Search found 7 matches
- Tue Nov 12, 2024 8:31 pm
- Forum: Duplicates
- Topic: [2.0.15] Localized recipe tooltip box too small for contents
- Replies: 1
- Views: 173
[2.0.15] Localized recipe tooltip box too small for contents
The row for total raw ingredients overflows the tooltip box on some non English languages (Finnish in picture). 6th item overflows a bit (Wolfram carbide in picture) and 7th seems to start a new row, so I guess 12th would also overflow.
- Tue Nov 12, 2024 3:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.15] Cancel landing pushed off the screen by localization
- Replies: 1
- Views: 846
[Klonan] [2.0.15] Cancel landing pushed off the screen by localization
Note, I've only tested this in Finnish, my native language, but I guess it might with others too. Finnish can't be the only one longer than English. So, once I order a platform to drop myself off to any planet, the option to cancel it is pushed off the screen. Gleba is the only one which has even a ...
- Fri Jan 19, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 36449
Re: Friday Facts #394 - Assembler flipping and circuit control
So now we're only missing reactor circuit control to get the temperature directly, instead of doing some detection logic based on steam and output of used fuel cells. But I guess that's coming as well in due time.
- Sun May 28, 2023 4:32 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 156
- Views: 170691
Re: [MOD 1.1] Sea Block Pack 0.5.12
Is it intended that in red science, the very first one, the only way to get lead is by sorting rubyte ore to lead ore. Issue is that it gives nickel ore as well, but nickel has no uses whatsoever until in green science. Can't even process it, so all that can be done is stockpile it somewhere in a ...
- Wed Jan 12, 2022 3:41 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 229
- Views: 288559
Re: Depot, Requester, Provider
Requester v2 for LTN 1.10.13
This station can handle multiple items and will only unload items scheduled to unload.
Fixes the old requesters glitch of moving one cycle of any item in inventory before the subtracted signal properly kicks in.
2019-08-03-12-44-25-0902456.png
Possibly a stupid ...
- Wed Oct 20, 2021 7:23 pm
- Forum: Duplicates
- Topic: [1.1.42] Mining to remove ground tile under structures erases the structure
- Replies: 4
- Views: 2536
Re: [1.1.42] Mining to remove ground tile under structures erases the structure
Well, I didn't even know beforehand that it's possible to mine tiles this way until accidentally right-clicking. I always assumed that warning meant when I was deliberately doing something, like changing the scaffolding to the better one when a building was on top of it. Which doesn't really make ...
- Wed Oct 20, 2021 1:23 pm
- Forum: Duplicates
- Topic: [1.1.42] Mining to remove ground tile under structures erases the structure
- Replies: 4
- Views: 2536
[1.1.42] Mining to remove ground tile under structures erases the structure
Space exploration allows you to put space scaffolding to space, to allow building stuff over the emptiness. The scaffolding can be mined via right-click with scaffolding in hand, and doing this just erases every single object that was over said scaffolding. It doesn't drop to the ground, it doesn't ...