Search found 58 matches

by squisher
Fri Dec 15, 2017 9:50 pm
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 320
Views: 151565

Re: [MOD 0.15.x]Helmod: Assistant to plan its base.

Can you please update for 0.16 please please? :)
by squisher
Sat Dec 05, 2015 12:23 am
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 53950

Re: Friday Facts #115 - The power switch

I have extensively dealt with this problem of boost + stl compile times. Precompiled headers are the answer. Have a precompiled.h that includes boost and stl headers. What compiler are you guys using? with visual studio, you right-click precompiled.cpp, set precompiled header to create, and set all ...
by squisher
Wed Feb 25, 2015 5:03 am
Forum: News
Topic: Friday Facts #74 - The brainstorming
Replies: 106
Views: 71977

Re: Friday Facts #74 - The brainstorming

If we could have a sim-city of sorts with colonists, and factories that make and distribute food, oxygen, housing parts, i think i'd gasm...
by squisher
Fri Sep 19, 2014 7:36 pm
Forum: News
Topic: Friday Facts #52 - Ups and Downs
Replies: 32
Views: 26522

Re: Friday Facts #52 - Ups and Downs

Don't tell me the map generation bug was the one I reported... :P

https://forums.factorio.com/forum/vie ... 071#p34278
by squisher
Mon Jun 30, 2014 5:55 pm
Forum: News
Topic: Friday Facts #40
Replies: 73
Views: 46240

Re: Friday Facts #40

I'd also like to chime in for a female model. It would directly encourage my daughter to play the game, to be a gamer, and to be an engineer. She's just not interested in anything involving a male character.
by squisher
Wed Jun 25, 2014 9:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] (harmless bug) map generation terrain mismatches
Replies: 4
Views: 7992

Re: [0.9.8] (harmless bug) map generation terrain mismatches

Here's some more glitchy goodness, for 0.10.1:

Image

Image

Save file: http://squisher.co/s/bug.zip

This time I'm pretty sure I didn't take such a convoluted path, pretty much just walked straight into the glitchy area.
by squisher
Wed Jun 25, 2014 8:31 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1] requestor chest doesn't get what it wants
Replies: 3
Views: 3104

Re: [0.10.1] requestor chest doesn't get what it wants

Ah, you're right, requester chests dont count towards logistic count. So ignore the "how I got here" part.

The bug still stands though, in the save game there are plenty of gears in the provider, and plenty of logistic bots idle inside the roboports. It is not a material shortage issue.
by squisher
Wed Jun 25, 2014 5:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1] requestor chest doesn't get what it wants
Replies: 3
Views: 3104

[0.10.1] requestor chest doesn't get what it wants

http://squisher.co/s/bug.zip The requestor chest I'm standing next to, (for the conveyor belt factory) isn't getting any gear deliveries even though there are plenty in the providor chests (there's one just to the north.) If you change the requested gear count on the requestor chest, forcing a refre...
by squisher
Wed Jun 25, 2014 4:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.8] sometimes can't place blueprints
Replies: 8
Views: 4747

Re: [0.9.8] sometimes can't place blueprints

ugh, this just happened to me again in 0.10.1. I even reproduced it a couple times by repeating about 5 minutes worth of random things, but couldn't isolate the reason. As usual, the saving and loading fixes it. I compared F5 debug graphics before and after, and saw no differences. The blueprint was...
by squisher
Tue Jun 24, 2014 4:53 pm
Forum: Duplicates
Topic: [0.4.1] Sound Delay in Ubuntu Linux
Replies: 5
Views: 5419

Re: [0.4.1] Sound Delay in Ubuntu Linux

Duplicated here https://forums.factorio.com/forum/vie ... 9&start=20 <-- includes more info + a possible solution.
by squisher
Tue Jun 24, 2014 3:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.* & 0.8.8] Major sound delay on Linux
Replies: 31
Views: 16277

Re: [0.9.* & 0.8.8] Major sound delay on Linux

To summarize the solution, posted by Nemoder and Dedas: 1. Create or edit /etc/allegro5rc, and set to: [graphics] driver=default [audio] driver=oss 2. Start the game with "padsp ./factorio" (padsp is included in the pulsaudio-utils package) (there should be no need to restart pulseaudio). ...
by squisher
Tue Jun 24, 2014 2:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.x] Logistic robots carry "maximum" isntead of "needed"
Replies: 23
Views: 6889

Re: [0.10.x] Logistic robots carry "maximum" isntead of "nee

And still having them carry as much as requested and not as much as they can would save those logistic robots a lot of extra motion. I disagree. On a large scale that could drain your available logistic robot count. Suppose an assembler consumes a single item, depleting its requestor chest by one. ...
by squisher
Tue Jun 24, 2014 2:57 am
Forum: Resolved Problems and Bugs
Topic: [0.10.1][slpwnd] rotating locomotive doesn't rescan path
Replies: 1
Views: 945

[0.10.1][slpwnd] rotating locomotive doesn't rescan path

Ascii screenshot! A =====L>====== B A and B are stations. L> is a locomotive facing east. == are tracks. stop the train put only A on its schedule start the train (no path) mouseover the train and press the hotkey to rotate it (no path) stop and start the train (it drives to A) I think that rotating...
by squisher
Mon Jun 23, 2014 4:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] overlapping turrets with blueprints
Replies: 1
Views: 962

[0.10.1][kovarex] overlapping turrets with blueprints

normally when you place a blueprint, you can overlap existing buildings. But turrets cannot be overlapped if they are facing a different direction. It's not possible to work around this issue by always using (for example) north-facing turrets, because they will regularly point themselves in other di...
by squisher
Mon Jun 23, 2014 3:40 am
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] "bad allocation" crash - reproducable
Replies: 3
Views: 1762

[0.10.1][kovarex] "bad allocation" crash - reproducable

http://squisher.co/s/bad_allocation.zip storage chest should be open ctrl-click constructor bots into hotbar close storage chest press the hotkey to flip bottom row of toolbelt to top press the hotkey to pick up the constructor bots ctrl click on roboport twice a bot rebuilds the destroyed smart ins...
by squisher
Sat Jun 21, 2014 2:00 am
Forum: Resolved Problems and Bugs
Topic: [0.10.1][kovarex] Error loading save
Replies: 39
Views: 17084

Re: [0.10.1] Error loading save

Yikes! same problem here! Win7, 64 bit. Created fresh game to try it out. All i did was plop the mining drill, save, and restart the game. Error!

Let me know if any more info is needed.
by squisher
Fri Jun 20, 2014 9:54 pm
Forum: Implemented Suggestions
Topic: Add "Show pollution on map when detailed info info is on"
Replies: 9
Views: 8521

Re: Add "Show pollution on map when detailed info info is on

sillyfly wrote:When you say "map", do you mean the actual game screen, or the map accessible by pressing 'm' (by default) ?
The map accessible by pressing 'm' (by default)
by squisher
Fri Jun 20, 2014 9:00 pm
Forum: Releases
Topic: Version 0.10.1
Replies: 36
Views: 38558

Re: Version 0.10.1

Amazing job guys!!! Love the update!!!

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