Search found 47 matches
- Fri Aug 16, 2024 11:21 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 27854
Re: Friday Facts #424 - Gleba Pentapod Enemies
Those looks great. Now just wait for release. For future features that could be implemented "tribe" mechanic could be something like scenario only one and other is to make spoil mechanic available to entities so that it would be possible to make enemies transform as "spoil" is on...
- Tue Jul 09, 2024 6:31 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37116
Re: Friday Facts #418 - Space Age release date
Elevated Rails arent part of 2.0. They are Expansion feature and are unlocked by buying DLC
- Sat Jul 06, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37116
Re: Friday Facts #418 - Space Age release date
Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
- Fri Jul 05, 2024 1:46 pm
- Forum: News
- Topic: Friday Facts #418 - Space Age release date
- Replies: 164
- Views: 37116
Re: Friday Facts #418 - Space Age release date
Still disappointed with the whole Quality thing. I recall in the original FFF, where it was introduced, there was information about an option to disable Quality altogether. Hopefully, this is still the case. Another thing I'd like to disable is faster belts and stackable items on belts, as I see th...
- Sun Jun 30, 2024 7:03 pm
- Forum: News
- Topic: Friday Facts #417 - Space Age development
- Replies: 103
- Views: 23451
Re: Friday Facts #417 - Space Age development
remember that this FFF shown us trees that we could farm then but now never will
- Sat Jun 15, 2024 8:06 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 325107
Re: pY Alien Life - Discussion
Yes it is on purposemajgenhobart wrote: βFri Jun 14, 2024 9:08 pmVonix and Vonix Eggs recipes are not returning cages, is this on purpose?
- Sun Jun 09, 2024 4:16 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50117
Re: Friday Facts #414 - Spoils of Agriculture
Hi, I don't like to have a mass production which results only building more and more big buffers. The spoilage enforces you to have more just-in-time production lines, to scale complete procuction lines and to tune the logistics. Excellent - just my opinion. I don't have big buffers, I scale as bes...
- Fri Jun 07, 2024 6:10 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 396
- Views: 50117
Re: Friday Facts #414 - Spoils of Agriculture
Farming les goooooo
Another new mechanic that will increase factory constuction skill.
the more we see visuals of Gleba in FFF the more boring current Nauvis looks like, cant wait when we got hands on SA
Another new mechanic that will increase factory constuction skill.
the more we see visuals of Gleba in FFF the more boring current Nauvis looks like, cant wait when we got hands on SA
- Tue Jun 04, 2024 5:45 pm
- Forum: Ideas and Suggestions
- Topic: Warning icons for drills with depleted resources
- Replies: 15
- Views: 3660
Re: Warning icons for drills with depleted resources
We already have red light on miners as many had noticed. Additionaly there will be new alert icon that probably show depleted ore on miners as part of update 2.0
- Fri Feb 02, 2024 12:11 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 17970
Re: Friday Facts #396 - Sound improvements in 2.0
Nice sounds improvment, will wait for new music
- Tue Jan 30, 2024 6:37 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 37541
Re: [1.1] Nullius: A Factorio prequel
I probably chosen my words poorly before. I didnt understand how spawn mechanic for bio part worked, for grass, algaeetc it was easy to do bet later when I came to worms, trees and finally to biters it was more or less trying blindly what would work cause sometimes it didnt work but when I did it la...
- Mon Jan 29, 2024 3:47 pm
- Forum: Mods
- Topic: [1.1] Nullius: A Factorio prequel
- Replies: 109
- Views: 37541
Re: [1.1] Nullius: A Factorio prequel
I must say that was long and rocky journey but I finished it. Wish that I new much earlier how bio part with artillery worked, that would saved me like 150h alone. Othewise very fun and refreshing modpack
- Sun Jan 28, 2024 10:43 am
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 24322
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Quick question about the priority system. Are they soft priorities, such that X task is given some kind of bonus multiplier to its priority? Or are they hard priorities, such that do all 51s first, then do all 50's next, then do all 49's next, etc.? A hard priority system is very predictable, but I...
- Fri Jan 26, 2024 12:05 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 24322
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Finally we got priority setting for train stations. Les goooooooooooooooo, gib me expansion now
- Tue Jan 02, 2024 4:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 74754
Re: Friday Facts #376 - Research and Technology
Dear devs. You mentioned a new RCU producivity research. In the FFF-375, you mentioned that 4x Q5 Prod-3 modules will result in +100% producivity, and it is capped at 300%. If you insert these 4x Q5 Prod-3 in both assembler and recycler, and start producing RCUs with a bonus producivity +x, you wil...
- Mon Sep 18, 2023 3:56 pm
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 211536
Re: pY Petroleum Handling
You need to place building coresponding to fluid that you want to get from seep then add drilling fluid after it finishes you can start getting out desired fluid. If you want more help can you post pic with your set up?
- Mon Sep 11, 2023 10:32 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 173814
Re: Friday Facts #375 - Quality
When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
- Sun Sep 10, 2023 8:03 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 173814
Re: Friday Facts #375 - Quality
When people are crying that there is % to some recipe most people will go and automate it and then assemblers will go brrrr cause they dont care about it. Except, again, there's only one recipe in the game that has this and the way people deal with it is by bypassing it with the later research. And...
- Sun Sep 10, 2023 7:58 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 173814
Re: Friday Facts #375 - Quality
We could really say the same to this criticism that people tell it is constructive but nothing really comes out of it. Really people are creating problems and call it criticism, you are disingenuous yourself. It's a fair point that criticism kind of leads to wall of text, so it's harder to extract ...
- Sun Sep 10, 2023 4:00 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 173814
Re: Friday Facts #375 - Quality
we are already 25 pages into a topic and only constructive criticsm that I saw here was when it came to blueprints and visibility of different quality buildings. People have problem with new mechanic cause they are creating problems themselves. If you chose to ignore constructive criticism, doesn't...