Search found 84 matches

by Necronium
Wed Jun 24, 2026 5:08 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 2771

Re: Too many last minute changes





In my opinion, the "last minute changes" are mostly things not mentioned in FFF:

- Basic asteroid crushing change
- Hazard concrete change
- Railgun shooting speed change
- etc.

Since there wasn't an announcement in the previous FFF, I expected there will be another FFF before beta release ...
by Necronium
Wed Jun 24, 2026 3:56 am
Forum: General discussion
Topic: Too many last minute changes?
Replies: 47
Views: 2771

Re: Too many last minute changes



In my opinion, the "last minute changes" are mostly things not mentioned in FFF:

- Basic asteroid crushing change
- Hazard concrete change
- Railgun shooting speed change
- etc.

Since there wasn't an announcement in the previous FFF, I expected there will be another FFF before beta release ...
by Necronium
Tue Jun 23, 2026 9:55 am
Forum: Releases
Topic: Version 2.1.7
Replies: 186
Views: 81048

Re: Version 2.1.7

Les goooo. 2.1 is here
by Necronium
Sun Jun 14, 2026 8:28 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 43309

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint








At that point you're overinflating the power of space casinos. Even if you build a space casino you'd still need to gather many other materials by repeating the conventional methods across multiple production chains, so why is a bit more variety that big of a problem? I don't think ...
by Necronium
Sun Jun 14, 2026 1:28 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 43309

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint








There are actually two other approaches to quality - trickle and filter from regular production lines and then the dedicated upcycling. One is extremely boring and the other does not scale well at all. Yes, the space casino was OP, but the core reason why so many people use it is because ...
by Necronium
Sat Jun 13, 2026 10:30 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 43309

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint





The Space Casino nerf is extremely disappointing. It was one of the few places where you could apply a creative solution to quality.

We don't want to be fun killers, but it just makes any other approach to quality obsolete.

Yes, because there is one [0] other approach to quality. Is the ...
by Necronium
Fri Jun 12, 2026 8:16 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 43309

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint



People use space casino cause exactly was boring solution to logistic problem and it is easy to setup and bypass biggest points of quality. People want easy rewards without putting any work to getting them.


How is the intended solution to quality any less boring?


You are asking how ...
by Necronium
Fri Jun 12, 2026 4:49 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 382
Views: 43309

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint



The Space Casino nerf is extremely disappointing. It was one of the few places where you could apply a creative solution to quality.

We don't want to be fun killers, but it just makes any other approach to quality obsolete.

Yes, because there is one [0] other approach to quality. Is the ...
by Necronium
Mon Apr 20, 2026 2:08 pm
Forum: Ideas and Suggestions
Topic: Fix early Gleba noob traps (assembler mashing, bacteria from mash)
Replies: 5
Views: 733

Re: Fix early Gleba noob traps (assembler mashing, bacteria from mash)

The reason for assembler recipe is so that you can cold start Gleba without need to feed biochamber.
by Necronium
Fri Apr 03, 2026 11:58 am
Forum: Ideas and Suggestions
Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Replies: 57
Views: 6753

Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics

Im against any change cause someone has problem that it is already solvable by already existing things and this blaancing would change other things that would had to be balanced due to this. Someone forgot that this change would lead to balancing asterodis casue some people use steam power to fuel ...
by Necronium
Fri Mar 06, 2026 12:44 pm
Forum: Ideas and Suggestions
Topic: Show station priority
Replies: 2
Views: 629

Re: Show station priority

That would be neat addition to train overview window
by Necronium
Wed Dec 24, 2025 1:49 pm
Forum: Ideas and Suggestions
Topic: flip thruster horizontally
Replies: 6
Views: 2887

Re: flip thruster horizontally


Thank you very much for the links.

The thruster is not challenging, it is simply a pain. Not funny at all.

The same "challenge" word was used in Factorio 1.* for Oil processing facilities, and guess what? Now they can be flipped in Factorio 2.0

So please don't use this as an excuse for not ...
by Necronium
Thu Dec 18, 2025 7:32 pm
Forum: Ideas and Suggestions
Topic: Change Robot AI
Replies: 1
Views: 549

Re: Change Robot AI

Any suggestions how to do that other than asking make them better?

Cause they are already pretty smart. You cant make them human smart without tanking performance
by Necronium
Mon Oct 13, 2025 8:18 pm
Forum: Outdated/Not implemented
Topic: Vanila update for mod compability
Replies: 2
Views: 913

Re: Vanila update for mod compability

Why would devs solve your own problem of mixing mods that don't mix well in this case?
Or setup proper defense?
by Necronium
Sat Sep 27, 2025 9:08 pm
Forum: Outdated/Not implemented
Topic: New preference tick box: mini pause if manual action + 2 more
Replies: 2
Views: 793

Re: New preference tick box: mini pause if manual action + 2 more

No. Why programmers should "fix" and complicate code for no real gain rather than player fix their skill issue.
by Necronium
Sat Sep 20, 2025 2:40 pm
Forum: Ideas and Suggestions
Topic: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
Replies: 1
Views: 623

Re: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)

What would be point of it tho? You already have infinite tech that gives you more research per science pack
by Necronium
Mon Sep 08, 2025 5:21 pm
Forum: Ideas and Suggestions
Topic: Turret range is barely visible when building new one
Replies: 3
Views: 1078

Re: Turret range is barely visible when building new one

That would be nice. I had to make some defenses on the empty land then copy paste that on ship cause bigger range turrets were obscuring gun ones.
by Necronium
Wed Sep 03, 2025 3:37 am
Forum: General discussion
Topic: it's been almost a year, can we please get more?
Replies: 3
Views: 1786

Re: it's been almost a year, can we please get more?

There is literaly zero logical reason stated here why any of those ideas should be implemented. If you want to play broken game like that just download mods - there is your tick box for each idea that you were suggesting
by Necronium
Thu Aug 21, 2025 3:11 am
Forum: Ideas and Suggestions
Topic: No gamble quality via material for quality
Replies: 4
Views: 1495

Re: No gamble quality via material for quality

So let me be clear, you want remove entire point of Quality mechanic and just get rewards from it? It is easier to download mod that gives you quality you want rather than rewrite entire automatic thing that we have now to cater to your suggestion. It isnt like it is novel one we already had dozens ...

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