As of 2.0.39 this still exists.
Running 2.0.39 (build 81895 expansion, linux64) {Reproducible in a few earlier versions on Windows, and with the Steam version for Linux and Windows, though not tested in 2.0.39 in other platforms.}
A practice I have for building a smelter collection has a cross ...
Search found 27 matches
- Wed Mar 05, 2025 9:43 pm
- Forum: Duplicates
- Topic: Underground Belts not being placed over ghosts
- Replies: 2
- Views: 191
- Sun Feb 09, 2025 4:03 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15552
Re: Version 2.0.34
Can somebody confirm that before 2.0.34 the operation name for combs were centered?
02-09-2025, 16-31-49.png
I'm not sure what you mean, this is how it looks for me in 2.0.33:
662313-AriComb_v2033.jpg
Without adding a duplicate image, the results in stable 2.0.32 are the same (other than ...
- Sun Feb 09, 2025 3:55 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15552
Re: Version 2.0.34
I'm unsure if I like the background change on the virtual signals from blue to black. I will adjust, I'm sure. For the numeric signals, however, it makes an interesting case. The virtual signal zero is nearly indistinguishable from the value of zero.
02-09-2025, 15-39-56.png
The colored ...
02-09-2025, 15-39-56.png
The colored ...
- Thu Feb 06, 2025 11:19 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15552
Re: Version 2.0.34
A change that is not mentioned in the changelog is that Linux builds are now built with Clang instead of GCC, which has allowed us to re-enable link-time optimization on Linux builds. Linux players should see some performance improvements due to this.
I absolutely love the love Linux gets. A ...
- Thu Feb 06, 2025 11:16 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 15552
Re: Version 2.0.34
+1
In most cases you need to remove the last unnecessary building/object. Deleting the entire row will cause resentment. :(
The most elegant solution to the mentioned problem would be allowing holding Ctrl+Z
An even more elegant solution would be to RMB mine the last entity if the drag is ...
- Sun Dec 22, 2024 5:00 pm
- Forum: Not a bug
- Topic: [2.0.27] Demo has full Factoriopedia content
- Replies: 3
- Views: 339
Re: [2.0.27] Demo has full Factoriopedia content
Assuming you can't actually build an engine, this seems like a good thing? So demo users can see that Factorio has lots of stuff!
Not only can you build an engine, you must build several to finish the level. The car is used as the exit condition for the level in 3 cases as well as being ...
- Sun Dec 22, 2024 4:30 pm
- Forum: Not a bug
- Topic: [2.0.27] Demo has full Factoriopedia content
- Replies: 3
- Views: 339
[2.0.27] Demo has full Factoriopedia content
Playing the free demo, latest experimental available is 2.0.27, in Linux.
I opened the Factoriopedia to see what the recipe was for engines.
I noticed that the engine is used in, among other things, the tank and blue science and that it can be made in the ASM-3.
I expected to see the consumers ...
I opened the Factoriopedia to see what the recipe was for engines.
I noticed that the engine is used in, among other things, the tank and blue science and that it can be made in the ASM-3.
I expected to see the consumers ...
- Sun Dec 22, 2024 4:16 pm
- Forum: Not a bug
- Topic: [2.0.27] Demo accepts drag/drop blueprints
- Replies: 1
- Views: 207
[2.0.27] Demo accepts drag/drop blueprints
Not sure if this is actually a bug, an oversight, just not worth dealing with, or simply worth ignoring as intended, though useless, functioning.
Playing the free demo, latest experimental available is 2.0.27, in Linux.
The new drag and drop for files, and in X11 strings, imports the data as a ...
Playing the free demo, latest experimental available is 2.0.27, in Linux.
The new drag and drop for files, and in X11 strings, imports the data as a ...
- Thu Dec 19, 2024 1:25 am
- Forum: Releases
- Topic: Version 2.0.25
- Replies: 20
- Views: 12828
Re: Version 2.0.25
[*]Dragging and dropping text into the game window on X11 will import the text as a blueprint string.
I really appreciate it when Linux gets some love, yet it sucks that Windows cannot accommodate the same thing reasonably.
Naming X11 also makes me wonder if that excludes Wayland ...
- Thu Nov 21, 2024 7:15 pm
- Forum: Not a bug
- Topic: [2.0.20] Rail network stuck after "fix"
- Replies: 12
- Views: 1708
Re: [2.0.20] Rail network stuck after "fix"
As an aside, the old behavior gave me two benefits. Firstly, it allowed me to convey information in the station name. Instead of having an identical name for all provider stations. Secondly, I could have dedicated train groups for ores. Next to this I have a train group for generic items. This ...
- Tue Oct 29, 2024 8:16 pm
- Forum: Not a bug
- Topic: [2.0.9] Cliff Generation Scales with Water
- Replies: 3
- Views: 489
Re: [Earendel][2.0.9] Cliff Generation Scales with Water
Hello. The "water" slider is actually the terrain elevation frequency, it always has been. If you make the frequency really small then it squashes cliffs together too because they are based on elevation. Since neither water nor cliffs can reasonably be separated from elevation, this is working as ...
- Tue Oct 29, 2024 4:21 pm
- Forum: Releases
- Topic: Version 2.0.12
- Replies: 21
- Views: 13563
Re: Version 2.0.12
It looks like the Windows installer and Linux stand-alone downloads for the non-expansion version are not working right. I get download times of 7 or 8 hours (the Space Age downloads are in the 30-minute range) and then it eventually fails on Network Error. It has been thus for upwards of 2 hours.
- Sun Jun 30, 2024 8:19 pm
- Forum: Pending
- Topic: [1.1.107] Game window is gone from screen, but not taskbar
- Replies: 1
- Views: 539
[1.1.107] Game window is gone from screen, but not taskbar
I had been doing some experimental building in a new map. I quit the map w/o saving and left it running on the main menu. I switched virtual desktops to do some text editing, then left the computer for a while. Returning to the computer and switching to the proper desktop I found the background ...
- Sat Jun 15, 2024 2:47 am
- Forum: Technical Help
- Topic: [1.1.107] Cannot copy or paste blueprint strings
- Replies: 4
- Views: 2504
Re: [1.1.107] Cannot copy or paste blueprint strings
I'm getting similar results, and have done some experimenting - prodded by the info about the Steam overlay.
I'm not able to translate the results into the problem source, but perhaps they will give the devs directions to look towards.
Importing
Starting with a clipboard untouched by the game ...
I'm not able to translate the results into the problem source, but perhaps they will give the devs directions to look towards.
Importing
Starting with a clipboard untouched by the game ...
- Sat Aug 26, 2023 10:58 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120364
Re: Friday Facts #373 - Factorio: Space Age
You can't make an omelette without breaking an egg. Considering what there is to be gained from this (game engine upgrades, plenty of new content/stuff, plenty of cool mods to follow, etc), is it really a big deal if a few BPs are obsolete or older vanilla content is rebalanced to fit the new ...
- Sat Aug 26, 2023 8:08 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120364
Re: Friday Facts #373 - Factorio: Space Age
This way, the planets allow you to have upgrades of what you have, but also provide more convinient solution to problems you have on the original planet.
But even as it is, without the cliff explosives, artillery and spidertron, you can still build quite a big base without problems as you still ...
- Sat Aug 26, 2023 7:12 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120364
Re: Friday Facts #373 - Factorio: Space Age
Artillery: Having the habit of building too large too fast and loosing the war with UPS, I've never yet gotten to the point of automating the perimeter much at all. The medium, big, and behemoth worms, however, have always been a manual-intervention issue. Other than them beasties the walls ...
- Fri Aug 25, 2023 9:44 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120364
Re: Friday Facts #373 - Factorio: Space Age
It's rather reassuring to see that the creator of SE is involved in the work on SA. I don't expect to be informed if they are, or not, or when they become involved, but I believe that having the creators of other heavy expansion mods, or full overhauls, such as Bobs & Angels, and Krastorio and ...
- Fri Aug 25, 2023 8:53 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120364
Re: Friday Facts #373 - Factorio: Space Age
Engine Support: There are so many things that Space Exploration just can't do because it's a mod.
But after release of the expansion, would other mods be able to use these new features added to engine because of the expansion? Or it will be expansion-exclusive features, i.e. expansion will ...
- Fri Aug 25, 2023 5:24 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120364
Re: Friday Facts #373 - Factorio: Space Age
How will the interaction in multiplayer behave?
Will all players require the DLC to be able to play in a multiplayer world?
OR will it be so that lan worlds are related to the DLC owned by the host while others joining(within a limit) can join even if they don't have it.
While dedicated servers ...