Search found 4 matches

by stoicfaux
Tue Nov 26, 2024 10:17 pm
Forum: General discussion
Topic: Am i the only one who hates asteroids in orbit?
Replies: 21
Views: 5642

Re: Am i the only one who hates asteroids in orbit?

The difference between a spaceship and a space station is the engine. I build them at Nauvis and them fly them over to the target planet. Seems a natural thing to do since Nauvis is (most likely) your first planet with space industrial capacity. In the early game, I can't imagine building up other ...
by stoicfaux
Tue Nov 26, 2024 10:06 pm
Forum: Gameplay Help
Topic: Vulcanus: Kill the worms
Replies: 32
Views: 49183

Re: Vulcanus: Kill the worms

I used a grid of 15 x 12 turrets with red ammo. Lure the (small) worm in and replace losses. It's an easy early tactic until you get better weapons tech. Vulcanus is the land of infinite iron and copper after all.
by stoicfaux
Tue Sep 26, 2023 2:11 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 267941

Re: Friday Facts #375 - Quality

First thing I did was check whether the Friday Facts was posted on April 1st.

As someone who crafted the upper tier modules in Space Exploration and fell into the trap of increasing base productivity just to create better productivity modules, I'm less than enthused by 'quality' items. (The ...
by stoicfaux
Wed Sep 15, 2021 2:00 pm
Forum: Ideas and Suggestions
Topic: Connecting radars to circuit and logistic networks
Replies: 43
Views: 25977

Add circuits to radar; red signal if enemy present

TL;DR
Add circuits to radar. A red signal is output if enemies are in radar range; otherwise a green signal is output.


What ?
Add circuit conditions to radar. A red signal is output if enemies are present, otherwise a green signal is output.

Why ?
This suggestion was motivated by artillery ...

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