Search found 56 matches

by Necronium
Sun Nov 24, 2024 2:36 am
Forum: PyMods
Topic: Cannot find antimony
Replies: 5
Views: 526

Re: Cannot find antimony

Yeah thats exactly what I meant. Sadly forgot that 2.0 changed how map is made and after using your settings I get different map so it is hard to see if antimony is somehere there
by Necronium
Thu Nov 21, 2024 3:15 am
Forum: PyMods
Topic: Cannot find antimony
Replies: 5
Views: 526

Re: Cannot find antimony

You can find settings of map and copy it via icon that you can find in load map menu. Its the one beside delete icon. Its really strange that there isnt any antimony patch there, could be just you are really unlucky
11-21-2024, 04-15-15.png
11-21-2024, 04-15-15.png (594.03 KiB) Viewed 391 times
by Necronium
Mon Nov 18, 2024 11:45 pm
Forum: PyMods
Topic: Cannot find antimony
Replies: 5
Views: 526

Re: Cannot find antimony

Did you look for pinkish patch? It is similar to native flora on map that can be mistaken as such. Can you share screenshoot of your map/seed of it?
by Necronium
Fri Nov 08, 2024 9:14 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 1483

Re: Agricultural Tower Grid

Yeah thats good one.
by Necronium
Fri Nov 01, 2024 2:53 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 22527

Re: Add option for mixed Quality in Assemblers

Dont misunderstood me. I would love to have any quality recipe too. I would be even fine if recipe like that wouldnt have productivity bonus to remove exploit. But it is what it is.
by Necronium
Fri Nov 01, 2024 5:27 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 22527

Re: Add option for mixed Quality in Assemblers

we already had any quality recipe before release aand it was removed due to exploits that it brought. Devs even stated that system like that with weight for quality isnt possible with current implementation
by Necronium
Sun Oct 06, 2024 1:32 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39286

Re: Friday Facts #431 - Gleba & Captivity





7 Factorio 1.0 science packs. + 4 planet-specific from new planets.
But biolab showcase features 12 types of science packs.
Or I'm getting colorblind due to old age...

The 12th Type MIGHT be the spoiled bioscience pack


12th science is endgame science as white is in current version of ...
by Necronium
Fri Oct 04, 2024 9:31 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 39286

Re: Friday Facts #431 - Gleba & Captivity

GregoriusT wrote: Fri Oct 04, 2024 8:04 pm
EustaceCS wrote: Fri Oct 04, 2024 5:04 pm 7 Factorio 1.0 science packs. + 4 planet-specific from new planets.
But biolab showcase features 12 types of science packs.
Or I'm getting colorblind due to old age...
The 12th Type MIGHT be the spoiled bioscience pack
12th science is endgame science as white is in current version of Factorio
by Necronium
Fri Oct 04, 2024 12:01 pm
Forum: PyMods
Topic: Underflow Valve attached to almost full Tailings Pond still lets fluid through.
Replies: 1
Views: 695

Re: Underflow Valve attached to almost full Tailings Pond still lets fluid through.

Thats not a bug it works as intended. The tooltip is telling you that it is voiding machine and you need pump to get fluid out that means tailing pond is lower than normal pipe, so valve like that wont work there.
by Necronium
Fri Aug 16, 2024 11:21 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 43917

Re: Friday Facts #424 - Gleba Pentapod Enemies

Those looks great. Now just wait for release.

For future features that could be implemented "tribe" mechanic could be something like scenario only one and other is to make spoil mechanic available to entities so that it would be possible to make enemies transform as "spoil" is only for items now
by Necronium
Tue Jul 09, 2024 6:31 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55227

Re: Friday Facts #418 - Space Age release date

Saiph wrote: Tue Jul 09, 2024 1:08 pm And, the elevated rails which are NOT an expansion feature (they are a 2.0 upgrade to the base game) will NOT be in 2.0, they're ONLY going to be in the new game? That's devious and dishonest. :evil:
Elevated Rails arent part of 2.0. They are Expansion feature and are unlocked by buying DLC
by Necronium
Sat Jul 06, 2024 11:41 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55227

Re: Friday Facts #418 - Space Age release date





Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I ...
by Necronium
Fri Jul 05, 2024 1:46 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 55227

Re: Friday Facts #418 - Space Age release date



Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see ...
by Necronium
Sun Jun 30, 2024 7:03 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 30489

Re: Friday Facts #417 - Space Age development

remember that this FFF shown us trees that we could farm then but now never will :D
by Necronium
Sat Jun 15, 2024 8:06 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 352918

Re: pY Alien Life - Discussion

majgenhobart wrote: Fri Jun 14, 2024 9:08 pm Vonix and Vonix Eggs recipes are not returning cages, is this on purpose?
Yes it is on purpose
by Necronium
Sun Jun 09, 2024 4:16 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 76708

Re: Friday Facts #414 - Spoils of Agriculture


Hi,


I don't like to have a mass production which results only building more and more big buffers.
The spoilage enforces you to have more just-in-time production lines, to scale complete procuction lines and to tune the logistics. Excellent - just my opinion.


I don't have big buffers, I ...
by Necronium
Fri Jun 07, 2024 6:10 pm
Forum: News
Topic: Friday Facts #414 - Spoils of Agriculture
Replies: 397
Views: 76708

Re: Friday Facts #414 - Spoils of Agriculture

Farming les goooooo

Another new mechanic that will increase factory constuction skill.

the more we see visuals of Gleba in FFF the more boring current Nauvis looks like, cant wait when we got hands on SA
by Necronium
Tue Jun 04, 2024 5:45 pm
Forum: Implemented in 2.0
Topic: Warning icons for drills with depleted resources
Replies: 15
Views: 4260

Re: Warning icons for drills with depleted resources

We already have red light on miners as many had noticed. Additionaly there will be new alert icon that probably show depleted ore on miners as part of update 2.0
by Necronium
Fri Feb 02, 2024 12:11 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 22162

Re: Friday Facts #396 - Sound improvements in 2.0

Nice sounds improvment, will wait for new music
by Necronium
Tue Jan 30, 2024 6:37 pm
Forum: Mods
Topic: [1.1] Nullius: A Factorio prequel
Replies: 109
Views: 41499

Re: [1.1] Nullius: A Factorio prequel

I probably chosen my words poorly before. I didnt understand how spawn mechanic for bio part worked, for grass, algaeetc it was easy to do bet later when I came to worms, trees and finally to biters it was more or less trying blindly what would work cause sometimes it didnt work but when I did it ...

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