Search found 7 matches

by Irrehaare
Thu Nov 14, 2024 6:45 pm
Forum: Ideas and Suggestions
Topic: Add "insertion targets" and "insertion sources" to the inserter options
Replies: 3
Views: 570

Add "insertion targets" and "insertion sources" to the inserter options

TL;DR
Allow the player to control from and to where exactly does the inserter put the item.

What?
Add options in the inserter GUI to select whether it should be putting hand contents into ingredients, storage, module slots, fuel slots etc. and picking out products or other things.

I suppose ...
by Irrehaare
Sun Nov 10, 2024 3:04 pm
Forum: Gameplay Help
Topic: Main bus newbie question
Replies: 16
Views: 3189

Re: Main bus newbie question

The bus base is not an answer to everything and as the factory grows the trains become optimal answer for more and more questions. Also for bigger factories you have to draw resources from further, bigger resource patches, so the size of the base becomes insignificant in any direction.

Additionally ...
by Irrehaare
Sun Nov 10, 2024 1:45 pm
Forum: General discussion
Topic: Dissapointed Space Age doesn't do Space correctly
Replies: 35
Views: 7041

Re: Dissapointed Space Age doesn't do Space correctly

As a somewhat experienced KSP player: I think the fastest way would end up being either full "ahead" or full "reverse" all the time. So pretty much the same we have, but with extra animation of thrusters switching to reverse mode, very unclear speed information for the player and the extra dilemma ...
by Irrehaare
Sun Nov 10, 2024 11:37 am
Forum: Ideas and Suggestions
Topic: Add "Allowed modules" and "Set modules" circuit options to assembler
Replies: 4
Views: 726

Re: Add "Allowed modules" and "Set modules" circuit options to assembler

I've encountered similar problem when I've tried playing with quality ingredients before leaving the Nauvis. I was hoping to make an intelligent smelting array to balance quality outputs of a factory.

I do however agree with the opinion that bots are OP, so I'd like to suggest adding a switch to ...
by Irrehaare
Sun Sep 12, 2021 10:14 pm
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 18553

Re: improve train block overlay: add directions

I've had a busy weekend at work and had no idea what discussion have I sparked. Though you people have surely answered my question: it is not a good idea to learn modding with that. That's disappointing, a I'd be very happy to have this feature.
by Irrehaare
Sat Sep 11, 2021 1:43 pm
Forum: Implemented in 2.0
Topic: improve train block overlay: add directions
Replies: 57
Views: 18553

Re: improve train block overlay: add directions

Ok, after like 12 hundred hours in Factorio I've created an account to post here, after finding the thread in reddit.

I like the idea and I seem to not be the only one. Could someone more experienced in modding suggest how difficult would that be to make?
A) arrows?
B) would dashed lines after ...

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