Search found 8 matches
- Wed Sep 25, 2024 3:17 pm
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 154
- Views: 32850
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I love how the enemies mirror the vehicles that we make as the engineer: biters: cars / tanks worms: turrets gleba pentapods: spidertron vulcanus enemy: trains there's one more thing left, the rocket itself! I would love it if the final planet had a rocket-like enemy. The threat being that it can as...
- Wed Dec 15, 2021 9:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
- Replies: 7
- Views: 5365
Re: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
Can now confirm that these new high-quality biters immediately murder my base. Thanks!
--RLM
--RLM
- Sat Oct 23, 2021 3:39 am
- Forum: Not a bug
- Topic: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
- Replies: 6
- Views: 2107
Re: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
Loewchen, can you clarify what you mean here? Are you saying that the best and most intuitive raw ingredient decomposition for explosives should be 1 coal, 30 heavy oil, and 70 water as it is currently?
- Thu Oct 21, 2021 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
- Replies: 7
- Views: 5365
[Oxyd] [1.1.42] Biters make a cuddle pile with me instead of brutally murdering myself and my base
Steps to reproduce : load weird frozen biters.zip , observe biters. Expected behavior : brutally torn limb from limb by biters with no mercy; then efficient destruction of my rocket silo and subsequent game loss. I have been playing wave defense on "hard" mode recently and found what I co...
- Thu Oct 21, 2021 8:01 pm
- Forum: Not a bug
- Topic: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
- Replies: 6
- Views: 2107
Re: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
I guess the rule is that a recipe machine recursively follows dependencies only for what it can make and then treats whatever is left at the end of the recursion (if it terminates!) as "raw" ingredients. So raw ingredients are relative to a specific machine. This is why assemblers treat ir...
- Thu Oct 21, 2021 6:48 am
- Forum: Not a bug
- Topic: [1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
- Replies: 6
- Views: 2107
[1.1.42] Wrong Raw Ingredients for non-heavy-oil products in chemical plant
Factorio Version: Factorio 1.1.42 (build 59009, win64, steam) Steps to reproduce: hover over batteries, sulfuric acid, sulfur, plastic, light oil cracking, petroleum gas or light oil -> solid fuel, or explosives in a chemical plant. I have included the save "chemical-plant-problems.zip" th...
- Tue Oct 12, 2021 8:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
- Replies: 4
- Views: 4875
Re: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
Yes, my apologies, I have a save file that replicates the condition but it's quite large. It has level 7 laser / energy upgrades and a nearby isolated nest for testing. When I use the discharge on the nest (or biters) it only deals 100 damage. Should I upload the save file somewhere? Or maybe no nee...
- Fri Oct 01, 2021 8:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
- Replies: 4
- Views: 4875
[StrangePan] [1.1.41] Discharge Defense does not recieve damage bonus
The "Energy weapons damage" research says that it "Increases the damage of laser and electric beams". But the Discharge Defense only deals 100 electric damage regardless of the amount of upgrades. It certainly looks like the Discharge Defense fires an electric beam, so should the...