Search found 9 matches

by reofarp
Fri Nov 11, 2016 11:15 am
Forum: Combinator Creations
Topic: Remember Lowest / Highest Value
Replies: 6
Views: 7190

Re: Remember Lowest / Highest Value

It is easy to fix, 2.5 combinators and 1 tick solution will be ready. Why do you leave us hanging like that? This is what I came up with for a minimal 1 tick update, 1 tick delay solution: tmp.png Input: A (top left), output X (right) bot left: -1 -> X, top right: X > A -> X bot right: @ > X -> X T...
by reofarp
Tue Apr 05, 2016 9:51 pm
Forum: Minor issues
Topic: [0.12.29][Linux] Someone joining a server locks the cursor
Replies: 3
Views: 1863

Re: [0.12.29][Linux] Someone joining a server locks the cursor

Just ran into this while working with the console, but can't reproduce right now.
by reofarp
Sat Apr 02, 2016 10:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [Twinsen] find_entity for curved-rail
Replies: 7
Views: 3930

Re: [0.12.29] find_entity for curved-rail

I had it wrong with the other rail types: diagonal straight rail is also affected: here I can't even find coordinates for which find_entity returns anything.
by reofarp
Sat Apr 02, 2016 6:34 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.29] [Twinsen] find_entity for curved-rail
Replies: 7
Views: 3930

[0.12.29] [Twinsen] find_entity for curved-rail

I'm creating curved rail at {0,0} facing north using the game or game.player.surface.create_entity({name="curved-rail", position={0,0}, direction=0}) but then `find_entity` used like this game.player.surface.find_entity("curved-rail", {0,0}) only gives me nil back. I verified tha...
by reofarp
Thu Mar 31, 2016 3:07 pm
Forum: Not a bug
Topic: [0.12.29] diagonal rail direction
Replies: 11
Views: 4205

Re: [0.12.29] diagonal rail direction

When you build it by script you can manually set it to 2 additional valid directions that the standard rotate-manually cycle doesn't hit but are valid. Why you'd ever want those directions I don't know - it doesn't effect the state of the rail - but you can use them if you like. This is correct for...
by reofarp
Wed Mar 30, 2016 7:34 pm
Forum: Not a bug
Topic: [0.12.29] diagonal rail direction
Replies: 11
Views: 4205

Re: [0.12.29] diagonal rail direction

So the non-intuitive direction on diagonal rail seems to be intentional but there is still the weirdness of not having the same behaviour as the manual build mode: Using create_entity at {0.5,0.5} with directions 3 and 7 will create two distinct rails, while in manual mode the rail-tile doesn't get ...
by reofarp
Wed Mar 30, 2016 7:12 am
Forum: Not a bug
Topic: [0.12.29] diagonal rail direction
Replies: 11
Views: 4205

Re: [0.12.29] diagonal rail direction

Same thing at {1,1} (which {0,0} probably snaps to). It is a fact, that the API doesn't behave the same way as manual building does. Manually building at {0.5,0.5} and rotating in hand doesn't change the Position, but using the API at {0.5,0.5} with directions 3 and 7 creates two rail tiles on diffe...
by reofarp
Tue Mar 29, 2016 7:18 pm
Forum: Not a bug
Topic: [0.12.29] diagonal rail direction
Replies: 11
Views: 4205

[0.12.29] diagonal rail direction

Running game.local_player.surface.create_entity({name="straight-rail", position={0,0}, direction=defines.direction.northeast}) will create a diagonal straight-rail facing in the wrong/non-intuitive direction (compare to north/south and east/west). Additionally diagonal rails seem to allow ...
by reofarp
Fri Mar 11, 2016 11:45 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 540824

Re: Let's see your clever builds

I tried to optimize the sorter design for one belt of full density and with proper output side-balancing. The first version without backlog protection has full throughput and is probably about as compact as it gets (fits within 9x4). The second version with backlog protection is quite a bit larger (...

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