I recently discovered that the file ./data/base/graphics/chemical-plant/chemical-plant.png was removed. In both the base and Space Age Linux versions.
This remains true in 2.1.14 as well.
Was this intentional? Why not mentioned in the changelog? Or is this an oversight? Some mods use that sprite ...
Search found 75 matches
- Thu Aug 06, 2026 2:23 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11221
- Thu Aug 06, 2026 2:19 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11221
Re: Version 2.1.13
Hi Wube team,
I’m a new player. I started a new save in the 2.1 experimental version to experience the new content while also trying to unlock as many achievements as possible.
One of the achievements I’m working on is “Rush to Space” (finishing the game within 100 hours). Everything was ...
- Wed Aug 05, 2026 3:15 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11221
Re: Version 2.1.13
I've been needing this since 1.1. Every few minutes stop work and scan the radar on a big base. Not a good use of time. Alerts from the radar, perfect. That's what an EWS is for.
Much love, as always.
- Wed Aug 05, 2026 3:06 pm
- Forum: Releases
- Topic: Version 2.1.13
- Replies: 40
- Views: 11221
Re: Version 2.1.13
I just updated to this version via Steam (from 2.1.12 which I was previously running). I my ongoing save in which I was working towards some of the achievements ("Keeping your hands clean" and "Work around the clock") it now says "cannot be unlocked with easier enemy expansion settings". Is that ...
- Thu Jul 30, 2026 12:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
- Replies: 7
- Views: 4746
Re: [2.1.12] Expansion party worms spawn too close to wall and destroy defenses
That behavior is not new. I struggled with that constantly with one of my bases in 1.1.
The only answer seems to be getting artillery installed ASAP and placing if far enough back from the wall to have the danger zone outside its minimum radius.
The only other turret with the rang is the rail gun ...
The only answer seems to be getting artillery installed ASAP and placing if far enough back from the wall to have the danger zone outside its minimum radius.
The only other turret with the rang is the rail gun ...
- Tue Jul 21, 2026 11:01 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.1.8] Linux X11 Drag to import does not work on non-minified JSON
- Replies: 3
- Views: 783
Re: [raiguard][2.1.8] Linux X11 Drag to import does not work on non-minified JSON
Th copy/paste, even for pretty printed JSON worked fine from the day of it's release. It was only the drag/drop of multiple lines which was an issue.
Confirmed fixed in 2.1.12.
Much thanks.
Confirmed fixed in 2.1.12.
Much thanks.
- Tue Jul 14, 2026 1:56 am
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
Thanks for the log. This might be because you're running plasma 6 on X11, which unfortunately I cannot easily test. I need to figure out a better system for testing various desktop environments and distros before I can look at this. For now, just copy/paste or drag the text.
Understood. Linux is ...
- Sun Jul 05, 2026 10:13 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179653
Re: Version 2.0.45
I was rather looking forward to what new achievements might be added for 2.1. I was also a tad worried about my ability to get accomplish another 100% run, yet the attempt was being contemplated. Now that 2.1 is out in experimental, and up to 2.1.9 and there are no new achievements I thought I'd ask ...
- Fri Jul 03, 2026 11:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.1.8] Linux X11 Drag to import does not work on non-minified JSON
- Replies: 3
- Views: 783
Re: [2.1.8] Linux X11 Drag to import does not work on non-minified JSON
Chasing down the file drop issue I also think I found the problem here.
The non-minified JSON is being treated as a separate file for each line, probably by SDL. The first 'file' is not a valid JSON string as are none of the 'file' entries, and each is causing an error. Also explaining the seemingly ...
The non-minified JSON is being treated as a separate file for each line, probably by SDL. The first 'file' is not a valid JSON string as are none of the 'file' entries, and each is causing an error. Also explaining the seemingly ...
- Fri Jul 03, 2026 11:29 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
If it helps, here is the same log file when using 2.0.77 in Steam.
- Fri Jul 03, 2026 11:10 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
Paydirt
Complete raft of lines.
Same process: filed drag on file, success on drag of string.
All mods off this time as well.
Complete raft of lines.
Same process: filed drag on file, success on drag of string.
All mods off this time as well.
- Fri Jul 03, 2026 9:46 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
Using the command steam steam://rungameid/427520 to launch Steam and the game from CLI I do get what looks like the same thing as is generated in the log file.
I attempted to drag/drop a file, and failed. Then I drag/drop the text of that file from Kate and had success.
This is what the console gave ...
I attempted to drag/drop a file, and failed. Then I drag/drop the text of that file from Kate and had success.
This is what the console gave ...
- Fri Jul 03, 2026 9:30 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
I'm not sure how to capture stdout/stderr when Steam forces a relaunch when using CLI.
However, it has to be receiving the drag/drop events because the string import works, except the non-minified JSON.
Different report on that. viewtopic.php?t=134510
However, it has to be receiving the drag/drop events because the string import works, except the non-minified JSON.
Different report on that. viewtopic.php?t=134510
- Fri Jul 03, 2026 8:51 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
Re: [raiguard][2.1.8] Blueprint file drag and drop fails for Linux Steam version.
Unless Steam is doing something in the background there should be no Wayland involvement. I tried it a while back and found it was not ready for primetime on my system and reinstalled.
The SDL flag, however, has been set and the the test re-run.
Results are the same, but the log may help.
If you ...
The SDL flag, however, has been set and the the test re-run.
Results are the same, but the log may help.
If you ...
- Sun Jun 28, 2026 2:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.1.8] Linux X11 Drag to import does not work on non-minified JSON
- Replies: 3
- Views: 783
[raiguard][2.1.8] Linux X11 Drag to import does not work on non-minified JSON
To ensure everything was correct with new versions and potential changes I launced a new game, switched to editor, placed 4 storage tanks and made a blueprint. I exported the generated string, standard and JSON, to files. I also minified the JSON into a third file. With the each file open in Kate, I ...
- Fri Jun 26, 2026 3:14 pm
- Forum: Technical Help
- Topic: [2.1.8] Blueprint file drag and drop fails for Linux Steam version.
- Replies: 11
- Views: 1067
[2.1.8] Blueprint file drag and drop fails for Linux Steam version.
Using the Linux version on Steam, not some PlayOnSteam thing.
With the Steam version set to 2.1.8 I open a new game and attempt to drag in a blueprint file and nothing happens.
To ensure everything was correct with new versions and potential changes I launced a new game, switched to editor, placed ...
With the Steam version set to 2.1.8 I open a new game and attempt to drag in a blueprint file and nothing happens.
To ensure everything was correct with new versions and potential changes I launced a new game, switched to editor, placed ...
- Wed Jun 24, 2026 8:03 am
- Forum: Duplicates
- Topic: [2.1.7] manually upgrading mirrored inserter makes it unmirrored
- Replies: 1
- Views: 182
- Wed Apr 30, 2025 10:39 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179653
Re: Version 2.0.45
It was just to clarify the source of your information when you said about the need to ignore worms, i wasn't sure if it was new, or just based on no information, just something you made up.
Since you already did something similar on this thread about the rules of speedrunning, and how they ...
- Wed Apr 30, 2025 5:53 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179653
Re: Version 2.0.45
Anyone who watched a speedrun would exclude me. It takes enough time to do my own run (and touch grass) that I'm not one to watch speedruns.
That explains why everything you said so far was wrong or innacurate but not so much why you feel the need to spread it.
Looks as if I'm in good ...
- Wed Apr 30, 2025 4:13 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 247
- Views: 179653
Re: Version 2.0.45
If you are trying to get the Keeping your hands clean achievement, you'd also have to ignore worms, but otherwise that's a viable solution.
The underlined part is incorrect. You can/should kill the worms.
Absent confirmation from someone who's destroyed one and still earn the achievement ...