This wording means you're talking past people.
Search found 19 matches
- Fri Jul 10, 2026 2:16 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 267
- Views: 28037
Re: The final balance argument for space casinos
- Thu Jul 09, 2026 10:39 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 267
- Views: 28037
Re: The final balance argument for space casinos
No, you're just entitled and ungrateful. You're just the thing you're talking about is all, while you busily talk past everyone.mmmPI wrote: Thu Jul 09, 2026 6:03 amLol this is the sheriff, not a single useful word on the discussion, only misattributed personnal attacks
- Thu Jul 09, 2026 1:39 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 267
- Views: 28037
Re: The final balance argument for space casinos
I agree that's why i pointed out the problem in your interventions , they are not conveying any valuable proposition beside a "revert or a i cry more". You should use a different tone and do some constructive criticism that doesn't make people liking space casino sound as entitled and ungrateful i ...
- Fri Jun 19, 2026 10:41 pm
- Forum: News
- Topic: Friday Facts #443 - More Planet Deliveries
- Replies: 176
- Views: 32461
Re: Friday Facts #443 - More Planet Deliveries
I dunno if it was always possible, but yeah you've been able to do that since at least 1.0.eloeri wrote: Fri Jun 19, 2026 10:28 pm That last video shows cargo loading at an angle, is that new with the fluid wagon, or was that always possible?
- Sat Jun 13, 2026 4:31 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 53216
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Or, a balance issue was considered and a decision was made that asteroid reprocessing had too high of an output for too simple a setup.
Or the dev (and the players weirdly wanting to govern someone else's play) can leave a released game alone. These ships aren't overpowered and belong in the ...
- Sat Jun 13, 2026 5:23 am
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 53216
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Reading between the words, I think the space casino nerf looks OK: it only prevents quality on reprocessing, but not on *basic processing*. It means you can't easily get early game legendary with reprocessing, but at productivity 30, you can still get legendary stuff en masse with basic processing ...
- Fri Jun 12, 2026 10:20 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 53216
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Ummm.... the thing with inserters dropping to the input side of splitters by default is a breaking change.
Inserter lane flipping is super cool, and will enable cleaner builds for belt enthusiasts. I like this a lot. Most importantly, when loading existing saves, it can default the target lane to ...
- Fri Jun 12, 2026 8:15 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 53216
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
I'm just going to keep playing 2.0 until a quality asteroid chunk mod comes out, then.
The devs should be under no illusion here, the space ships making quality materials is more interesting than everything they're putting into version 2.1, and it isn't even close.
The devs should be under no illusion here, the space ships making quality materials is more interesting than everything they're putting into version 2.1, and it isn't even close.
- Fri Jun 05, 2026 7:02 pm
- Forum: News
- Topic: Friday Facts #441 - Space logistics improvements
- Replies: 126
- Views: 24056
Re: Friday Facts #441 - Space logistics improvements
I don't want the rocket filled up with extra items just to fill it up. I never want to launch items unless I request that item unless it's a supply ship carrying calcite or something. In the case of supply, I always want a full rocket of one item. When the platform is building, I don't want any ...
- Wed Feb 05, 2025 2:44 am
- Forum: Pending
- Topic: [2.0.32] While playing in Linux, alt+tabbing scrambles keyboard inputs
- Replies: 1
- Views: 707
[2.0.32] While playing in Linux, alt+tabbing scrambles keyboard inputs
After reopening the game after alt tabbing, keyboard inputs are randomized. So are some UI elements such as clicking on a chest. You press D to go right and instead the game selects your artillery targeting gadget, stuff like that. The game seems to, uh, for lack of a better term, remember the real ...
- Sat Oct 19, 2024 1:07 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 104449
Re: Friday Facts #432 - Aquilo
The concept of 'Railgun' is to remove the inefficiency of using chemical fuel from the equation (gunpowder, solid/liquid propellant, etc.), utilizing a magnetic coil to generate a powerful magnetic field that is formed in a particular way to accelerate the 'entire' solid projectile at a very high ...
- Sat Sep 07, 2024 11:33 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 117044
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
"offsetting" is such a strange way to look at it. When a balance change is made, it's not like the thing that was changed has a buff/debuff in the game itself. It's just the new default. Quality affects PLD the same way it affects everything else, it increases its stats higher than the default ...
- Wed Aug 07, 2024 1:28 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 55736
Re: Friday Facts #422 - Tesla Turret
I, for one, applaud our Cato the Elder overlord.
- Sat Aug 03, 2024 1:03 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 55736
Re: Friday Facts #422 - Tesla Turret
No you haven't, you in fact have not defended a base with this turret ever.JigSaW wrote: Fri Aug 02, 2024 1:01 pm Yet another "new" thing I've already seen and experienced in the completely free Space Exploration mod
- Sat Jun 22, 2024 9:15 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 226744
Re: Friday Facts #416 - Fluids 2.0
It doesn't look like future FFFs are going to actually give any information that fixes the problem this one has introduced. You've just released an announcement that you've removed a gameplay mechanic and "stay tuned for future updates!"
If you actually have other meaningful changes to fluids to ...
If you actually have other meaningful changes to fluids to ...
- Tue Jun 18, 2024 12:35 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 45221
Re: Friday Facts #415 - Fix, Improve, Optimize
I'm explaining to you how things work, which you don't like. No really, don't complain about having limited time while asking Wube to waste theirs.Mithaldu wrote: Mon Jun 17, 2024 11:44 pm There is a lot of things that aren't Wube's problem.
More importantly tho, what is your prescription to me?
- Mon Jun 17, 2024 10:27 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 45221
Re: Friday Facts #415 - Fix, Improve, Optimize
the problem is that a lot of mods will get ported to v2 only very slowly. if ever.
users who enjoy playing with mods whose authors don't have the time could benefit from improvements such as fixes to the logi bot algorithms, but if the bugfixes are limited to a compatibility-breaking releases ...
- Sat Sep 25, 2021 5:35 pm
- Forum: Technical Help
- Topic: Why was asyncronous autosaving removed from the game?
- Replies: 3
- Views: 1873
Re: Why was asyncronous autosaving removed from the game?
Oh it was definitely in the other section. I've never used crtl+atl when clicking on settings before and yeah the function I'm looking for is in there under a different name. Thanks for the tip, though, that does solve the problem.
- Sat Sep 25, 2021 4:45 pm
- Forum: Technical Help
- Topic: Why was asyncronous autosaving removed from the game?
- Replies: 3
- Views: 1873
Why was asyncronous autosaving removed from the game?
In the Mac and Linux versions of the game, there used to be an option to make it so that autosaving would not cause the game to hang. I am using the Linux version. I am pretty sure the feature was still available when version 1.1 was released, but it's not anymore and I can't find anything in the ...