Search found 26 matches

by RedRafe
Mon Jan 27, 2025 9:50 pm
Forum: Modding interface requests
Topic: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles
Replies: 9
Views: 240

Re: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles


One possible improvement would be adding a build_check_type to create_entity which would allow you to merge the can_place_entity and create_entity calls. This would roughly half the cost because can_place_entity internally does *almost* the same thing as create_entity, but it then throws it all ...
by RedRafe
Mon Jan 27, 2025 9:08 pm
Forum: Modding interface requests
Topic: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles
Replies: 9
Views: 240

Re: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles

Like I could check for can_place before adding the new entity data to the array, and then just pass the array to the API.
by RedRafe
Mon Jan 27, 2025 9:06 pm
Forum: Modding interface requests
Topic: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles
Replies: 9
Views: 240

Re: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles

The check for `can_create` can be removed with another code example and in any application where I already know I can (or must force to) place the entity. Main question is if an hypothetical

surface.create_entities(entities)

would save any non-irrelevant amount of time compared to


for ...
by RedRafe
Mon Jan 27, 2025 8:07 pm
Forum: Modding interface requests
Topic: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles
Replies: 9
Views: 240

Re: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles

Sure. Here's a simple code to reproduce what a scenario normally does to create a custom map:
by RedRafe
Mon Jan 27, 2025 2:22 pm
Forum: Modding interface requests
Topic: Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles
Replies: 9
Views: 240

Scripting: add create_entities, set_hidden_tiles, set_double_hidden_tiles

Hello,

I would like to ask if adding these APIs would actually benefit game performance by reducing the number of API calls from mods:

LuaSurface::create_entity --> LuaSurface::create_entities
LuaSurface:set_tiles --> LuaSurface::set_hidden_tiles, LuaSurface::set_double_hidden_tiles
by RedRafe
Thu Dec 19, 2024 11:48 am
Forum: Already exists
Topic: [2.0.27] Allow LuaEntity::get_recipe() for 'furnace'
Replies: 2
Views: 206

Re: [2.0.27] Allow LuaEntity::get_recipe() for 'furnace'

Yup, sorry. :roll:

I got misled by "get_recipe(): Can only be used if this is CraftingMachine" and "previous_recipe: Can only be used if this is Furnace" and assumed it wasnt derived to child class.

Topic is already solved, thanks!
by RedRafe
Thu Dec 19, 2024 11:33 am
Forum: Already exists
Topic: [2.0.27] Allow LuaEntity::get_recipe() for 'furnace'
Replies: 2
Views: 206

[2.0.27] Allow LuaEntity::get_recipe() for 'furnace'

Hi,
I've encountered this issue with my mod Factory Efficiency Tracker (https://mods.factorio.com/mod/factory-efficiency-tracker).

When reading an entity's recipe, there's "get_recipe()" if type is "crafting-machine" and "previous_recipe" if type is "furnace".

However, a furnace starting crafting ...
by RedRafe
Mon Dec 09, 2024 2:16 pm
Forum: Pending
Topic: [2.0.24] Crash with rcon (TileHighlightHelperData::renderTileHighlights)
Replies: 3
Views: 205

Re: [2.0.24] Crash with rcon (TileHighlightHelperData::renderTileHighlights)

One of them said he could have been holding an offshore pump from map view (maybe a ghost of an offshore pump)
by RedRafe
Mon Dec 09, 2024 12:41 pm
Forum: Pending
Topic: [2.0.24] Crash with rcon (TileHighlightHelperData::renderTileHighlights)
Replies: 3
Views: 205

[2.0.24] Crash with rcon (TileHighlightHelperData::renderTileHighlights)

Hello,

I'm hosting a multiplayer game on a dedicated server, map has been running for 50-60 hours already with no issues so far.
This morning I had 2 regular players of the server crash to desktop just when rejoining the game. The game crashed only on their side, in those 2 separate occasions ...
by RedRafe
Thu Nov 28, 2024 10:39 am
Forum: Assigned
Topic: [Lou][2.0.22] Cannot place landfill over shallow/mud water tiles
Replies: 1
Views: 254

[Lou][2.0.22] Cannot place landfill over shallow/mud water tiles

Issue:

- player CANNOT place landfill tiles on top of "water-shallow" or "water-mud" tiles
- it CAN place landfill on top of regular water, deep water, green water...

I checked with 1.1, and confirmed that in 1.1 it was instead possible to landfill shallow/mud water tiles.

Collision mask for ...
by RedRafe
Sun Oct 27, 2024 8:43 am
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.11] LuaGame::merge_forces causes inventory losses in space platforms
Replies: 2
Views: 631

[Genhis][2.0.11] LuaGame::merge_forces causes inventory losses in space platforms

Hi, here's a bug I think I found when using different forces.

Issue: when merging forces, spaceship hubs don't account for connected cargo bays increasing their inventory size for a split second, resulting in inventories being trimmed and items lost during the process.

Expected behavior: account ...
by RedRafe
Wed Oct 23, 2024 9:58 am
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Cannot create space platform associated with current planet
Replies: 2
Views: 444

Re: [2.0.8] Cannot create space platform associated with current planet

Closing this thread as the issue got solve on discord: planet was not unlocked for the force's locations, so their own planet was not listed in the UI.

ref: https://discord.com/channels/1396775903 ... 3945725010

Thanks Bilka!
by RedRafe
Wed Oct 23, 2024 8:48 am
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Cannot create space platform associated with current planet
Replies: 2
Views: 444

Re: [2.0.8] Cannot create space platform associated with current planet

Ok, I received another save with same bug: cannot create a space platform linked to their planet, only on nauvis. Im gonna link the othe save as well.
by RedRafe
Wed Oct 23, 2024 4:37 am
Forum: Resolved Problems and Bugs
Topic: [2.0.8] Cannot create space platform associated with current planet
Replies: 2
Views: 444

[2.0.8] Cannot create space platform associated with current planet

Hello,
I received this save from an user playing one of my mods that lets you start on different planets.

Issue is: creating a space platform with the UI button does not let you create a space platform attached to your current planet, but always create a space platform attached to `Nauvis`.

i.e ...
by RedRafe
Mon Oct 21, 2024 5:53 pm
Forum: Pending
Topic: [2.0.7] Crash in multiplayer (updateTooltip())
Replies: 2
Views: 262

Re: [2.0.7] Crash in multiplayer (updateTooltip())

Allright thanks. Might be me using still the standalone from beta instead of the steam release. Consider this closed then. Thanks
by RedRafe
Mon Oct 21, 2024 4:56 pm
Forum: Pending
Topic: [2.0.7] Crash in multiplayer (updateTooltip())
Replies: 2
Views: 262

[2.0.7] Crash in multiplayer (updateTooltip())

Unfortunately I cannot provide much details on the circumstances of the creashes. We're playing a MP game with SA enabled and game started crashing.

- What did you do?
Was standing still on another window, can't say for others in game.

- What happened?
Game crashed.

- Does it happen always, once ...
by RedRafe
Wed Jun 21, 2023 11:30 am
Forum: Pending
Topic: [StrangePan][1.1.85][macOS] Inconsistent UI load (mac/graphics/menu/GUI/incomplete)
Replies: 5
Views: 915

[StrangePan][1.1.85][macOS] Inconsistent UI load (mac/graphics/menu/GUI/incomplete)

Closing Factorio and re-launching causes inconsistent/broken UI:

Schermata 2023-06-21 alle 10.58.17.png

1. What did you do?
Starting Factorio app a 2nd-3rd time in a row. No mods, just Factorio base v1.1.85

2. What happened?
The main menu UI, and all in-game UI are broken

3. Expected ...
by RedRafe
Wed Jun 21, 2023 8:51 am
Forum: Ideas and Suggestions
Topic: Search installed mods by author (in game)
Replies: 3
Views: 1113

Re: Search installed mods by author (in game)

I was going to open a new thread for this, but it seems Xori beat me again :P

The possibility to search by author in the in-game "Manage" mods tab would be really helpful. Now that the mod portal got a refactor for the mods explorer, the lack of this basic functionality in game is even more ...

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