Search found 18 matches
- Thu Nov 21, 2024 7:15 pm
- Forum: Not a bug
- Topic: [2.0.20] Rail network stuck after "fix"
- Replies: 8
- Views: 433
Re: [2.0.20] Rail network stuck after "fix"
As an aside, the old behavior gave me two benefits. Firstly, it allowed me to convey information in the station name. Instead of having an identical name for all provider stations. Secondly, I could have dedicated train groups for ores. Next to this I have a train group for generic items. This grou...
- Tue Oct 29, 2024 8:16 pm
- Forum: Not a bug
- Topic: [2.0.9] Cliff Generation Scales with Water
- Replies: 3
- Views: 268
Re: [Earendel][2.0.9] Cliff Generation Scales with Water
Hello. The "water" slider is actually the terrain elevation frequency, it always has been. If you make the frequency really small then it squashes cliffs together too because they are based on elevation. Since neither water nor cliffs can reasonably be separated from elevation, this is wo...
- Tue Oct 29, 2024 4:21 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 10436
Re: Version 2.0.12
It looks like the Windows installer and Linux stand-alone downloads for the non-expansion version are not working right. I get download times of 7 or 8 hours (the Space Age downloads are in the 30-minute range) and then it eventually fails on Network Error. It has been thus for upwards of 2 hours.
- Sun Jun 30, 2024 8:19 pm
- Forum: Pending
- Topic: [1.1.107] Game window is gone from screen, but not taskbar
- Replies: 1
- Views: 385
[1.1.107] Game window is gone from screen, but not taskbar
I had been doing some experimental building in a new map. I quit the map w/o saving and left it running on the main menu. I switched virtual desktops to do some text editing, then left the computer for a while. Returning to the computer and switching to the proper desktop I found the background show...
- Sat Jun 15, 2024 2:47 am
- Forum: Technical Help
- Topic: [1.1.107] Cannot copy or paste blueprint strings
- Replies: 4
- Views: 1273
Re: [1.1.107] Cannot copy or paste blueprint strings
I'm getting similar results, and have done some experimenting - prodded by the info about the Steam overlay. I'm not able to translate the results into the problem source, but perhaps they will give the devs directions to look towards. Importing Starting with a clipboard untouched by the game it wor...
- Sat Aug 26, 2023 10:58 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
You can't make an omelette without breaking an egg. Considering what there is to be gained from this (game engine upgrades, plenty of new content/stuff, plenty of cool mods to follow, etc), is it really a big deal if a few BPs are obsolete or older vanilla content is rebalanced to fit the new conte...
- Sat Aug 26, 2023 8:08 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
This way, the planets allow you to have upgrades of what you have, but also provide more convinient solution to problems you have on the original planet. But even as it is, without the cliff explosives, artillery and spidertron, you can still build quite a big base without problems as you still hav...
- Sat Aug 26, 2023 7:12 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
Artillery: Having the habit of building too large too fast and loosing the war with UPS, I've never yet gotten to the point of automating the perimeter much at all. The medium, big, and behemoth worms, however, have always been a manual-intervention issue. Other than them beasties the walls, suffici...
- Fri Aug 25, 2023 9:44 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
It's rather reassuring to see that the creator of SE is involved in the work on SA. I don't expect to be informed if they are, or not, or when they become involved, but I believe that having the creators of other heavy expansion mods, or full overhauls, such as Bobs & Angels, and Krastorio and N...
- Fri Aug 25, 2023 8:53 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
Engine Support: There are so many things that Space Exploration just can't do because it's a mod. But after release of the expansion, would other mods be able to use these new features added to engine because of the expansion? Or it will be expansion-exclusive features, i.e. expansion will have uni...
- Fri Aug 25, 2023 5:24 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
How will the interaction in multiplayer behave? Will all players require the DLC to be able to play in a multiplayer world? OR will it be so that lan worlds are related to the DLC owned by the host while others joining(within a limit) can join even if they don't have it. While dedicated servers req...
- Fri Aug 25, 2023 5:17 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
[...] Hard to see even for non colorblind people :) https://forums.factorio.com/images/ext/5a6fd1337ddeb4cdab5053b04ee1abf0.png I am not sure I agree. Can you point to a pair of flasks you think are hard to distinguish, for non-colorblind people? As a someone without colorblindness, just ancient ey...
- Fri Aug 25, 2023 4:55 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 99590
Re: Friday Facts #373 - Factorio: Space Age
I can hardly wait, and 52 +/- weeks is going to be killer. The FFF return will hold back the sanity. (Sanity isn't all it's reputed to be.) I'm a bit worried about some of the balance adjustments, but I'm willing to hold judgement until I've tried them. The one part that did catch me attention was t...
- Thu Feb 09, 2023 10:07 pm
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 11944
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
I'm a bit late, maybe more than a bit. I did that, once. Made a massive field of storage chests, as in 4 chunks worth, with roboports and power poles space within it. I started deconstructing everything, from the edge inward to preserve the power and keep the logistics network intact. Those thousand...
- Sun Jan 22, 2023 3:26 pm
- Forum: News
- Topic: Factorio price increase - 2023/01/26
- Replies: 45
- Views: 32977
Re: Factorio price increase - 2023/01/26
Steam achievements are unreliable, as a source of data about the player base of the game. First, buy the game from WUBE and never use the Steam key and all achievements are silently acquired. Play the game with any mods on, even while live on Steam, and the achievements are silently acquired. Use th...
- Tue Sep 20, 2022 12:45 pm
- Forum: Releases
- Topic: Version 1.1.69
- Replies: 25
- Views: 29099
Re: Version 1.1.69
I'm gonna have to give the new icons a mixed review. The work on them is great, and all the detail is good. Updating the placed belts to show the cogs would be nice too. I actually like them better than the placed belts. Using them as an icon - something to rapidly carry information to my brain - do...
- Wed Oct 13, 2021 10:12 pm
- Forum: Duplicates
- Topic: [1.1.42] (Linux) Character cannot run past a fast (red) belt lane squeeze
- Replies: 2
- Views: 1232
Re: [1.1.42] (Linux) Character cannot run past a fast (red) belt lane squeeze
That looks like a good match, almost. It does explain the "reason" for the sudden halt of progress. Seems that there was an adjustment made somewhere in the past for that issue. Now running along a belt causes the character to nudge very slightly in the direction opposite the turn, allowin...
- Wed Oct 13, 2021 9:22 pm
- Forum: Duplicates
- Topic: [1.1.42] (Linux) Character cannot run past a fast (red) belt lane squeeze
- Replies: 2
- Views: 1232
[1.1.42] (Linux) Character cannot run past a fast (red) belt lane squeeze
The bug happens when I build a "Y"-shaped arrangement of fast belts where the gap between lanes is removed. factorio-error-open-belt-block-point.png factorio-error-full-belt-block-point.png When moving in the opposite direction, and exactly on the center line between belts, the character c...