Search found 73 matches
- Sat Feb 18, 2017 9:25 pm
- Forum: Mods
- Topic: [0.16] Space Extension Mod (SpaceX)
- Replies: 109
- Views: 102430
Re: [0.14.x] Space Extension Mod (SpaceX)
Started a new game with this mod. Suddenly my multiplayer name is appearing in-game, and the game is acting as if I'm running a server. Every time I start a new research the console echoes my commands on-screen. Really annoying.
- Thu Feb 16, 2017 1:20 pm
- Forum: General discussion
- Topic: What does your mega-base actually produce?
- Replies: 21
- Views: 16681
What does your mega-base actually produce?
Hey all. I'm hoping to get some inspiration on what motivates people to build huge bases, and find out what, exactly those bases are doing. As we can all see from the "There is no Spoon" achievement, the game can be completed fairly quickly, and very minimally. So how do you motivate yourself to ...
- Thu Feb 16, 2017 1:10 pm
- Forum: General discussion
- Topic: My guide to "There is no spoon" (14.X version)
- Replies: 35
- Views: 49722
Re: My guide to "There is no spoon"
Just wanted to say that I love the economical base layout! I never would have thought to lay my base out in such a compact fashion. I think that people tend to get stuck in doing things a certain way (many, like myself, I'm sure, learning design layouts from YouTube videos), and lack the imagination ...
- Sun Jan 29, 2017 5:18 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Better Beacons (BB) v1.0.1
- Replies: 1
- Views: 5032
Re: [MOD 0.14.x] Better Beacons (BB) v1.0.1
Finally got around to updating this mod for Factorio version 0.14. I hate it when developers change the way things work, haha. This took some figuring out. 

- Sun Jan 29, 2017 5:01 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 329850
Re: [MOD 0.14.x] WaiTex 1.2.0: A HD Texture Pack
Can anyone tell me why this causes a bug when trying to start the game?
data.raw["beacon"].radius_visualisation_picture = { filename = "__base__/graphics/entity/beacon/beacon-radius-visualization.png",
width = 24,
height = 24 }
data.raw["beacon"].supply_area_distance = 6
I'm trying to use the ...
data.raw["beacon"].radius_visualisation_picture = { filename = "__base__/graphics/entity/beacon/beacon-radius-visualization.png",
width = 24,
height = 24 }
data.raw["beacon"].supply_area_distance = 6
I'm trying to use the ...
- Sun Jan 29, 2017 4:49 am
- Forum: Mods
- Topic: [MOD 0.14.x] Faster Entity Mining (FEM) v1.0.3
- Replies: 4
- Views: 7692
Re: [MOD 0.12.x] Faster Entity Mining (FEM) v1.0.2
Finally got around to updating this for Factorio version 0.14. Had to change the names of several entities, as well as removing smart chests and smart inserters, etc... enjoy!
- Tue Apr 05, 2016 7:26 pm
- Forum: Modding help
- Topic: Map Generation - Is this possible?
- Replies: 7
- Views: 4012
Re: Map Generation - Is this possible?
data.raw["simple-entity"]["stone-rock"] = nil
I figured that one out after your previous instructions, but when I tried it in a mod I got something like "Error: Attempt to index "simple-entity" nil" or something along those lines. I must have made a typo in the mod, because copy/pasting your code ...
I figured that one out after your previous instructions, but when I tried it in a mod I got something like "Error: Attempt to index "simple-entity" nil" or something along those lines. I must have made a typo in the mod, because copy/pasting your code ...
- Tue Apr 05, 2016 2:38 pm
- Forum: Modding help
- Topic: Map Generation - Is this possible?
- Replies: 7
- Views: 4012
Re: Map Generation - Is this possible?
Unfortunately all that does is delete everything, so I end up with an empty map. I was wondering if there was a way to control which biome the map generator produces.
On a side note, I like the code for being able to delete objects! I can't figure out the correct command for "stone-rock" though. If ...
On a side note, I like the code for being able to delete objects! I can't figure out the correct command for "stone-rock" though. If ...
- Tue Apr 05, 2016 4:12 am
- Forum: Maps and Scenarios
- Topic: Edit a existing Map on Steam version?
- Replies: 3
- Views: 13969
Re: Edit a existing Map on Steam version?
Kind of surprised you haven't gotten an answer for this by now. There are two simple ways to edit a used map (game save) with any version of Factorio (Steam included).
The first way: Explore to your Steam installation directory. You want Steam\steamapps\common\Factorio\bin\x64. In Windows Explorer ...
The first way: Explore to your Steam installation directory. You want Steam\steamapps\common\Factorio\bin\x64. In Windows Explorer ...
- Mon Apr 04, 2016 5:50 pm
- Forum: Multiplayer
- Topic: Multiplayer Forum Info
- Replies: 79
- Views: 147806
Re: Multiplayer FAQ
You don't need to host a server or headless server to play co-op, do you? From what I can gather (haven't tried it yet):
1. The host needs to configure their router to have a virtual server (or something similar) @ port 34197 - UDP or UDP + TCP
2. The host gives their IP address to their friend(s ...
1. The host needs to configure their router to have a virtual server (or something similar) @ port 34197 - UDP or UDP + TCP
2. The host gives their IP address to their friend(s ...
- Mon Apr 04, 2016 2:22 pm
- Forum: Modding help
- Topic: Map Generation - Is this possible?
- Replies: 7
- Views: 4012
Re: Map Generation - Is this possible?
That appears to give me green grass all the time, but doesn't change the biome itself. I still get the "lots of dead trees" biome, "weird twisty trees with red leaves" biome, etc... So basically left each biome vanilla, but changed the ground covering to green grass.
- Mon Apr 04, 2016 12:59 pm
- Forum: Modding help
- Topic: Map Generation - Is this possible?
- Replies: 7
- Views: 4012
Map Generation - Is this possible?
Hi all. I have particular tastes when it comes to the biomes. I only like playing in the green biome with lush, green trees. I dislike the desert, the brown grass, the biome with weird-looking red trees, the one with brown reeds growing everywhere, etc... Is there any file I can modify so that when ...
- Mon Apr 04, 2016 11:42 am
- Forum: Mods
- Topic: [MOD 0.14.x] Better Beacons (BB) v1.0.1
- Replies: 1
- Views: 5032
[MOD 0.14.x] Better Beacons (BB) v1.0.1
Better Beacons
Type: Mod
Name: Better Beacons
Description: Beacons have a wider range
License: Public
Version: 1.0.1
Release: 2017-01-29
Tested-With-Factorio-Version: 0.14.21
Category: Convenience
License
Public use (non-commercial)
Long description
Beacons now cover a 6x6 area ...
Type: Mod
Name: Better Beacons
Description: Beacons have a wider range
License: Public
Version: 1.0.1
Release: 2017-01-29
Tested-With-Factorio-Version: 0.14.21
Category: Convenience
License
Public use (non-commercial)
Long description
Beacons now cover a 6x6 area ...
- Mon Apr 04, 2016 2:49 am
- Forum: Modding help
- Topic: How to override base entity?
- Replies: 5
- Views: 3705
Re: How to override base entity?
Thanks! I didn't think of looking thru the demo files...
- Mon Apr 04, 2016 2:34 am
- Forum: Modding help
- Topic: How to override base entity?
- Replies: 5
- Views: 3705
Re: How to override base entity?
One other thing. Does anyone know where I can find the Radar entity? I've searched through all the files in Data\Base\Prototypes but can't find it. I either missed it, or it's hidden away somewhere...
- Mon Apr 04, 2016 1:43 am
- Forum: Mods
- Topic: [MOD 0.14.x] Faster Entity Mining (FEM) v1.0.3
- Replies: 4
- Views: 7692
[MOD 0.14.x] Faster Entity Mining (FEM) v1.0.3
Faster Entity Mining
Type: Mod
Name: Faster Entity Mining
Description: Allows the player to pick up items faster
License: Public
Version: 1.0.3
Release: 2017-01-29
Tested-With-Factorio-Version: 0.14.21
Category: Convenience
License
Public use (non-commercial)
Long description ...
Type: Mod
Name: Faster Entity Mining
Description: Allows the player to pick up items faster
License: Public
Version: 1.0.3
Release: 2017-01-29
Tested-With-Factorio-Version: 0.14.21
Category: Convenience
License
Public use (non-commercial)
Long description ...
- Mon Apr 04, 2016 1:09 am
- Forum: Modding help
- Topic: How to override base entity?
- Replies: 5
- Views: 3705
Re: How to override base entity?
Thanks for that! 

- Sun Apr 03, 2016 9:50 pm
- Forum: Modding help
- Topic: How to override base entity?
- Replies: 5
- Views: 3705
How to override base entity?
Hi all. I don't know my way around lua, but figured I might be able to at least modify some base values by copying the entity info and changing it in a mod. While the couple of mods I made loaded fine (no errors), they also haven't changed anything in-game. I was hoping someone can point me in the ...
- Sun Apr 03, 2016 6:18 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer name in Single Player
- Replies: 2
- Views: 2356
Re: Multiplayer name in Single Player
Thanks for that! It solved the issue of my old MP name showing up on the map, but I still think it's some kind of bug that should be addressed (low priority). Even after using the above command, when I open the console all the previous commands are still prefaced with my old MP name. And how/why did ...
- Sun Apr 03, 2016 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] Inserters can remove objects from restricted areas
- Replies: 9
- Views: 4320
Re: [0.12.29] Inserters can remove objects from restricted areas
+1 on liking the way it currently operates. You can drop extra into the red and it will get used, which is great!