Search found 36 matches
- Mon May 20, 2024 12:12 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572612
Re: Development and Discussion
<snip>There are recipes for automating production of these artifacts. That really should unlock the techs too! I'll pass on that feedback to the dev who implemented this. Thank you! I'll try that, I was half-expecting for that not to work, that's why I didn't went that route yet in my base, or else...
- Sun May 19, 2024 9:42 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572612
Re: Development and Discussion
<snip>There are recipes for automating production of these artifacts. That really should unlock the techs too! I'll pass on that feedback to the dev who implemented this. Thank you! I'll try that, I was half-expecting for that not to work, that's why I didn't went that route yet in my base, or else...
- Thu Apr 11, 2024 2:05 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1572612
Re: Development and Discussion
How do you research this? CannotResearch.jpg AFAICT, there are no labs that accept those artifacts as research items, and I already have ~150 of them in my storage from biters I killed, but I can't find a way of marking that tech as researched. I probably got those from before the mod updated, perha...
- Mon Apr 01, 2024 7:00 pm
- Forum: Gameplay Help
- Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
- Replies: 2
- Views: 968
Re: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
... but this is a rather roundabout way of doing it. If your global storage is in storage chests and your new production is in passive providers then logistic bots will automatically prioritise taking items from storage over using newly-made ones. Yeah, you're right. But is a bit more complicated t...
- Sun Mar 31, 2024 5:25 am
- Forum: Gameplay Help
- Topic: Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
- Replies: 2
- Views: 968
Any way to switch "Request from buffer chests" option for all Requester Chests in an area?
Hello all, First of all: modded game, A&B specifically... in case it matters. Second, I don't know if this is a common issue/request... I searched the forums for the phrase "Request from buffer chests" and I skimmed over the first ten pages that appeared, but none of the matches there ...
- Sun Sep 17, 2023 6:40 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405543
Re: Bugs & FAQ (Gathering Turrets)
We're both using Clockwork and Rampant, and if I understood it correctly, you're playing with only night attacks ? Maybe it's related. That's correct, yes... Rampant, Natural Enemies & Armored Biters all of them add new types of enemies. Not sure if the settings I'm using only allow for night t...
- Sat Sep 16, 2023 9:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405543
Re: Bugs & FAQ (Gathering Turrets)
Just posting again to say that I'm noticing the same issue as @Saira above. In my case, it's super random which turrets work and when... I have tons of them, and four walls on each cardinal direction, and some of the walls I see turrets working from time to time, but there are some walls where there...
- Thu Sep 07, 2023 2:55 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1405543
Re: Bugs & FAQ
Hello, EDIT: I found out the culprit! Sorry for the noise. It was AAI Programmable Vehicles build denial feature, I disabled that by setting the value of configuration setting 'Deadzone construction denial range' to 0, and the turrets started working immediately. So, the rest of the post can be igno...
- Thu Jan 26, 2023 8:19 pm
- Forum: Gameplay Help
- Topic: Blueprint organization issues: a mini rant
- Replies: 0
- Views: 710
Blueprint organization issues: a mini rant
Hello, Just posting a long winded post in order to ask others how do they manage their BPs storage? I'm a bit fed up with the state of my BPs atm. and I don't know how I'd even start to organize them :| Here's what prompted this: after swapping back and forth between different saves that load differ...
- Wed Jan 18, 2023 6:51 pm
- Forum: Angels Mods
- Topic: Angel's Extended Smelting and Compression mod: Suggestion
- Replies: 0
- Views: 960
Angel's Extended Smelting and Compression mod: Suggestion
Hey there, Sorry for the extra noise in here! I posted a suggestion on the mod's GITHUB repo already, but not sure if that would be enough or not... I don't have access to Discord, so I can't join there, and the only other possible place where to post suggestions seems to be this forum! I'll leave a...
- Sun Jan 15, 2023 5:08 pm
- Forum: Logistic Train Network
- Topic: Generic circuit limiter for loading stations
- Replies: 4
- Views: 1161
Re: Generic circuit limiter for loading stations
Thank you Optera, Yeah I did saw that thread and read it almost in full some time ago! I was stubborn in that I didn't want to use filter inserters in all loading stations, but I think it's the best option by far... So I'll go with that solution, but I'll only apply it in the stations where I care a...
- Sat Jan 14, 2023 8:26 pm
- Forum: Logistic Train Network
- Topic: Generic circuit limiter for loading stations
- Replies: 4
- Views: 1161
Re: Generic circuit limiter for loading stations
Hey DaleStan! Thanks for the reply! The actual issue is that when it comes to make the final comparison between the train contents vs the requested, which is normally either * < 0 or * > 0, there are other signals in the set that also make that comparison pass, not only the actual resources I'm inte...
- Sat Jan 14, 2023 7:50 pm
- Forum: Logistic Train Network
- Topic: Generic circuit limiter for loading stations
- Replies: 4
- Views: 1161
Generic circuit limiter for loading stations
Hello! I'm struggling with something that I feel should be pretty common for LTN users to solve, but yet I haven't found any solution that satisfies me. I have an incipient LTN network already working for some resources that are being used fairly frequently, and I have the issue that whenever LTN ma...
- Mon Jan 02, 2023 3:10 pm
- Forum: Angels Mods
- Topic: Bioprocessing: avoiding fish butchering
- Replies: 4
- Views: 1966
Re: Bioprocessing: avoiding fish butchering
Thanks! Yeah I saw that, and it's a good idea too. In the end I had to give up the idea of using puffers only and make a Santa Ray fish petting/breeding build in order to have enough polluted fish water for the initial setup (module research), and that is working already... Now I'm dealing with the ...
- Thu Dec 15, 2022 6:42 pm
- Forum: Technical Help
- Topic: [1.1.72] I just updated mods and it completely broke my installation
- Replies: 6
- Views: 1738
Re: [1.1.72] I just updated mods and it completely broke my installation
<snip> You can just delete the mods and reinstall them, and the game will still install the correct versions. Strange, I did that... one of the things I tried was deleting the mods from inside the game's mod manager and restarted, then I used sync mods to download them and it still downloaded the l...
- Thu Dec 15, 2022 1:08 am
- Forum: Angels Mods
- Topic: Bioprocessing: avoiding fish butchering
- Replies: 4
- Views: 1966
Re: Bioprocessing: avoiding fish butchering
I think I found a fish-free route that starts with creating raw crystal splinters in a Biter Refugium. If you want to avoid biters too, you can make polluted artificial fish water from artificial fish water and raw meat, and farm puffers for meat. Thank you! Gonna have to recheck again then, I was ...
- Thu Dec 15, 2022 12:56 am
- Forum: Technical Help
- Topic: [1.1.72] I just updated mods and it completely broke my installation
- Replies: 6
- Views: 1738
Re: [1.1.72] I just updated mods and it completely broke my installation
I agree that it shouldn't have updated to mods that require a newer version of the base game. If you haven't already rolled your mods back, you can probably switch to the experimental version instead. Yeah, thanks, it's fixed now... in the end they weren't that many, so I went one by one and downlo...
- Wed Dec 14, 2022 11:13 pm
- Forum: Angels Mods
- Topic: Bioprocessing: avoiding fish butchering
- Replies: 4
- Views: 1966
Bioprocessing: avoiding fish butchering
Unless I'm mistaken: there used to be a way to avoid having to butcher fishes (I'm talking about several months ago, last time I checked this) and instead going via puffers only. Now I can't seem to find that chain, but I'm sure I searched for it in the past and I was able to find a way to bypass th...
- Wed Dec 14, 2022 10:57 pm
- Forum: Technical Help
- Topic: [1.1.72] I just updated mods and it completely broke my installation
- Replies: 6
- Views: 1738
[1.1.72] I just updated mods and it completely broke my installation
There are some mods right now in the portal that for some reason are depending on the base 1.1.74 which hasn't been released yet, and the game offered to update them... now I have to reconstruct my mod list by hand because there's no rollback. The worse part is that said mods have the discussion are...
- Sat Dec 03, 2022 7:55 pm
- Forum: Technical Help
- Topic: [1.1.72] Game sometimes hangs on infinite loop
- Replies: 6
- Views: 1942
Re: [1.1.72] Game sometimes hangs on an infinite loop while playing
Sorry to revive an old topic, but.. the hang still happens for me, and I still haven't managed to find what's causing it... it often happened when moving around the map, but the last two times it happened I was stationary... one time I was just hovering over containers to check what was in them, and...