Search found 12 matches

by asfoitio
Fri Nov 08, 2024 12:35 pm
Forum: News
Topic: Friday Facts #436 - Lost in Translation
Replies: 81
Views: 14235

Re: Friday Facts #436 - Lost in Translation

I appreciate the effort the team has put into the translations. I understand that different languages present unique challenges, some of which are completely unexpected. However, things are moving in a positive direction.

If possible, I hope to see further improvements in Chinese text formatting ...
by asfoitio
Fri Oct 18, 2024 2:58 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.5] Error with Oriented explosion (Bullet Trails)
Replies: 1
Views: 292

[boskid][2.0.5] Error with Oriented explosion (Bullet Trails)

I installed the "Bullet Trails" mod and it added some strange "?" items to the Factoriopedia. Curious, I clicked on one and the game was forced to close.

Error: Oriented explosion (or beam) needs a target to be created.

https://drive.google.com/file/d/1ujl8Du9UN8d1cMxfbtOLP4VXKidulz1w/view?usp ...
by asfoitio
Thu Sep 28, 2023 1:12 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.91] Game Crashes When Saving
Replies: 3
Views: 1678

Re: [1.1.91] Game Crashes When Saving

I apologize for not responding earlier.

I've re-uploaded the game save and removed some unrelated mods. I believe you should now be able to open this save, and then you'll need to load Pyanodons Hard Mode (because if I load it before saving, I won't be able to save the game).

https://mods ...
by asfoitio
Fri Sep 15, 2023 8:23 am
Forum: Resolved Problems and Bugs
Topic: [1.1.91] Game Crashes When Saving
Replies: 3
Views: 1678

[1.1.91] Game Crashes When Saving

This is a save file for a full Py suite game with numerous mods included. I added the recently released mod Pyanodons Hard Mode for some gameplay testing. But during the game's autosave process, I received a pop-up notification that the game had crashed.

Upon further testing, it became evident that ...
by asfoitio
Thu Jun 15, 2023 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.84] IME goes bad again
Replies: 3
Views: 2184

Re: [1.1.84] IME goes bad again

I encountered the same issue and had to revert to the previous game version.
by asfoitio
Mon May 08, 2023 10:03 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Game crash caused by cut operation
Replies: 7
Views: 2536

Re: [boskid][1.1.81] Game crash caused by cut operation

Thank you, I now understand the source of the issue. So, how can I solve this problem? Should I wait for a game update or provide feedback to the authors of these two mods ?
by asfoitio
Mon May 08, 2023 8:34 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Game crash caused by cut operation
Replies: 7
Views: 2536

Re: [1.1.81] Game crash caused by cut operation

Sure, I have uploaded a new game save file and log file without those mods. I had the same surgery again and had the same crash. Therefore, I can conclude that this issue is unrelated to these mods.

https://drive.google.com/drive/folders/ ... share_link
by asfoitio
Mon May 08, 2023 6:58 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Game crash caused by cut operation
Replies: 7
Views: 2536

Re: [1.1.81] Game crash caused by cut operation

I just opened the game save and did the same cut operation again, resulting in the same crash. I have uploaded another log in the hope that it will help you fix this problem.
by asfoitio
Fri May 05, 2023 9:18 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.81] Game crash caused by cut operation
Replies: 7
Views: 2536

[boskid][1.1.81] Game crash caused by cut operation

I was playing K2SE and the game crashed after I used Ctrl+X to cut a small area of buildings.
After trying again several times, the game didn't crash after the cut operation, but it crashed when I used Ctrl+Z to undo the operation.

https://drive.google.com/file/d/18GsxOHtYMI5ZYKKVTwsvu5cDPHH1wyy4 ...
by asfoitio
Sat Dec 18, 2021 8:20 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 890
Views: 353215

Re: pY Alien Life - Discussion

I have some questions. Do moss-mk03 and moss-mk04 have no recipe?
by asfoitio
Tue Sep 07, 2021 10:24 am
Forum: Not a bug
Topic: [1.1.39] Crash: Bad allocation in lua
Replies: 4
Views: 1670

Re: [1.1.39] Crash: Bad allocation in lua

The file was uploaded.
autosave1.zip
by asfoitio
Tue Sep 07, 2021 9:08 am
Forum: Not a bug
Topic: [1.1.39] Crash: Bad allocation in lua
Replies: 4
Views: 1670

[1.1.39] Crash: Bad allocation in lua

When I use blueprints to copy things or delete things, the whole game will get stuck, and sometimes there will be a pop-up window.
This problem makes me completely unable to play games, so I need technical support.
This may be a problem caused by the game itself, or it may be the mod I installed. I ...

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