Awesome, thanks and keep up the amazing work.posila wrote:Hi, thanks for the report.
It is intentinally like that, but we will change it for 0.15.2
Search found 61 matches
- Tue Apr 25, 2017 4:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Miners not able to output Sulfuric Acid to Pipes
- Replies: 2
- Views: 2074
Re: [0.15.1] Miners not able to output Sulfuric Acid to Pipes
- Tue Apr 25, 2017 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] Miners not able to output Sulfuric Acid to Pipes
- Replies: 2
- Views: 2074
[0.15.1] Miners not able to output Sulfuric Acid to Pipes
I don't know if its a bug or intended, but seeing how the flame thrower turret currently allows fluid flow in and out, I think the Sulfuric Acid from miners should also have this ability, although using a pump does pull the fluid out so there's that. https://i.redditmedia.com/Yb2ICpfPijwmZXdfZejhtYQ...
- Tue May 31, 2016 12:09 pm
- Forum: General discussion
- Topic: Factorio on mobile
- Replies: 10
- Views: 6590
Re: Factorio on mobile
Hi Factorio community, a few weeks ago the devs wrote about a mobile version of factorio in their friday facts (fff-132). Is there any further information about this? I would love to try factorio on my phone! What do you guys think about a mobile version of the game? Would you pay for it? I would p...
- Tue Apr 26, 2016 12:11 pm
- Forum: General discussion
- Topic: Trainnetwork; Left Handed Driving Or Right Handed Driving.
- Replies: 24
- Views: 29482
Re: Trainnetwork; Left Handed Driving Or Right Handed Driving.
I put my train signals inwards, therefor my trains are on the left handed, though... I'm not British nor European, and cars in my country are Right handed so yeah.. I guess I just got used to it... Β―\_(γ)_/Β― I don't think it really matters, there's plenty of space for signals, it just depends on how...
- Mon Apr 18, 2016 7:02 pm
- Forum: General discussion
- Topic: The subliminal message of Factorio
- Replies: 3
- Views: 2776
Re: The subliminal message of Factorio
I think your thinking way too much into this xD anyway AFAIK the subliminal message of Factorio is "Fuck nature! I'm building something awesome!" but TBH I do see where you're going with this, however I do not agree, just because I shot billions of trees and polluted and destroyed this pla...
- Mon Apr 11, 2016 4:55 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Better Fluid Colors
- Replies: 12
- Views: 13360
Re: [MOD 0.12.x] Better Fluid Colors
I love how the contrast of the colors pop out, the colors are just vibrant and I love it, nice work, and am I the only one who find it weird that heavy fuel is colored blue?
- Sat Apr 02, 2016 4:52 am
- Forum: Ideas and Suggestions
- Topic: Factorio for the iPad?
- Replies: 67
- Views: 42713
Re: Factorio for the iPad?
All this negative opinions regarding portability of Factorio to iOS can easily be proven (by me) as false estimations by people knowing Macs and iPhones / iPads only from window shopping - I shall share a real world example and prove my point: A game similar to Factorio "This war of Mine"...
- Fri Apr 01, 2016 6:08 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71008
Re: Friday Facts #132 - Side Project
Very annoyed and disappointed that you are considering going down a mobile / F2P route. You've had massive success with PC Factorio and rightly so, you have been exemplars of Early Access / "paid beta" game development in a world where EA has now become synonymous with failure and con mer...
- Fri Apr 01, 2016 5:28 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 71008
Re: Friday Facts #132 - Side Project
If this isn't another BS April fools post, then this is awesome, piss off phone calls, I'm playing Factorio on mobile, but if it is another BS April fools, then..
- Fri Apr 01, 2016 9:44 am
- Forum: Mods
- Topic: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
- Replies: 15
- Views: 9290
Re: [MOD 0.12.x] Time-Lapse Maker v 0.1.1
Bug, File name is not correct, needed to rename to zip to "Factorio-Time-Lapse-Maker-master_0.1.1" and change the code in info.json to { "name": "Factorio-Time-Lapse-Maker-master", "version": "0.1.1", "title": "TimeLapseMaker", &q...
- Thu Mar 31, 2016 5:53 pm
- Forum: Ideas and Suggestions
- Topic: Cosmetics, Designs, Decorations - How to make a mod?
- Replies: 17
- Views: 7944
Re: Cosmetic Stuff
yeah, I wanna try to pretty up my factories as well with a few trees near the train lines, with a few bushes on the side.zytukin wrote:Decorations would be nice.
We clear trees often to make space, but trees reduce pollution.
Would be nice if we could plant trees or even forests.
- Thu Mar 31, 2016 5:51 pm
- Forum: General discussion
- Topic: Appearance of alien artefacts
- Replies: 10
- Views: 4377
Re: Appearance of alien artefacts
I dunno why, but I see Link in there from Nintendo's Legend of Zelda.
- Thu Mar 31, 2016 3:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x]Ross Bugden's Music 1.0.0
- Replies: 7
- Views: 5566
[MOD 0.12.x]Ross Bugden's Music 1.0.0
Type: Mod Name: Ross Bugden's Music Description: Adds Ross Bugden's royalty free and copyright free music, this was suppose to be a personal mod, but then I decided to share it because its royalty free anyways, so yeah... enjoy, I may add some more music in the future, but ehh... I'l just share this...
- Thu Mar 31, 2016 5:46 am
- Forum: Technical Help
- Topic: [0.12.20] Smoke Lag Spike
- Replies: 22
- Views: 30619
Re: [0.12.20] Smoke Lag Spike
I've noticed a lot of lag trouble as well around steam engines/boilers in my factories. I'm forced to disable smoke on my laptop. My desktop has a beefier GPU and seems to be OK on the same save. Laptop: i7-5600U @ 2.6ghz, 8gb ram, Windows 8.1 Pro 64 bit, Intel HD Graphics 5500, running 64 bit fact...
- Wed Mar 30, 2016 5:55 pm
- Forum: Outdated/Not implemented
- Topic: Sawmills
- Replies: 5
- Views: 3670
Re: Sawmills
My idea is to add some sawmills, that help cut forrests. Why? Because it's little annyoing to run around and chop trees just to put some mines. They can be powered with coal, or with electrity. But no need to add them, you can just blow trees with dunamites ar shot them down, but sawmills could col...
- Tue Mar 29, 2016 3:42 am
- Forum: Ideas and Suggestions
- Topic: Late game Monsters
- Replies: 5
- Views: 4002
Re: Late game Monsters
Idea #1 is already in the game, Aliens can migrate 3 chunks away from any player made base, and 3 chunks away from any alien base. Idea #4 I can't remember if this is already in the game, Its been so long since I've played the game without the RSO mod, so if this isn't in the game yet, I guess its o...
- Tue Mar 29, 2016 3:31 am
- Forum: Outdated/Not implemented
- Topic: Notify users that you can't finish the game with no aliens.
- Replies: 10
- Views: 5438
Re: Notify users that you can't finish the game with no aliens.
I think you're right, a warning should be given to the player if he/she plans to play with no aliens.
- Tue Mar 29, 2016 3:29 am
- Forum: General discussion
- Topic: SILVER????
- Replies: 6
- Views: 4356
Re: SILVER????
Just wondering, Factorio is awesome, I feel like there can be a lot of different additions to the game since loving the sandbox ! Is silver going to be added to the game? I mean silver is as integral to electronics as per Almost all electronics are configured with silver. and i dont know if I am fa...
- Mon Mar 28, 2016 12:57 pm
- Forum: General discussion
- Topic: Hot Spot Repair Turrets?
- Replies: 5
- Views: 4337
Re: Hot Spot Repair Turrets?
I like the idea of a Repair unit, perhaps an inserter like structure, with the size of 3x3, can repair at a certain radius, but slowly and only 1 at a time, and as you mentioned make it require repair packs.
- Sun Mar 27, 2016 3:41 pm
- Forum: This Forum
- Topic: Time to combat massive amounts of incoming spam.
- Replies: 0
- Views: 1034
Time to combat massive amounts of incoming spam.
With the popularity of Factorio rising day by day, I think new security measures needs to be added to prevent spam bots from being able to register and post unwanted... well.. spam, The moderators do remove them which is greatly appreciated, but I think it would be much more efficient if added secur...