Search found 8 matches

by rlm
Wed Sep 25, 2024 3:17 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 154
Views: 32850

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I love how the enemies mirror the vehicles that we make as the engineer: biters: cars / tanks worms: turrets gleba pentapods: spidertron vulcanus enemy: trains there's one more thing left, the rocket itself! I would love it if the final planet had a rocket-like enemy. The threat being that it can as...
by rlm
Wed Dec 15, 2021 9:43 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
Replies: 7
Views: 5365

Re: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base

Can now confirm that these new high-quality biters immediately murder my base. Thanks!

--RLM
by rlm
Sat Oct 23, 2021 3:39 am
Forum: Not a bug
Topic: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
Replies: 6
Views: 2107

Re: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant

Loewchen, can you clarify what you mean here? Are you saying that the best and most intuitive raw ingredient decomposition for explosives should be 1 coal, 30 heavy oil, and 70 water as it is currently?
by rlm
Thu Oct 21, 2021 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
Replies: 7
Views: 5365

[Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base

Steps to reproduce : load weird frozen biters.zip , observe biters. Expected behavior : brutally torn limb from limb by biters with no mercy; then efficient destruction of my rocket silo and subsequent game loss. I have been playing wave defense on "hard" mode recently and found what I co...
by rlm
Thu Oct 21, 2021 8:01 pm
Forum: Not a bug
Topic: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
Replies: 6
Views: 2107

Re: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant

I guess the rule is that a recipe machine recursively follows dependencies only for what it can make and then treats whatever is left at the end of the recursion (if it terminates!) as "raw" ingredients. So raw ingredients are relative to a specific machine. This is why assemblers treat ir...
by rlm
Thu Oct 21, 2021 6:48 am
Forum: Not a bug
Topic: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
Replies: 6
Views: 2107

[1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant

Factorio Version: Factorio 1.1.42 (build 59009, win64, steam) Steps to reproduce: hover over batteries, sulfuric acid, sulfur, plastic, light oil cracking, petroleum gas or light oil -> solid fuel, or explosives in a chemical plant. I have included the save "chemical-plant-problems.zip" th...
by rlm
Tue Oct 12, 2021 8:15 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
Replies: 4
Views: 4875

Re: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus

Yes, my apologies, I have a save file that replicates the condition but it's quite large. It has level 7 laser / energy upgrades and a nearby isolated nest for testing. When I use the discharge on the nest (or biters) it only deals 100 damage. Should I upload the save file somewhere? Or maybe no nee...
by rlm
Fri Oct 01, 2021 8:00 pm
Forum: Resolved Problems and Bugs
Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
Replies: 4
Views: 4875

[StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus

The "Energy weapons damage" research says that it "Increases the damage of laser and electric beams". But the Discharge Defense only deals 100 electric damage regardless of the amount of upgrades. It certainly looks like the Discharge Defense fires an electric beam, so should the...

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