Search found 9 matches
- Sat Oct 19, 2024 1:07 am
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32747
Re: Friday Facts #432 - Aquilo
The concept of 'Railgun' is to remove the inefficiency of using chemical fuel from the equation (gunpowder, solid/liquid propellant, etc.), utilizing a magnetic coil to generate a powerful magnetic field that is formed in a particular way to accelerate the 'entire' solid projectile at a very high m...
- Sat Sep 07, 2024 11:33 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 31896
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
"offsetting" is such a strange way to look at it. When a balance change is made, it's not like the thing that was changed has a buff/debuff in the game itself. It's just the new default. Quality affects PLD the same way it affects everything else, it increases its stats higher than the de...
- Wed Aug 07, 2024 1:28 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 19455
Re: Friday Facts #422 - Tesla Turret
I, for one, applaud our Cato the Elder overlord.
- Sat Aug 03, 2024 1:03 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 112
- Views: 19455
- Sat Jun 22, 2024 9:15 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 71953
Re: Friday Facts #416 - Fluids 2.0
It doesn't look like future FFFs are going to actually give any information that fixes the problem this one has introduced. You've just released an announcement that you've removed a gameplay mechanic and "stay tuned for future updates!" If you actually have other meaningful changes to flu...
- Tue Jun 18, 2024 12:35 am
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 18533
Re: Friday Facts #415 - Fix, Improve, Optimize
I'm explaining to you how things work, which you don't like. No really, don't complain about having limited time while asking Wube to waste theirs.
- Mon Jun 17, 2024 10:27 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 18533
Re: Friday Facts #415 - Fix, Improve, Optimize
the problem is that a lot of mods will get ported to v2 only very slowly. if ever. users who enjoy playing with mods whose authors don't have the time could benefit from improvements such as fixes to the logi bot algorithms, but if the bugfixes are limited to a compatibility-breaking releases, they...
- Sat Sep 25, 2021 5:35 pm
- Forum: Technical Help
- Topic: Why was asyncronous autosaving removed from the game?
- Replies: 3
- Views: 1026
Re: Why was asyncronous autosaving removed from the game?
Oh it was definitely in the other section. I've never used crtl+atl when clicking on settings before and yeah the function I'm looking for is in there under a different name. Thanks for the tip, though, that does solve the problem.
- Sat Sep 25, 2021 4:45 pm
- Forum: Technical Help
- Topic: Why was asyncronous autosaving removed from the game?
- Replies: 3
- Views: 1026
Why was asyncronous autosaving removed from the game?
In the Mac and Linux versions of the game, there used to be an option to make it so that autosaving would not cause the game to hang. I am using the Linux version. I am pretty sure the feature was still available when version 1.1 was released, but it's not anymore and I can't find anything in the pa...