Search found 6 matches

by realitaetsverlust
Sun Sep 26, 2021 5:04 pm
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3303

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)

Hello, it's me again, after 3 long weeks. I asked a question in the arch linux forums and the people there had a solution for me. Apparently, it was a problem with the window compositor. Basically, what I had to do was executing "pacman -R xf86-video-intel". This removes the intel driver f...
by realitaetsverlust
Fri Sep 10, 2021 8:34 am
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3303

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)

I could do that if I was smart enough to think of something that simple. :D Anyways, I really can't see anything that is different ... especially when comparing it with my own startup without prime-run, the env vars are exactly the same, so I doubt it's because of them. I'm fairly sure that prime-ru...
by realitaetsverlust
Fri Sep 10, 2021 7:30 am
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3303

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)

I did try the demo version, however, the error message looks a bit different, but is essentially the same. The "No message system available" is missing and the bad alloc is worded a bit differently: $ prime-run ./factorio 0.000 2021-09-10 09:16:00; Factorio 1.1.39 (build 58937, linux64, de...
by realitaetsverlust
Wed Sep 08, 2021 8:41 pm
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3303

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc"

0.679 Error MessageDialog.cpp:211: Unable to show message dialog. SDL Error: [No message system available] I think this error is quite telling. It seems that Factorio can't talk to the rest of the windowing system to even display an error message box. When you say you used Manjaro before, does that...
by realitaetsverlust
Wed Sep 08, 2021 9:06 am
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3303

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc"

Yeah, that is what confuses me as much. It works with literally every other game I have on my machine besides factorio. I'm also not quite sure what kind of "resource" it's expecting here, because I have more than enough RAM and storage, the SSD also only has a single filesystem partition ...
by realitaetsverlust
Tue Sep 07, 2021 8:23 pm
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 3303

[1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)

I'm using a Dell XPS which I used manjaro on for a long time, however, last saturday, I replaced it with a completely fresh installation of arch. While most of the games behave quite nicely (Rimworld, Dota Underlords, Crusader Kings 3), Factorio decides to be a bit of a diva. If I start the game nor...

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