Search found 10 matches

by Necronium
Mon May 16, 2022 2:02 pm
Forum: PyMods
Topic: My Deathworld Marathon Factory
Replies: 15
Views: 1117

Re: My Deathworld Marathon Factory

Im pretty sure that there isnt vanilla explosive recipe in py suite unless you play without pyHT I think. Cause coal and sulphur recipe in py version needs also at least collagen which in turn needs skin and acetic acid and both can be PITA at the beggining especialy when you dont have enough chrome...
by Necronium
Mon May 02, 2022 10:20 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book
Replies: 7
Views: 1718

[1.1.58] Blueprints shotcuts on toolbar dont work when they are inside blueprint book

As title says, blueprints that are in blueprint book (that is in inventory) and are placed on toolbar cant be picked up after todays update. Till now it worked just fine.
by Necronium
Tue Jan 18, 2022 8:17 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crash (Commandable::runBehavior)
Replies: 3
Views: 1802

Re: [1.1.51] Crash (Commandable::runBehavior)

Thanks in advance for such quick job. I pray that it will work
by Necronium
Tue Jan 18, 2022 7:59 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 3247

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

I rereaded this 2 times and still cant understand what is a problem with current oil? Long discussions transpired about that already. If you check out the oil mod in my sig (same one linked to in second reply), the discussion tab there has links back to relevant threads on the subject back in the d...
by Necronium
Tue Jan 18, 2022 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crash (Commandable::runBehavior)
Replies: 3
Views: 1802

Re: [1.1.51] Crash (Commandable::runBehavior)

I have something similar still after 1.1.52 release. after loading it crashes within 30 seconds. so it is hard to pinpoint why. There are some ghost placed yesterday.

Edit: Added save cause first time something broke and it didnt get uploaded.
by Necronium
Tue Jan 18, 2022 6:09 pm
Forum: General discussion
Topic: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1
Replies: 26
Views: 3247

Re: Peak Factorio 17.79 and the hot mess of .18 and 1.0/1.1

Thats a long ass post about something that you can just shorten to I dont like oil so game is bad. I rereaded this 2 times and still cant understand what is a problem with current oil?
by Necronium
Tue Jan 18, 2022 5:45 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.51] Crashes frequently after update to new version
Replies: 5
Views: 919

Re: [1.1.51] Crashes frequently after update to new version

Not sure if I have same problem but after loading autosave game crashes after few seconds. There is big part of factory that is ghost placed and is waiting for filling so maybe it is the same.
by Necronium
Fri Oct 22, 2021 11:52 am
Forum: Ideas and Suggestions
Topic: Link station count to overview of stations
Replies: 7
Views: 614

Re: Link station count to overview of stations

I mean the almost same thing that you said but it could be just a additional button in trains station window rather than shortcut via number of stations with same name.
by Necronium
Tue Oct 19, 2021 8:38 pm
Forum: Ideas and Suggestions
Topic: Link station count to overview of stations
Replies: 7
Views: 614

Re: Link station count to overview of stations

For past few weeks I was thinking about something similar that could open window with all stations with same name by one click in window with current train station.

Go to advanced search