Search found 62 matches
- Mon May 05, 2025 5:57 am
- Forum: Ideas and Suggestions
- Topic: Achievement saving to account
- Replies: 4
- Views: 418
Re: Achievement saving to account
ingame achievemnts gets reset when you start new map
No?
They might sync with Steam (although I don't remember for sure if they sync both ways), if you use that version.
Yeah I have some brainfart with this one. Not sure why I thought that they reset with new map or maybe that was the ...
- Sat May 03, 2025 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Achievement saving to account
- Replies: 4
- Views: 418
Re: Achievement saving to account
Do you mean Steam achievments? Or just in game. Cause ingame achievemnts gets reset when you start new map and thats normal way.
- Tue Apr 29, 2025 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.46] Rocket silo launches are broken
- Replies: 7
- Views: 1966
Re: [2.0.46] Rocket silo launches are broken
Was thinking that it was just mine and happened once but after second time I wanted to report it. Good that it will be fixed
- Fri Apr 25, 2025 10:22 am
- Forum: Off topic
- Topic: Japan is developing real life railguns
- Replies: 2
- Views: 1658
Re: Japan is developing real life railguns
https://en.wikipedia.org/wiki/Railgun Railguns arent anything new
- Tue Apr 08, 2025 4:30 am
- Forum: Ideas and Suggestions
- Topic: UPS friendly endgame - reducing entity count with new OP items.
- Replies: 8
- Views: 807
Re: UPS friendly endgame - reducing entity count with new OP items.
This screams like download mods in kind of god modules like in Bob's.
- Fri Mar 14, 2025 7:19 am
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 52
- Views: 19948
Re: Thanks, Py, and a couple of ideas.
There is literally Phytomining tech in py already, it will give you some ores via specialized biomass processing
- Sun Nov 24, 2024 2:36 am
- Forum: PyMods
- Topic: Cannot find antimony
- Replies: 5
- Views: 1011
Re: Cannot find antimony
Yeah thats exactly what I meant. Sadly forgot that 2.0 changed how map is made and after using your settings I get different map so it is hard to see if antimony is somehere there
- Thu Nov 21, 2024 3:15 am
- Forum: PyMods
- Topic: Cannot find antimony
- Replies: 5
- Views: 1011
Re: Cannot find antimony
You can find settings of map and copy it via icon that you can find in load map menu. Its the one beside delete icon. Its really strange that there isnt any antimony patch there, could be just you are really unlucky
- Mon Nov 18, 2024 11:45 pm
- Forum: PyMods
- Topic: Cannot find antimony
- Replies: 5
- Views: 1011
Re: Cannot find antimony
Did you look for pinkish patch? It is similar to native flora on map that can be mistaken as such. Can you share screenshoot of your map/seed of it?
- Fri Nov 08, 2024 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower Grid
- Replies: 18
- Views: 2452
Re: Agricultural Tower Grid
Yeah thats good one.
- Fri Nov 01, 2024 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 37058
Re: Add option for mixed Quality in Assemblers
Dont misunderstood me. I would love to have any quality recipe too. I would be even fine if recipe like that wouldnt have productivity bonus to remove exploit. But it is what it is.
- Fri Nov 01, 2024 5:27 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 172
- Views: 37058
Re: Add option for mixed Quality in Assemblers
we already had any quality recipe before release aand it was removed due to exploits that it brought. Devs even stated that system like that with weight for quality isnt possible with current implementation
- Sun Oct 06, 2024 1:32 am
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 48463
Re: Friday Facts #431 - Gleba & Captivity
7 Factorio 1.0 science packs. + 4 planet-specific from new planets.
But biolab showcase features 12 types of science packs.
Or I'm getting colorblind due to old age...
The 12th Type MIGHT be the spoiled bioscience pack
12th science is endgame science as white is in current version of ...
- Fri Oct 04, 2024 9:31 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 48463
Re: Friday Facts #431 - Gleba & Captivity
12th science is endgame science as white is in current version of FactorioGregoriusT wrote: Fri Oct 04, 2024 8:04 pmThe 12th Type MIGHT be the spoiled bioscience packEustaceCS wrote: Fri Oct 04, 2024 5:04 pm 7 Factorio 1.0 science packs. + 4 planet-specific from new planets.
But biolab showcase features 12 types of science packs.
Or I'm getting colorblind due to old age...
- Fri Oct 04, 2024 12:01 pm
- Forum: PyMods
- Topic: Underflow Valve attached to almost full Tailings Pond still lets fluid through.
- Replies: 1
- Views: 1072
Re: Underflow Valve attached to almost full Tailings Pond still lets fluid through.
Thats not a bug it works as intended. The tooltip is telling you that it is voiding machine and you need pump to get fluid out that means tailing pond is lower than normal pipe, so valve like that wont work there.
- Fri Aug 16, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 58437
Re: Friday Facts #424 - Gleba Pentapod Enemies
Those looks great. Now just wait for release.
For future features that could be implemented "tribe" mechanic could be something like scenario only one and other is to make spoil mechanic available to entities so that it would be possible to make enemies transform as "spoil" is only for items now
For future features that could be implemented "tribe" mechanic could be something like scenario only one and other is to make spoil mechanic available to entities so that it would be possible to make enemies transform as "spoil" is only for items now
- Tue Jul 09, 2024 6:31 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 66175
Re: Friday Facts #418 - Space Age release date
Elevated Rails arent part of 2.0. They are Expansion feature and are unlocked by buying DLCSaiph wrote: Tue Jul 09, 2024 1:08 pm And, the elevated rails which are NOT an expansion feature (they are a 2.0 upgrade to the base game) will NOT be in 2.0, they're ONLY going to be in the new game? That's devious and dishonest.![]()
- Sat Jul 06, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 66175
Re: Friday Facts #418 - Space Age release date
Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I ...
- Fri Jul 05, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 185
- Views: 66175
Re: Friday Facts #418 - Space Age release date
Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see ...
- Sun Jun 30, 2024 7:03 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 36800
Re: Friday Facts #417 - Space Age development
remember that this FFF shown us trees that we could farm then but now never will 
