Search found 27 matches

by Chindraba
Wed Mar 05, 2025 9:43 pm
Forum: Duplicates
Topic: Underground Belts not being placed over ghosts
Replies: 2
Views: 191

Re: Underground Belts not being placed over ghosts

As of 2.0.39 this still exists.

Running 2.0.39 (build 81895 expansion, linux64) {Reproducible in a few earlier versions on Windows, and with the Steam version for Linux and Windows, though not tested in 2.0.39 in other platforms.}

A practice I have for building a smelter collection has a cross ...
by Chindraba
Sun Feb 09, 2025 4:03 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15552

Re: Version 2.0.34



Can somebody confirm that before 2.0.34 the operation name for combs were centered?
02-09-2025, 16-31-49.png

I'm not sure what you mean, this is how it looks for me in 2.0.33:
662313-AriComb_v2033.jpg


Without adding a duplicate image, the results in stable 2.0.32 are the same (other than ...
by Chindraba
Sun Feb 09, 2025 3:55 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15552

Re: Version 2.0.34

I'm unsure if I like the background change on the virtual signals from blue to black. I will adjust, I'm sure. For the numeric signals, however, it makes an interesting case. The virtual signal zero is nearly indistinguishable from the value of zero.
02-09-2025, 15-39-56.png

The colored ...
by Chindraba
Thu Feb 06, 2025 11:19 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15552

Re: Version 2.0.34


A change that is not mentioned in the changelog is that Linux builds are now built with Clang instead of GCC, which has allowed us to re-enable link-time optimization on Linux builds. Linux players should see some performance improvements due to this.


I absolutely love the love Linux gets. A ...
by Chindraba
Thu Feb 06, 2025 11:16 pm
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 15552

Re: Version 2.0.34



+1
In most cases you need to remove the last unnecessary building/object. Deleting the entire row will cause resentment. :(


The most elegant solution to the mentioned problem would be allowing holding Ctrl+Z


An even more elegant solution would be to RMB mine the last entity if the drag is ...
by Chindraba
Sun Dec 22, 2024 5:00 pm
Forum: Not a bug
Topic: [2.0.27] Demo has full Factoriopedia content
Replies: 3
Views: 339

Re: [2.0.27] Demo has full Factoriopedia content


Assuming you can't actually build an engine, this seems like a good thing? So demo users can see that Factorio has lots of stuff!


Not only can you build an engine, you must build several to finish the level. The car is used as the exit condition for the level in 3 cases as well as being ...
by Chindraba
Sun Dec 22, 2024 4:30 pm
Forum: Not a bug
Topic: [2.0.27] Demo has full Factoriopedia content
Replies: 3
Views: 339

[2.0.27] Demo has full Factoriopedia content

Playing the free demo, latest experimental available is 2.0.27, in Linux.

I opened the Factoriopedia to see what the recipe was for engines.

I noticed that the engine is used in, among other things, the tank and blue science and that it can be made in the ASM-3.

I expected to see the consumers ...
by Chindraba
Sun Dec 22, 2024 4:16 pm
Forum: Not a bug
Topic: [2.0.27] Demo accepts drag/drop blueprints
Replies: 1
Views: 207

[2.0.27] Demo accepts drag/drop blueprints

Not sure if this is actually a bug, an oversight, just not worth dealing with, or simply worth ignoring as intended, though useless, functioning.

Playing the free demo, latest experimental available is 2.0.27, in Linux.

The new drag and drop for files, and in X11 strings, imports the data as a ...
by Chindraba
Thu Dec 19, 2024 1:25 am
Forum: Releases
Topic: Version 2.0.25
Replies: 20
Views: 12828

Re: Version 2.0.25


[*]Dragging and dropping text into the game window on X11 will import the text as a blueprint string.


I really appreciate it when Linux gets some love, yet it sucks that Windows cannot accommodate the same thing reasonably.
Naming X11 also makes me wonder if that excludes Wayland ...
by Chindraba
Thu Nov 21, 2024 7:15 pm
Forum: Not a bug
Topic: [2.0.20] Rail network stuck after "fix"
Replies: 12
Views: 1708

Re: [2.0.20] Rail network stuck after "fix"


As an aside, the old behavior gave me two benefits. Firstly, it allowed me to convey information in the station name. Instead of having an identical name for all provider stations. Secondly, I could have dedicated train groups for ores. Next to this I have a train group for generic items. This ...
by Chindraba
Tue Oct 29, 2024 8:16 pm
Forum: Not a bug
Topic: [2.0.9] Cliff Generation Scales with Water
Replies: 3
Views: 489

Re: [Earendel][2.0.9] Cliff Generation Scales with Water


Hello. The "water" slider is actually the terrain elevation frequency, it always has been. If you make the frequency really small then it squashes cliffs together too because they are based on elevation. Since neither water nor cliffs can reasonably be separated from elevation, this is working as ...
by Chindraba
Tue Oct 29, 2024 4:21 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 13563

Re: Version 2.0.12

It looks like the Windows installer and Linux stand-alone downloads for the non-expansion version are not working right. I get download times of 7 or 8 hours (the Space Age downloads are in the 30-minute range) and then it eventually fails on Network Error. It has been thus for upwards of 2 hours.
by Chindraba
Sun Jun 30, 2024 8:19 pm
Forum: Pending
Topic: [1.1.107] Game window is gone from screen, but not taskbar
Replies: 1
Views: 539

[1.1.107] Game window is gone from screen, but not taskbar

I had been doing some experimental building in a new map. I quit the map w/o saving and left it running on the main menu. I switched virtual desktops to do some text editing, then left the computer for a while. Returning to the computer and switching to the proper desktop I found the background ...
by Chindraba
Sat Jun 15, 2024 2:47 am
Forum: Technical Help
Topic: [1.1.107] Cannot copy or paste blueprint strings
Replies: 4
Views: 2504

Re: [1.1.107] Cannot copy or paste blueprint strings

I'm getting similar results, and have done some experimenting - prodded by the info about the Steam overlay.

I'm not able to translate the results into the problem source, but perhaps they will give the devs directions to look towards.

Importing

Starting with a clipboard untouched by the game ...
by Chindraba
Sat Aug 26, 2023 10:58 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 120364

Re: Friday Facts #373 - Factorio: Space Age


You can't make an omelette without breaking an egg. Considering what there is to be gained from this (game engine upgrades, plenty of new content/stuff, plenty of cool mods to follow, etc), is it really a big deal if a few BPs are obsolete or older vanilla content is rebalanced to fit the new ...
by Chindraba
Sat Aug 26, 2023 8:08 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 120364

Re: Friday Facts #373 - Factorio: Space Age



This way, the planets allow you to have upgrades of what you have, but also provide more convinient solution to problems you have on the original planet.
But even as it is, without the cliff explosives, artillery and spidertron, you can still build quite a big base without problems as you still ...
by Chindraba
Sat Aug 26, 2023 7:12 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 120364

Re: Friday Facts #373 - Factorio: Space Age

Artillery: Having the habit of building too large too fast and loosing the war with UPS, I've never yet gotten to the point of automating the perimeter much at all. The medium, big, and behemoth worms, however, have always been a manual-intervention issue. Other than them beasties the walls ...
by Chindraba
Fri Aug 25, 2023 9:44 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 120364

Re: Friday Facts #373 - Factorio: Space Age

It's rather reassuring to see that the creator of SE is involved in the work on SA. I don't expect to be informed if they are, or not, or when they become involved, but I believe that having the creators of other heavy expansion mods, or full overhauls, such as Bobs & Angels, and Krastorio and ...
by Chindraba
Fri Aug 25, 2023 8:53 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 120364

Re: Friday Facts #373 - Factorio: Space Age



Engine Support: There are so many things that Space Exploration just can't do because it's a mod.

But after release of the expansion, would other mods be able to use these new features added to engine because of the expansion? Or it will be expansion-exclusive features, i.e. expansion will ...
by Chindraba
Fri Aug 25, 2023 5:24 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 120364

Re: Friday Facts #373 - Factorio: Space Age


How will the interaction in multiplayer behave?

Will all players require the DLC to be able to play in a multiplayer world?

OR will it be so that lan worlds are related to the DLC owned by the host while others joining(within a limit) can join even if they don't have it.
While dedicated servers ...

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