Search found 5 matches
- Fri Jun 26, 2026 6:08 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 191
- Views: 114624
Re: Version 2.1.7
Wait wait wait...
Fixed that turret shooting speed didn't work at higher speeds depending on the turret animations.
Does that mean the railgun animation limitation is gone?
Yes, and boy howdy you have to be careful with what you shoot at now, because if you're not careful, you'll blow your ...
- Tue Nov 26, 2024 10:17 pm
- Forum: General discussion
- Topic: Am i the only one who hates asteroids in orbit?
- Replies: 21
- Views: 13505
Re: Am i the only one who hates asteroids in orbit?
The difference between a spaceship and a space station is the engine. I build them at Nauvis and them fly them over to the target planet. Seems a natural thing to do since Nauvis is (most likely) your first planet with space industrial capacity. In the early game, I can't imagine building up other ...
- Tue Nov 26, 2024 10:06 pm
- Forum: Gameplay Help
- Topic: Vulcanus: Kill the worms
- Replies: 34
- Views: 105379
Re: Vulcanus: Kill the worms
I used a grid of 15 x 12 turrets with red ammo. Lure the (small) worm in and replace losses. It's an easy early tactic until you get better weapons tech. Vulcanus is the land of infinite iron and copper after all.
- Tue Sep 26, 2023 2:11 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 455526
Re: Friday Facts #375 - Quality
First thing I did was check whether the Friday Facts was posted on April 1st.
As someone who crafted the upper tier modules in Space Exploration and fell into the trap of increasing base productivity just to create better productivity modules, I'm less than enthused by 'quality' items. (The ...
As someone who crafted the upper tier modules in Space Exploration and fell into the trap of increasing base productivity just to create better productivity modules, I'm less than enthused by 'quality' items. (The ...
- Wed Sep 15, 2021 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Connecting radars to circuit and logistic networks
- Replies: 43
- Views: 34591
Add circuits to radar; red signal if enemy present
TL;DR
Add circuits to radar. A red signal is output if enemies are in radar range; otherwise a green signal is output.
What ?
Add circuit conditions to radar. A red signal is output if enemies are present, otherwise a green signal is output.
Why ?
This suggestion was motivated by artillery ...
Add circuits to radar. A red signal is output if enemies are in radar range; otherwise a green signal is output.
What ?
Add circuit conditions to radar. A red signal is output if enemies are present, otherwise a green signal is output.
Why ?
This suggestion was motivated by artillery ...