Why would devs solve your own problem of mixing mods that don't mix well in this case?
Or setup proper defense?
Search found 71 matches
- Mon Oct 13, 2025 8:18 pm
- Forum: Outdated/Not implemented
- Topic: Vanila update for mod compability
- Replies: 2
- Views: 229
- Sat Sep 27, 2025 9:08 pm
- Forum: Ideas and Suggestions
- Topic: New preference tick box: mini pause if manual action + 2 more
- Replies: 2
- Views: 225
Re: New preference tick box: mini pause if manual action + 2 more
No. Why programmers should "fix" and complicate code for no real gain rather than player fix their skill issue.
- Sat Sep 20, 2025 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
- Replies: 1
- Views: 363
Re: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
What would be point of it tho? You already have infinite tech that gives you more research per science pack
- Wed Sep 17, 2025 9:58 pm
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 5471
Re: Train condition progress should look clearer when at 100%
That change with Yello bar lloks good
- Mon Sep 08, 2025 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Turret range is barely visible when building new one
- Replies: 3
- Views: 553
Re: Turret range is barely visible when building new one
That would be nice. I had to make some defenses on the empty land then copy paste that on ship cause bigger range turrets were obscuring gun ones.
- Wed Sep 03, 2025 3:37 am
- Forum: General discussion
- Topic: it's been almost a year, can we please get more?
- Replies: 3
- Views: 1066
Re: it's been almost a year, can we please get more?
There is literaly zero logical reason stated here why any of those ideas should be implemented. If you want to play broken game like that just download mods - there is your tick box for each idea that you were suggesting
- Thu Aug 21, 2025 3:11 am
- Forum: Ideas and Suggestions
- Topic: No gamble quality via material for quality
- Replies: 4
- Views: 628
Re: No gamble quality via material for quality
So let me be clear, you want remove entire point of Quality mechanic and just get rewards from it? It is easier to download mod that gives you quality you want rather than rewrite entire automatic thing that we have now to cater to your suggestion. It isnt like it is novel one we already had dozens ...
- Thu Aug 21, 2025 2:49 am
- Forum: Ideas and Suggestions
- Topic: Resources mined as one (no "red" miners anymore)
- Replies: 3
- Views: 492
Re: Resources mined as one (no "red" miners anymore)
Not sure what this suggestion is even aiming for? It isnt QoL in the first place. You want to put one miner instead for example 50 or more. How would you baalnce cost of making that miner, nevermind footprint of it. This screams like you invented problem and now you want others to solve it. Same ...
- Wed Aug 06, 2025 3:11 am
- Forum: Ideas and Suggestions
- Topic: Separate Normal And DLC Achievements.
- Replies: 4
- Views: 1041
Re: Separate Normal And DLC Achievements.
Each link directs to the same thing said by just one guy, AFAIK devs were asked this question and said that Steam doesnt support separete achivs for base and DLC and one of responses in those threads says so - there is no info on official Steam guides for thing like this. So it is most likely some ...
- Mon May 05, 2025 5:57 am
- Forum: Ideas and Suggestions
- Topic: Achievement saving to account
- Replies: 4
- Views: 699
Re: Achievement saving to account
ingame achievemnts gets reset when you start new map
No?
They might sync with Steam (although I don't remember for sure if they sync both ways), if you use that version.
Yeah I have some brainfart with this one. Not sure why I thought that they reset with new map or maybe that was the ...
- Sat May 03, 2025 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Achievement saving to account
- Replies: 4
- Views: 699
Re: Achievement saving to account
Do you mean Steam achievments? Or just in game. Cause ingame achievemnts gets reset when you start new map and thats normal way.
- Tue Apr 29, 2025 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.46] Rocket silo launches are broken
- Replies: 7
- Views: 2851
Re: [2.0.46] Rocket silo launches are broken
Was thinking that it was just mine and happened once but after second time I wanted to report it. Good that it will be fixed
- Fri Apr 25, 2025 10:22 am
- Forum: Off topic
- Topic: Japan is developing real life railguns
- Replies: 3
- Views: 3740
Re: Japan is developing real life railguns
https://en.wikipedia.org/wiki/Railgun Railguns arent anything new
- Tue Apr 08, 2025 4:30 am
- Forum: Ideas and Suggestions
- Topic: UPS friendly endgame - reducing entity count with new OP items.
- Replies: 8
- Views: 1291
Re: UPS friendly endgame - reducing entity count with new OP items.
This screams like download mods in kind of god modules like in Bob's.
- Fri Mar 14, 2025 7:19 am
- Forum: PyMods
- Topic: Thanks, Py, and a couple of ideas.
- Replies: 52
- Views: 23605
Re: Thanks, Py, and a couple of ideas.
There is literally Phytomining tech in py already, it will give you some ores via specialized biomass processing
- Sun Nov 24, 2024 2:36 am
- Forum: PyMods
- Topic: Cannot find antimony
- Replies: 5
- Views: 1667
Re: Cannot find antimony
Yeah thats exactly what I meant. Sadly forgot that 2.0 changed how map is made and after using your settings I get different map so it is hard to see if antimony is somehere there
- Thu Nov 21, 2024 3:15 am
- Forum: PyMods
- Topic: Cannot find antimony
- Replies: 5
- Views: 1667
Re: Cannot find antimony
You can find settings of map and copy it via icon that you can find in load map menu. Its the one beside delete icon. Its really strange that there isnt any antimony patch there, could be just you are really unlucky
- Mon Nov 18, 2024 11:45 pm
- Forum: PyMods
- Topic: Cannot find antimony
- Replies: 5
- Views: 1667
Re: Cannot find antimony
Did you look for pinkish patch? It is similar to native flora on map that can be mistaken as such. Can you share screenshoot of your map/seed of it?
- Fri Nov 08, 2024 9:14 pm
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower Grid
- Replies: 18
- Views: 3606
Re: Agricultural Tower Grid
Yeah thats good one.
- Fri Nov 01, 2024 2:53 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 173
- Views: 50195
Re: Add option for mixed Quality in Assemblers
Dont misunderstood me. I would love to have any quality recipe too. I would be even fine if recipe like that wouldnt have productivity bonus to remove exploit. But it is what it is.