Search found 84 matches
- Wed Jun 24, 2026 5:08 am
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 2771
Re: Too many last minute changes
In my opinion, the "last minute changes" are mostly things not mentioned in FFF:
- Basic asteroid crushing change
- Hazard concrete change
- Railgun shooting speed change
- etc.
Since there wasn't an announcement in the previous FFF, I expected there will be another FFF before beta release ...
- Wed Jun 24, 2026 3:56 am
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 2771
Re: Too many last minute changes
In my opinion, the "last minute changes" are mostly things not mentioned in FFF:
- Basic asteroid crushing change
- Hazard concrete change
- Railgun shooting speed change
- etc.
Since there wasn't an announcement in the previous FFF, I expected there will be another FFF before beta release ...
- Tue Jun 23, 2026 9:55 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 186
- Views: 81048
Re: Version 2.1.7
Les goooo. 2.1 is here
- Sun Jun 14, 2026 8:28 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43309
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
At that point you're overinflating the power of space casinos. Even if you build a space casino you'd still need to gather many other materials by repeating the conventional methods across multiple production chains, so why is a bit more variety that big of a problem? I don't think ...
- Sun Jun 14, 2026 1:28 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43309
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
There are actually two other approaches to quality - trickle and filter from regular production lines and then the dedicated upcycling. One is extremely boring and the other does not scale well at all. Yes, the space casino was OP, but the core reason why so many people use it is because ...
- Sat Jun 13, 2026 10:30 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43309
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The Space Casino nerf is extremely disappointing. It was one of the few places where you could apply a creative solution to quality.
We don't want to be fun killers, but it just makes any other approach to quality obsolete.
Yes, because there is one [0] other approach to quality. Is the ...
- Fri Jun 12, 2026 8:16 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43309
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
People use space casino cause exactly was boring solution to logistic problem and it is easy to setup and bypass biggest points of quality. People want easy rewards without putting any work to getting them.
How is the intended solution to quality any less boring?
You are asking how ...
- Fri Jun 12, 2026 4:49 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 382
- Views: 43309
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The Space Casino nerf is extremely disappointing. It was one of the few places where you could apply a creative solution to quality.
We don't want to be fun killers, but it just makes any other approach to quality obsolete.
Yes, because there is one [0] other approach to quality. Is the ...
- Mon Apr 20, 2026 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Fix early Gleba noob traps (assembler mashing, bacteria from mash)
- Replies: 5
- Views: 733
Re: Fix early Gleba noob traps (assembler mashing, bacteria from mash)
The reason for assembler recipe is so that you can cold start Gleba without need to feed biochamber.
- Fri Apr 03, 2026 11:58 am
- Forum: Ideas and Suggestions
- Topic: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
- Replies: 57
- Views: 6753
Re: Rebalance Boiler & Heat Exchanger Fluid Volumes to Account for New Water-to-Steam Mechanics
Im against any change cause someone has problem that it is already solvable by already existing things and this blaancing would change other things that would had to be balanced due to this. Someone forgot that this change would lead to balancing asterodis casue some people use steam power to fuel ...
- Fri Mar 06, 2026 12:44 pm
- Forum: Ideas and Suggestions
- Topic: Show station priority
- Replies: 2
- Views: 629
Re: Show station priority
That would be neat addition to train overview window
- Wed Dec 24, 2025 1:49 pm
- Forum: Ideas and Suggestions
- Topic: flip thruster horizontally
- Replies: 6
- Views: 2887
Re: flip thruster horizontally
Thank you very much for the links.
The thruster is not challenging, it is simply a pain. Not funny at all.
The same "challenge" word was used in Factorio 1.* for Oil processing facilities, and guess what? Now they can be flipped in Factorio 2.0
So please don't use this as an excuse for not ...
- Thu Dec 18, 2025 7:32 pm
- Forum: Ideas and Suggestions
- Topic: Change Robot AI
- Replies: 1
- Views: 549
Re: Change Robot AI
Any suggestions how to do that other than asking make them better?
Cause they are already pretty smart. You cant make them human smart without tanking performance
Cause they are already pretty smart. You cant make them human smart without tanking performance
- Mon Oct 13, 2025 8:18 pm
- Forum: Outdated/Not implemented
- Topic: Vanila update for mod compability
- Replies: 2
- Views: 913
Re: Vanila update for mod compability
Why would devs solve your own problem of mixing mods that don't mix well in this case?
Or setup proper defense?
Or setup proper defense?
- Sat Sep 27, 2025 9:08 pm
- Forum: Outdated/Not implemented
- Topic: New preference tick box: mini pause if manual action + 2 more
- Replies: 2
- Views: 793
Re: New preference tick box: mini pause if manual action + 2 more
No. Why programmers should "fix" and complicate code for no real gain rather than player fix their skill issue.
- Sat Sep 20, 2025 2:40 pm
- Forum: Ideas and Suggestions
- Topic: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
- Replies: 1
- Views: 623
Re: Productivity to increase Sience's "drain" value (increase "magazin" for sience packs)
What would be point of it tho? You already have infinite tech that gives you more research per science pack
- Wed Sep 17, 2025 9:58 pm
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 10265
Re: Train condition progress should look clearer when at 100%
That change with Yello bar lloks good
- Mon Sep 08, 2025 5:21 pm
- Forum: Ideas and Suggestions
- Topic: Turret range is barely visible when building new one
- Replies: 3
- Views: 1078
Re: Turret range is barely visible when building new one
That would be nice. I had to make some defenses on the empty land then copy paste that on ship cause bigger range turrets were obscuring gun ones.
- Wed Sep 03, 2025 3:37 am
- Forum: General discussion
- Topic: it's been almost a year, can we please get more?
- Replies: 3
- Views: 1786
Re: it's been almost a year, can we please get more?
There is literaly zero logical reason stated here why any of those ideas should be implemented. If you want to play broken game like that just download mods - there is your tick box for each idea that you were suggesting
- Thu Aug 21, 2025 3:11 am
- Forum: Ideas and Suggestions
- Topic: No gamble quality via material for quality
- Replies: 4
- Views: 1495
Re: No gamble quality via material for quality
So let me be clear, you want remove entire point of Quality mechanic and just get rewards from it? It is easier to download mod that gives you quality you want rather than rewrite entire automatic thing that we have now to cater to your suggestion. It isnt like it is novel one we already had dozens ...