Search found 7 matches
- Fri Nov 15, 2024 10:40 pm
- Forum: Ideas and Suggestions
- Topic: Add "insertion targets" and "insertion sources" to the inserter options
- Replies: 3
- Views: 311
Re: Add "insertion targets" and "insertion sources" to the inserter options
Whoops, sorry. Hyperlink is added now.
- Thu Nov 14, 2024 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Add "insertion targets" and "insertion sources" to the inserter options
- Replies: 3
- Views: 311
Add "insertion targets" and "insertion sources" to the inserter options
TL;DR Allow the player to control from and to where exactly does the inserter put the item. What? Add options in the inserter GUI to select whether it should be putting hand contents into ingredients, storage, module slots, fuel slots etc. and picking out products or other things. I suppose that it...
- Sun Nov 10, 2024 3:04 pm
- Forum: General discussion
- Topic: Main bus newbie question
- Replies: 16
- Views: 991
Re: Main bus newbie question
The bus base is not an answer to everything and as the factory grows the trains become optimal answer for more and more questions. Also for bigger factories you have to draw resources from further, bigger resource patches, so the size of the base becomes insignificant in any direction. Additionally ...
- Sun Nov 10, 2024 1:45 pm
- Forum: General discussion
- Topic: Dissapointed Space Age doesn't do Space correctly
- Replies: 21
- Views: 1820
Re: Dissapointed Space Age doesn't do Space correctly
As a somewhat experienced KSP player: I think the fastest way would end up being either full "ahead" or full "reverse" all the time. So pretty much the same we have, but with extra animation of thrusters switching to reverse mode, very unclear speed information for the player and...
- Sun Nov 10, 2024 11:37 am
- Forum: Ideas and Suggestions
- Topic: Add "Allowed modules" and "Set modules" circuit options to assembler
- Replies: 4
- Views: 238
Re: Add "Allowed modules" and "Set modules" circuit options to assembler
I've encountered similar problem when I've tried playing with quality ingredients before leaving the Nauvis. I was hoping to make an intelligent smelting array to balance quality outputs of a factory. I do however agree with the opinion that bots are OP, so I'd like to suggest adding a switch to ins...
- Sun Sep 12, 2021 10:14 pm
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 16506
Re: improve train block overlay: add directions
I've had a busy weekend at work and had no idea what discussion have I sparked. Though you people have surely answered my question: it is not a good idea to learn modding with that. That's disappointing, a I'd be very happy to have this feature.
- Sat Sep 11, 2021 1:43 pm
- Forum: Implemented in 2.0
- Topic: improve train block overlay: add directions
- Replies: 57
- Views: 16506
Re: improve train block overlay: add directions
Ok, after like 12 hundred hours in Factorio I've created an account to post here, after finding the thread in reddit. I like the idea and I seem to not be the only one. Could someone more experienced in modding suggest how difficult would that be to make? A) arrows? B) would dashed lines after chain...