Search found 47 matches

by Necronium
Fri Aug 16, 2024 11:21 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 204
Views: 27854

Re: Friday Facts #424 - Gleba Pentapod Enemies

Those looks great. Now just wait for release. For future features that could be implemented "tribe" mechanic could be something like scenario only one and other is to make spoil mechanic available to entities so that it would be possible to make enemies transform as "spoil" is on...
by Necronium
Tue Jul 09, 2024 6:31 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 37116

Re: Friday Facts #418 - Space Age release date

Saiph wrote: ↑
Tue Jul 09, 2024 1:08 pm
And, the elevated rails which are NOT an expansion feature (they are a 2.0 upgrade to the base game) will NOT be in 2.0, they're ONLY going to be in the new game? That's devious and dishonest. :evil:
Elevated Rails arent part of 2.0. They are Expansion feature and are unlocked by buying DLC
by Necronium
Sat Jul 06, 2024 11:41 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 37116

Re: Friday Facts #418 - Space Age release date

Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
by Necronium
Fri Jul 05, 2024 1:46 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 164
Views: 37116

Re: Friday Facts #418 - Space Age release date

Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
by Necronium
Sun Jun 30, 2024 7:03 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 23451

Re: Friday Facts #417 - Space Age development

remember that this FFF shown us trees that we could farm then but now never will :D
by Necronium
Sat Jun 15, 2024 8:06 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 325107

Re: pY Alien Life - Discussion

majgenhobart wrote: ↑
Fri Jun 14, 2024 9:08 pm
Vonix and Vonix Eggs recipes are not returning cages, is this on purpose?
Yes it is on purpose
by Necronium
Sun Jun 09, 2024 4:16 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 396
Views: 50117

Re: Friday Facts #414 - Spoils of Agriculture

Hi, I don't like to have a mass production which results only building more and more big buffers. The spoilage enforces you to have more just-in-time production lines, to scale complete procuction lines and to tune the logistics. Excellent - just my opinion. I don't have big buffers, I scale as bes...
by Necronium
Fri Jun 07, 2024 6:10 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 396
Views: 50117

Re: Friday Facts #414 - Spoils of Agriculture

Farming les goooooo

Another new mechanic that will increase factory constuction skill.

the more we see visuals of Gleba in FFF the more boring current Nauvis looks like, cant wait when we got hands on SA
by Necronium
Tue Jun 04, 2024 5:45 pm
Forum: Ideas and Suggestions
Topic: Warning icons for drills with depleted resources
Replies: 15
Views: 3660

Re: Warning icons for drills with depleted resources

We already have red light on miners as many had noticed. Additionaly there will be new alert icon that probably show depleted ore on miners as part of update 2.0
by Necronium
Fri Feb 02, 2024 12:11 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 17970

Re: Friday Facts #396 - Sound improvements in 2.0

Nice sounds improvment, will wait for new music
by Necronium
Tue Jan 30, 2024 6:37 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 37541

Re: [1.1] Nullius: A Factorio prequel

I probably chosen my words poorly before. I didnt understand how spawn mechanic for bio part worked, for grass, algaeetc it was easy to do bet later when I came to worms, trees and finally to biters it was more or less trying blindly what would work cause sometimes it didnt work but when I did it la...
by Necronium
Mon Jan 29, 2024 3:47 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 37541

Re: [1.1] Nullius: A Factorio prequel

I must say that was long and rocky journey but I finished it. Wish that I new much earlier how bio part with artillery worked, that would saved me like 150h alone. Othewise very fun and refreshing modpack
Nullius.png
Nullius.png (1.48 MiB) Viewed 1201 times
by Necronium
Sun Jan 28, 2024 10:43 am
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 24322

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Quick question about the priority system. Are they soft priorities, such that X task is given some kind of bonus multiplier to its priority? Or are they hard priorities, such that do all 51s first, then do all 50's next, then do all 49's next, etc.? A hard priority system is very predictable, but I...
by Necronium
Fri Jan 26, 2024 12:05 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 24322

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Finally we got priority setting for train stations. Les goooooooooooooooo, gib me expansion now :D :D :D
by Necronium
Tue Jan 02, 2024 4:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 367
Views: 74754

Re: Friday Facts #376 - Research and Technology

Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you wil...
by Necronium
Mon Sep 18, 2023 3:56 pm
Forum: PyMods
Topic: pY Petroleum Handling
Replies: 633
Views: 211536

Re: pY Petroleum Handling

You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
by Necronium
Mon Sep 11, 2023 10:32 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173814

Re: Friday Facts #375 - Quality

When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
by Necronium
Sun Sep 10, 2023 8:03 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173814

Re: Friday Facts #375 - Quality

When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
by Necronium
Sun Sep 10, 2023 7:58 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173814

Re: Friday Facts #375 - Quality

We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself. It's a fair point that criticism kind of leads to wall of text, so it's harder to extract ...
by Necronium
Sun Sep 10, 2023 4:00 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 813
Views: 173814

Re: Friday Facts #375 - Quality

we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. People have problem with new mechanic cause they are creating problems themselves. If you chose to ignore constructive criticism, doesn't...

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