Search found 62 matches

by Necronium
Mon May 05, 2025 5:57 am
Forum: Ideas and Suggestions
Topic: Achievement saving to account
Replies: 4
Views: 418

Re: Achievement saving to account



ingame achievemnts gets reset when you start new map


No?

They might sync with Steam (although I don't remember for sure if they sync both ways), if you use that version.


Yeah I have some brainfart with this one. Not sure why I thought that they reset with new map or maybe that was the ...
by Necronium
Sat May 03, 2025 5:55 pm
Forum: Ideas and Suggestions
Topic: Achievement saving to account
Replies: 4
Views: 418

Re: Achievement saving to account

Do you mean Steam achievments? Or just in game. Cause ingame achievemnts gets reset when you start new map and thats normal way.
by Necronium
Tue Apr 29, 2025 3:30 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.46] Rocket silo launches are broken
Replies: 7
Views: 1966

Re: [2.0.46] Rocket silo launches are broken

Was thinking that it was just mine and happened once but after second time I wanted to report it. Good that it will be fixed
by Necronium
Tue Apr 08, 2025 4:30 am
Forum: Ideas and Suggestions
Topic: UPS friendly endgame - reducing entity count with new OP items.
Replies: 8
Views: 807

Re: UPS friendly endgame - reducing entity count with new OP items.

This screams like download mods in kind of god modules like in Bob's.
by Necronium
Fri Mar 14, 2025 7:19 am
Forum: PyMods
Topic: Thanks, Py, and a couple of ideas.
Replies: 52
Views: 19948

Re: Thanks, Py, and a couple of ideas.

There is literally Phytomining tech in py already, it will give you some ores via specialized biomass processing
by Necronium
Sun Nov 24, 2024 2:36 am
Forum: PyMods
Topic: Cannot find antimony
Replies: 5
Views: 1011

Re: Cannot find antimony

Yeah thats exactly what I meant. Sadly forgot that 2.0 changed how map is made and after using your settings I get different map so it is hard to see if antimony is somehere there
by Necronium
Thu Nov 21, 2024 3:15 am
Forum: PyMods
Topic: Cannot find antimony
Replies: 5
Views: 1011

Re: Cannot find antimony

You can find settings of map and copy it via icon that you can find in load map menu. Its the one beside delete icon. Its really strange that there isnt any antimony patch there, could be just you are really unlucky
11-21-2024, 04-15-15.png
11-21-2024, 04-15-15.png (594.03 KiB) Viewed 876 times
by Necronium
Mon Nov 18, 2024 11:45 pm
Forum: PyMods
Topic: Cannot find antimony
Replies: 5
Views: 1011

Re: Cannot find antimony

Did you look for pinkish patch? It is similar to native flora on map that can be mistaken as such. Can you share screenshoot of your map/seed of it?
by Necronium
Fri Nov 08, 2024 9:14 pm
Forum: Ideas and Suggestions
Topic: Agricultural Tower Grid
Replies: 18
Views: 2452

Re: Agricultural Tower Grid

Yeah thats good one.
by Necronium
Fri Nov 01, 2024 2:53 pm
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 37058

Re: Add option for mixed Quality in Assemblers

Dont misunderstood me. I would love to have any quality recipe too. I would be even fine if recipe like that wouldnt have productivity bonus to remove exploit. But it is what it is.
by Necronium
Fri Nov 01, 2024 5:27 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 172
Views: 37058

Re: Add option for mixed Quality in Assemblers

we already had any quality recipe before release aand it was removed due to exploits that it brought. Devs even stated that system like that with weight for quality isnt possible with current implementation
by Necronium
Sun Oct 06, 2024 1:32 am
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 48463

Re: Friday Facts #431 - Gleba & Captivity





7 Factorio 1.0 science packs. + 4 planet-specific from new planets.
But biolab showcase features 12 types of science packs.
Or I'm getting colorblind due to old age...

The 12th Type MIGHT be the spoiled bioscience pack


12th science is endgame science as white is in current version of ...
by Necronium
Fri Oct 04, 2024 9:31 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 48463

Re: Friday Facts #431 - Gleba & Captivity

GregoriusT wrote: Fri Oct 04, 2024 8:04 pm
EustaceCS wrote: Fri Oct 04, 2024 5:04 pm 7 Factorio 1.0 science packs. + 4 planet-specific from new planets.
But biolab showcase features 12 types of science packs.
Or I'm getting colorblind due to old age...
The 12th Type MIGHT be the spoiled bioscience pack
12th science is endgame science as white is in current version of Factorio
by Necronium
Fri Oct 04, 2024 12:01 pm
Forum: PyMods
Topic: Underflow Valve attached to almost full Tailings Pond still lets fluid through.
Replies: 1
Views: 1072

Re: Underflow Valve attached to almost full Tailings Pond still lets fluid through.

Thats not a bug it works as intended. The tooltip is telling you that it is voiding machine and you need pump to get fluid out that means tailing pond is lower than normal pipe, so valve like that wont work there.
by Necronium
Fri Aug 16, 2024 11:21 am
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 58437

Re: Friday Facts #424 - Gleba Pentapod Enemies

Those looks great. Now just wait for release.

For future features that could be implemented "tribe" mechanic could be something like scenario only one and other is to make spoil mechanic available to entities so that it would be possible to make enemies transform as "spoil" is only for items now
by Necronium
Tue Jul 09, 2024 6:31 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 66175

Re: Friday Facts #418 - Space Age release date

Saiph wrote: Tue Jul 09, 2024 1:08 pm And, the elevated rails which are NOT an expansion feature (they are a 2.0 upgrade to the base game) will NOT be in 2.0, they're ONLY going to be in the new game? That's devious and dishonest. :evil:
Elevated Rails arent part of 2.0. They are Expansion feature and are unlocked by buying DLC
by Necronium
Sat Jul 06, 2024 11:41 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 66175

Re: Friday Facts #418 - Space Age release date





Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I ...
by Necronium
Fri Jul 05, 2024 1:46 pm
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 66175

Re: Friday Facts #418 - Space Age release date



Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see ...
by Necronium
Sun Jun 30, 2024 7:03 pm
Forum: News
Topic: Friday Facts #417 - Space Age development
Replies: 103
Views: 36800

Re: Friday Facts #417 - Space Age development

remember that this FFF shown us trees that we could farm then but now never will :D

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