Search found 16 matches

by Zaeon
Sun Mar 27, 2016 4:10 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 164171

Re: [MOD 0.12.1] Supreme Warfare - 1.0.5

ShiftFire wrote:
Capture.PNG
Any idea why I am getting this message on a new map?
An update broke some compatibility with some mods yata yata until the original author updates them there are unofficial updates here:

viewtopic.php?f=120&t=17094
by Zaeon
Sun Mar 27, 2016 4:08 am
Forum: Mods
Topic: [MOD 0.12.20+] Hunter bot
Replies: 8
Views: 4015

Re: [MOD 0.12.20+] Hunter bot

I'm actually not a fan of the temporary bots. Some solution where they have to go recharge now and then (and obviously 10x as expensive to make) would be cool... for this and for the other bots as well.
by Zaeon
Sat Mar 26, 2016 1:06 pm
Forum: Mods
Topic: [MOD 0.12.20+] Hunter bot
Replies: 8
Views: 4015

Re: [MOD 0.12.20+] Hunter bot

I like it :(. They just need to despawn eventually. The damn things roamed around the map and killed every nest near me.
by Zaeon
Fri Mar 25, 2016 10:08 pm
Forum: Mods
Topic: [MOD 0.12.29] BurnTheWood - Turn wood into coal
Replies: 14
Views: 12391

Re: [MOD 0.12.29] BurnTheWood - Turn wood into coal

steinio wrote:you could burn the wood directly without converting it to coal.
This mod seems a bit complicating unnecessary stuff.
There are recipes that specifically require coal, so it would help there.


Also I want to point out that it's funny but apt that the author of the mod calls himself enkindle.
by Zaeon
Fri Mar 25, 2016 10:06 pm
Forum: Mods
Topic: [MOD 0.12.20+] Hunter bot
Replies: 8
Views: 4015

Re: [MOD 0.12.20+] Hunter bot

Awesome.

Edit: Seriously OP. :lol: But damn they are fun to watch.
by Zaeon
Tue Mar 22, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34866

Re: [MOD 0.12.20+] Logistics Mining 0.0.1 - Mining With Robots

I went ahead and modified the ... mod so that it no longer uses charged batteries. The mini-drills just use regular batteries. I love this mod, but I can't really tell if it's efficient. Maybe if you have a looooooot of drones. Mining the mini-drills produces a regular drill, which can then be turne...
by Zaeon
Tue Mar 22, 2016 1:52 am
Forum: Mods
Topic: [MOD 0.12.26] Laser Beam Turret
Replies: 99
Views: 56832

Re: [MOD 0.12.26] Laser Beam Turret

I'm having the same issue I assure you it's not a graphics card problem. Not sure what it is yet, I'll let you know if I fix it.
by Zaeon
Mon Mar 21, 2016 10:33 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101012

Re: [0.12.x][v0.12.6] Bob's Enemies Mod

I'm finding that at around 50% evolution I can hardly do any damage to some of these biters. Is this intended or am I perhaps doing something wrong? I used 100 rockets to destroy one spawner.
by Zaeon
Sun Mar 20, 2016 5:07 pm
Forum: Mods
Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
Replies: 238
Views: 307321

Re: [MOD 0.12.x] WaiTex 1.0.0: A HD Texture Pack

Yea, I was thinking about that too... Now that I know I'm not alone, I made it happen. Had to change the yellow dirt as well. http://i66.tinypic.com/2z7fvjr.png It's not a mod , you need to unpack the .zip and overwrite all 4 folders in the "...\Factorio\data\base\graphics\terrain" So mak...
by Zaeon
Sat Mar 19, 2016 1:20 pm
Forum: Ideas and Requests For Mods
Topic: Idea: Farming simulator total conversion
Replies: 3
Views: 2085

Re: Idea: Farming simulator total conversion

There is a mod called Homeworld that has to do with farming.

viewtopic.php?f=97&t=13730
by Zaeon
Sat Mar 19, 2016 1:10 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79512

Re: [MOD 0.12.+] N.Tech-Chemistry

Oh no worries, I figured it out. Heavy oil cracking uses hydrogen! I'm all good now. Thanks for this mod btw, it's probably my favorite.
by Zaeon
Sat Mar 19, 2016 3:01 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 53066

Re: (0.12.20) MoWeather 0.3.071

I love this mod, but it rains too damn much. I'm trying to find where I can adjust how often it rains but I can't seem to find it.
by Zaeon
Sat Mar 19, 2016 1:52 am
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79512

Re: [MOD 0.12.+] N.Tech-Chemistry

I cant, for the life of me, get these things to balance out. It seems like everything has hydrogen as a byproduct and I just cant get rid of it fast enough.

Is there a way to convert this excess hydrogen back into a liquid?
by Zaeon
Fri Mar 18, 2016 10:50 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Flying enemies.
Replies: 2
Views: 1906

[Request] Flying enemies.

I find myself using the impassable water barriers to my advantage too much, the biters should evolve and grow some wings eventually so they can just fly over watery areas and defensive walls.
by Zaeon
Thu Mar 17, 2016 6:33 pm
Forum: Mods
Topic: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger
Replies: 31
Views: 26777

Re: [Mod 0.12.22]Enemies+ V: 0.0.1 Open testing -Tunnel digger

I really dig this mod. Hehehehe.

No but seriously, good shit. Soon as destroying the worm holes stops the invasion I'll be using this regularly.
by Zaeon
Thu Mar 10, 2016 10:10 pm
Forum: Mods
Topic: [MOD 1.1] N.Tech-Chemistry
Replies: 119
Views: 79512

Re: [MOD 0.12.+] N.Tech-Chemistry

I must be doing something wrong, I've tried for a while now to purify seawater into water to feed my steamengines, but the output of the chem labs purifying water is below 0.2~ wherein the steamengines want 10. Is there a process I'm missing to purify water in a great enough demand to satisfy the st...

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