Search found 5 matches
- Wed Oct 02, 2019 1:01 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 57699
Re: Friday Facts #314 - 0.17 stable
A lot of people said a lot of stuff so I wont quote everyone, but the jist I get is that a lot of people are into the creativity of making the base itself at end game. I can get that, I love creating visual art and all it is is adding/subtracting pixels on a virtual canvas. I guess I dont view ...
- Tue Oct 01, 2019 4:44 am
- Forum: News
- Topic: Friday Facts #314 - 0.17 stable
- Replies: 105
- Views: 57699
Re: Friday Facts #314 - 0.17 stable
I find the idea of the devs not wanting to make the game too easy to be somewhat humorous. You have magical bots that build everything for you in one click of a blueprint. The idea that this magic base-in-a-box with blueprints you copied from a youtuber is also so stringently associated with ...
- Thu Mar 07, 2019 11:56 am
- Forum: Ideas and Suggestions
- Topic: Events on Mouse Button Release in the UI
- Replies: 2
- Views: 1178
Re: Events on Mouse Button Release in the UI
Interesting, the tool bar was the only thing I tested. Oops on my part :/ If it is indeed implemented this way everywhere else. Then my suggestion would be to add it to the toolbar as well, if its not already scheduled to be added.
- Wed Mar 06, 2019 6:12 am
- Forum: Ideas and Suggestions
- Topic: Events on Mouse Button Release in the UI
- Replies: 2
- Views: 1178
Events on Mouse Button Release in the UI
tl:dr Mouse events in the UI should occur when the button is unpressed, not pressed.
What: I would like to request a change/feature/option to make it so that when clicking on something (typically buttons) in the UI (main menu, hot bar items, etc) that the "command" occurs when the mouse is ...
What: I would like to request a change/feature/option to make it so that when clicking on something (typically buttons) in the UI (main menu, hot bar items, etc) that the "command" occurs when the mouse is ...
- Thu Mar 10, 2016 10:56 am
- Forum: Ideas and Requests For Mods
- Topic: Overflow
- Replies: 0
- Views: 811
Overflow
Started playing Factorio recently and one of the things that immediately struck me is that there is no item overflow for the belts. You can just jam as many items into the system as you want with no negative effects. This makes the need to be efficient almost non-existent and it makes storage ...