Search found 147 matches

by yaim904
Sat Jan 10, 2026 11:45 am
Forum: Modding help
Topic: [solved] Detect Ghosts before building
Replies: 4
Views: 285

Re: Detect Ghosts before building.

Natha wrote: Fri Jan 09, 2026 7:24 pm
I did some tests, and it works.
Thank you very much.
by yaim904
Fri Jan 09, 2026 8:35 pm
Forum: Modding help
Topic: [solved] Detect Ghosts before building
Replies: 4
Views: 285

Re: Detect Ghosts before building.


It's a good idea, and if the creation of the ghost is recorded but not when it is built.

What I have in mind is the following:
When a Loader is built without a ghost, verify a code (I already have that code).
When a Loader is built with a ghost, ignore the code.

What I'm trying to do is find a ...
by yaim904
Fri Jan 09, 2026 4:11 am
Forum: Modding help
Topic: DIY Vertical Scrollbar
Replies: 3
Views: 324

Re: DIY Vertical Scrollbar

Hello, do you have any test codes?
by yaim904
Fri Jan 09, 2026 4:06 am
Forum: Modding help
Topic: [unsolvable] Intermediate products are not working
Replies: 7
Views: 668

Re: Intermediate products are not working

Hello, how are you?
How is the new year going?

It has been many days since the last comment, and I have not received any information on how to fix this problem, so I will say that this problem is unsolvable.

But if I am wrong, I will be happy to receive the solution and admit my mistake.
by yaim904
Thu Jan 08, 2026 12:06 pm
Forum: Modding help
Topic: [solved] Detect Ghosts before building
Replies: 4
Views: 285

[solved] Detect Ghosts before building

Hello, how are you?
How is the new year going?

I just thought of something, but for that, I need to know if the entity is being built because there was previously a ghost or if it is being built without the ghost.
by yaim904
Sun Jan 04, 2026 4:12 pm
Forum: Mod portal Discussion
Topic: [Solved] Not all of my MODs appear in the My Mods option
Replies: 0
Views: 144

[Solved] Not all of my MODs appear in the My Mods option

Hello, how are you?

A couple of days ago, I uploaded several MODs whose names have the format YAIM904 d01b Core.

Today I realized that my mods d01b, d04b, d05b and d09b; do not appear in the My Mods section.

This seems like an error to me, not a serious one, but I think it should be checked.
by yaim904
Mon Nov 24, 2025 2:31 am
Forum: Modding help
Topic: [unsolvable] Intermediate products are not working
Replies: 7
Views: 668

Re: Intermediate products are not working



It seems strange to me too, but thank you for trying.



That's happening to me, I'm amazed at how old the post is.

I added the allow_decomposition, allow_intermediates, and allow_as_intermediate properties to the recipes, but it doesn't work. Those properties are set to true by default, but I ...
by yaim904
Sun Nov 23, 2025 7:49 pm
Forum: Modding help
Topic: [unsolvable] Intermediate products are not working
Replies: 7
Views: 668

Re: Intermediate products are not working

Thank you for your reply


What happens if you have only 1 compressed iron and 1 compressed gears in your inventory? Can belts be made then?


(3).png


If you have only two compressed iron in your inventory, can belts be made then?


(4).png

Conclusion

In the first case, transport ...
by yaim904
Sun Nov 23, 2025 1:51 pm
Forum: Modding help
Topic: [unsolvable] Intermediate products are not working
Replies: 7
Views: 668

[unsolvable] Intermediate products are not working

Context
The idea behind MOD is to create recipes that “compact” and “decompact” items. Compacting is done by a machine, and decompressing is done by the same machine, but also by the player with their hands.

The problem
There is no problem when creating one of the compacted objects.
This can be ...
by yaim904
Sat Nov 22, 2025 11:58 am
Forum: Modding help
Topic: [solved] The productivity effect is not working.
Replies: 3
Views: 618

Re: The productivity effect is not working.

boskid wrote: Sat Nov 22, 2025 10:04 am
You were absolutely right, the ignored_by_stats option was the problem.

I thought that the ignored_by_stats option was only used for manufacturing statistics, I didn't understand that.
Thanks for the clarification
by yaim904
Sat Nov 22, 2025 12:25 am
Forum: Modding help
Topic: [solved] The productivity effect is not working.
Replies: 3
Views: 618

[solved] The productivity effect is not working.

The idea behind this MOD is to create an object, entities, and others. I want the recipes to be affected by the productivity module, but it is not creating them; it counts them as creating, but does not create them.


(1).png


(2).png


If you do not understand, please ask specific questions to ...
by yaim904
Wed Nov 19, 2025 9:11 pm
Forum: Modding help
Topic: [2.0.72] Intermediate products are not working
Replies: 12
Views: 2373

Re: [2.0.72] Intermediate products are not working

I suppose the translator, my English, and my explanation are so poor that the problem is unclear.
I prefer to believe that, rather than have no one from Wube or the members of this forum see this and think that everything is fine.
2025-11-21 still no solution found.
by yaim904
Thu Nov 13, 2025 2:14 am
Forum: Modding help
Topic: Unable to use deconstruction, upgrade, or BP on loader-1x1 deepcopy entity
Replies: 2
Views: 556

Re: Unable to use deconstruction, upgrade, or BP on loader-1x1 deepcopy entity

Maybe it's because you didn't remove the hidden property from the entity, or because mining doesn't return an item.

I'm not sure, but you can start there.

I would like to help you more, but your code is not functional.
by yaim904
Sat Nov 08, 2025 1:31 am
Forum: Modding help
Topic: [2.0.72] Intermediate products are not working
Replies: 12
Views: 2373

Re: [2.0.69] How fixed?? It's a bug??


Thank you for the observation. English is not my native language.




I have created alternative recipes to create the items, but for some reason the intermediate products are not working.

I am attaching photographic evidence and test code showing the problem.

Note the number of transport belts ...
by yaim904
Sat Nov 08, 2025 1:16 am
Forum: Modding help
Topic: How to modify entity.tags?
Replies: 7
Views: 786

Re: How to modify entity.tags?





storage["MyPrefix"] = {}
local Save = storage["MyPrefix"]
local Entity_test = "signal-logger"
-- local Entity_test = "steel-chest"

local function create_gui(player, entity)
game.print("entity")
game.print(entity.unit_number)
end

local function create_ghost_gui(player, ghost, event)
game ...
by yaim904
Fri Nov 07, 2025 10:41 pm
Forum: Modding help
Topic: Why isn’t this event handler working?
Replies: 3
Views: 545

Re: Why isn’t this event handler working?



Since you have worked with other languages, you surely understand the basic concepts of programming, so I will get straight to the point.

In Lua, variables do not have a specific type, so you must be careful with values and take advantage of that in your code.
Functions can be declared in two ...
by yaim904
Fri Nov 07, 2025 10:03 pm
Forum: Modding help
Topic: [2.0.72] Intermediate products are not working
Replies: 12
Views: 2373

Re: [2.0.69] How fixed?? It's a bug??

Hello, it's been almost a month since my last post.

I was hoping to have an answer by now, but I still don't know where the error is or if it's a bug.

Today I downloaded version 2.0.72 and the error is still there.

If I need to create another separate post, I will if no one responds, because I ...
by yaim904
Tue Oct 14, 2025 10:23 pm
Forum: Modding help
Topic: [2.0.72] Intermediate products are not working
Replies: 12
Views: 2373

Re: [2.0.39] How fixed?? It's a bug??

Hello, it's me again.
Yesterday I was updating the MOD that uses this code, and I was surprised to find that it doesn't work.

After carefully reviewing it, I found the reason.
It works with only iron plates : Yes
(52).png
(53).png


It works with only iron gears : Yes
(49).png
(50).png ...
by yaim904
Wed Jul 30, 2025 1:45 am
Forum: Modding help
Topic: How do I open a GUI with the radar?
Replies: 5
Views: 777

Re: How do I open a GUI with the radar?

Osmo wrote: Tue Jul 29, 2025 9:38 pm
Thanks for the information, I didn't know that property worked that way.

I tried it and it keeps the animation going, but regardless of whether or not it has power.

I tried an electrical interface, but it doesn't have connections for the red and green cables.

The roboport continues to win.
by yaim904
Tue Jul 29, 2025 7:25 pm
Forum: Modding help
Topic: How do I open a GUI with the radar?
Replies: 5
Views: 777

Re: How do I open a GUI with the radar?





What you mean is...
It only works if the entity prototype has a GUI?

I can only find two entities that meet the requirements I'm looking for (Radar and Roboport):
1. The animation is infinite from the moment it is created (without player intervention).
2. It allows red and green cables to ...

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