Search found 63 matches
- Thu Jan 11, 2024 3:15 pm
- Forum: Resolved Requests
- Topic: Prototype docs machine format instance_limit is a string
- Replies: 3
- Views: 575
Re: Prototype docs machine format instance_limit is a string
Will this only be fixed for 1.1.102 and onwards or retroactively changed for previous versions aswell?
- Wed Jan 10, 2024 10:48 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioCalc: a Python module to help you symbolically plan your factory
- Replies: 3
- Views: 1024
Re: FactorioCalc: a Python module to help you symbolically plan your factory
The companion mod, Recipe Exporter, provides the recipe data. I guess this didn't exist 2 years ago yet but now you can use the --dump-data CLI arg to get factorio to dump the entire data.raw table as a JSON file ( with some quirks ) and use that to get recipes, items, etc instead of a custom compa...
- Tue Dec 12, 2023 4:02 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable rows in personal logistics
- Replies: 1
- Views: 271
- Mon Dec 11, 2023 12:06 am
- Forum: Resolved Requests
- Topic: Prototype docs machine format has nulls
- Replies: 1
- Views: 460
Prototype docs machine format has nulls
as a general note the docs state that
but currently there are 6 cases of nulls in the JSON. All of them caused by an empty image caption.If a member would be null, it is omitted from the JSON instead.
- Sun Dec 10, 2023 11:59 pm
- Forum: Resolved Requests
- Topic: Prototype docs machine format instance_limit is a string
- Replies: 3
- Views: 575
Prototype docs machine format instance_limit is a string
The documentation for the machine readable prototype doc format specifies that the instance_limit for prototypes is a number but in the actual json it is a string of a number.
- Sat Dec 09, 2023 4:02 am
- Forum: Fan Art
- Topic: Factorio Blueprint Visualizer
- Replies: 2
- Views: 1087
Re: Factorio Blueprint Visualizer
Those look pretty neat. I love the idea of visualizing the BPs in a more abstract manner!
I've been working on my own BP renderer for a while now and this seems like something that could be added as another misc blueprint tool next to a bunch of others.
Really nice job.
I've been working on my own BP renderer for a while now and this seems like something that could be added as another misc blueprint tool next to a bunch of others.
Really nice job.
- Thu Dec 07, 2023 4:29 am
- Forum: Documentation Improvement Requests
- Topic: RollingStock wheels position
- Replies: 1
- Views: 404
Re: RollingStock wheels position
Alright this has been solved after taking a look at how FBSR does this and with some help from the mod-making channel on discord . First of all one thing I didn't knew before is that rolling-stocks (or vehicles in general maybe?) don't directly use the orientation to get the corresponding sprite but...
- Thu Nov 23, 2023 11:45 am
- Forum: General discussion
- Topic: HDR
- Replies: 22
- Views: 5370
Re: HDR
To be fair HDR for PCs is still just in a very very messy state. When I was still using Windows I tried to enable HDR multiple times over the years but all the SDR content always looked immediately way worse and lots of games don't implement HDR well at all too. Additionally taking any screenshots o...
- Mon Nov 13, 2023 9:34 pm
- Forum: Modding interface requests
- Topic: LuaPlayer.open_map(position, scale, surface)
- Replies: 9
- Views: 2765
- Mon Nov 13, 2023 8:52 pm
- Forum: Documentation Improvement Requests
- Topic: RollingStock wheels position
- Replies: 1
- Views: 404
RollingStock wheels position
How are the positions for the wheels of a rolling-stock determined? My current implementation uses the joint_distance and then rotates that according to the orientation of the entity but I seem to be missing some vertical offset (and the horizontal offset also seems to not fit perfectly). let offset...
- Mon Nov 13, 2023 9:15 am
- Forum: Documentation Improvement Requests
- Topic: RailSignalPrototype.rail_piece should be RotatedAnimation - No, but needs more info
- Replies: 2
- Views: 395
Re: RailSignalPrototype.rail_piece should be RotatedAnimation - No, but needs more info
There is a comment in the code regarding the frame count: On vertical rail there are two variations of the rail piece. One for odd y-coordinate and the other for even y-coordinate to make these pieces aligned with rail ties. These extra variations are stored as frame 8 and 9. (Those frame numbers a...
- Mon Nov 13, 2023 7:20 am
- Forum: Documentation Improvement Requests
- Topic: RailSignalPrototype.rail_piece should be RotatedAnimation - No, but needs more info
- Replies: 2
- Views: 395
RailSignalPrototype.rail_piece should be RotatedAnimation - No, but needs more info
RailSignalBasePrototype.rail_piece is currently documented as being an Animation. When you take a look at the sprites used tho it seems more like it should be a RotatedSprite, while the prototype dump includes a "axially_symmetrical": false property on the definitions which is only used f...
- Fri Nov 10, 2023 4:22 pm
- Forum: Minor issues
- Topic: [1.1.92] data.raw JSON dump serializes empty arrays wrong
- Replies: 8
- Views: 1100
Re: [1.1.92] data.raw JSON dump serializes empty arrays wrong
"flags": [ "placeable-neutral", "player-creation" ], The fun thing is that this is not the only valid representation for this! Since Lua basically does everything with HashMaps like Rseding said you can have the following: "flags": { 1: "placeable-neutra...
- Fri Nov 10, 2023 6:44 am
- Forum: Resolved Requests
- Topic: Types/LocalisedString missing number variant
- Replies: 1
- Views: 404
Types/LocalisedString missing number variant
Localised strings appear to not only consist of strings, bools or arrays of itself.
Apparently they can also be numbers (integers and floats, tho double would make the most sense here I guess).
The provided examples even show localised strings with numbers in them
Apparently they can also be numbers (integers and floats, tho double would make the most sense here I guess).
The provided examples even show localised strings with numbers in them
- Fri Nov 10, 2023 5:25 am
- Forum: Technical Help
- Topic: Game crashes after going through the initial loading screen
- Replies: 3
- Views: 407
Re: Game crashes after going through the initial loading screen
This log contains no crash
- Wed Nov 08, 2023 6:01 pm
- Forum: Ideas and Suggestions
- Topic: [Linux] Fix related to the Factorio binary and eventually folder structure
- Replies: 13
- Views: 1335
Re: [Linux] Fix related to the Factorio binary and eventually folder structure
I don't really get what the apparent issue here is? Factorio will use the read-data and write-data directories as configured in the config.ini file. The standalone/archive install of factorio defaults to using the root of the unpacked zip as both the read-data and write-data folder (as explained in ...
- Fri Nov 03, 2023 8:15 pm
- Forum: Fixed for 2.0
- Topic: [1.1.94] Crash when adding entities to blueprint with position at infinity
- Replies: 1
- Views: 466
[1.1.94] Crash when adding entities to blueprint with position at infinity
The game crashes with my attached WIP mod when creating a new BP that has only 1 entity selected (easy fix on my side but that still should not hard crash the game ).
Seems like the conversion from doubles to the fixed point representation does not like infinities at all.
Seems like the conversion from doubles to the fixed point representation does not like infinities at all.
- Fri Nov 03, 2023 2:06 pm
- Forum: Modding help
- Topic: Allow beacons-like machine to give an effect without any modules in it to surrounding machines
- Replies: 6
- Views: 783
- Wed Nov 01, 2023 7:49 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1302
Re: Understand data.raw entity pictures
Do I correctly understand that you expect the prototype instance data of a given mod to be in the file `../dumps/data-raw-dump.json`? I currently have a prototype dump json in the given location but that is not added in the repo. And that creating that file from your app is still a to do? Yes this ...
- Mon Oct 30, 2023 10:24 pm
- Forum: Modding help
- Topic: Understand data.raw entity pictures
- Replies: 11
- Views: 1302
Re: Understand data.raw entity pictures
π I guess I just wait then :) Sorry it took so long but I finally got around to publish the repository. You can find it here: https://github.com/fgardt/factorio-scanner. It can currently render pretty much all entities apart from rails, vehicles, and wires. I also still need to find a way to handle...