a code or before and after data?
Can you give me a code or before and after data?
- Sun Apr 27, 2025 4:29 pm
- Forum: Modding help
- Topic: [Solved][2.0.43] How can I set the icon for a recipe?
- Replies: 5
- Views: 250
[Solved][2.0.43] How can I set the icon for a recipe?
Context
I am creating a new object with its own icon. The new object is used in two recipes.
What I am trying to do is that each recipe has a different icon.
The following code is functional and the image shows the problem ...
I am creating a new object with its own icon. The new object is used in two recipes.
What I am trying to do is that each recipe has a different icon.
The following code is functional and the image shows the problem ...
- Wed Apr 16, 2025 3:02 pm
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 512
Re: [Solved][[2.0.39] How fixed?? It's a bug??
I didn't hear that this was resolved.
I just checked and it is now working.
I just checked and it is now working.
Thank you.
- Fri Mar 14, 2025 6:07 pm
- Forum: Modding help
- Topic: mod_gui without children
- Replies: 2
- Views: 315
Re: mod_gui without children
Hi, can you share the code to do some tests?
It doesn't have to be everything, just the essentials.
It doesn't have to be everything, just the essentials.
- Fri Mar 14, 2025 5:31 pm
- Forum: Modding help
- Topic: Is it possible to put the recipes of a subgroup together??
- Replies: 1
- Views: 169
Re: Is it possible to put the recipes of a subgroup together??
No, you can't.
By default they are organized by placing the objects/recipes first and then the alternative recipes.
By default they are organized by placing the objects/recipes first and then the alternative recipes.
- Fri Mar 14, 2025 5:20 pm
- Forum: Modding help
- Topic: TabbedPane with tabs on bottom?
- Replies: 1
- Views: 163
Re: TabbedPane with tabs on bottom?
Hi, I don't know much about GUI, but I think there is no easy way to do it, I mean, the one that comes programmed doesn't include it.
But I think you can play with shapes and colors to simulate one.
But I think you can play with shapes and colors to simulate one.
- Fri Mar 14, 2025 12:25 am
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 512
Re: [2.0.39] How fixed?? It's a bug??
Update
This is the simplified and FUNCTIONAL example code, it still has the error, and I still don't know why it doesn't work not with the gears but with the other objects.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
This is the simplified and FUNCTIONAL example code, it still has the error, and I still don't know why it doesn't work not with the gears but with the other objects.
--- --- --- --- --- --- --- --- --- --- --- --- --- ---
---> data.lua ...
- Thu Mar 13, 2025 11:14 pm
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 512
Re: [2.0.39] How fixed?? It's a bug??
I think I have made some progress on this issue.
I am now using this code, which works fine with all objects in the game, except iron gears.
This code is NOT FUNCTIONAL , it is only for reference.
--- Contenedor de las recetas
GPrefix.addDataRaw({
{ type = "recipe-category", name = ThisMOD ...
I am now using this code, which works fine with all objects in the game, except iron gears.
This code is NOT FUNCTIONAL , it is only for reference.
--- Contenedor de las recetas
GPrefix.addDataRaw({
{ type = "recipe-category", name = ThisMOD ...
- Thu Mar 13, 2025 1:11 am
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 512
Re: [2.0.39] How fixed?? It's a bug??
Thank you, but that does not solve the problem, it evades it, but does not solve it.
With iron plates it works without any problem.
Captura de pantalla (16).png
I am looking for everything to work the same way.
The result of the recipe should be included in the other recipes, as seen in ...
- Wed Mar 12, 2025 11:20 pm
- Forum: Modding help
- Topic: [Solved][[2.0.39] How fixed?? It's a bug??
- Replies: 6
- Views: 512
Re: [2.0.39] How fixed?? It's a bug??
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