Search found 199 matches
- Thu Jan 30, 2025 10:57 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Elevated Train Stop
- Replies: 6
- Views: 372
Re: [Idea] Elevated Train Stop
Elevated stops would probably only be workable by combining with a train bot loading/unloading mod at best currently.
- Mon Jan 27, 2025 8:32 pm
- Forum: Duplicates
- Topic: [2.0.32] Science Count
- Replies: 3
- Views: 103
Re: [2.0.32] Science Count
I have been suspicious of thing going missing or even being duped for a while but have never been able to capture positive proof of it.
The symptom I normally see is with batches of 500 items sent up to a platform and those item being fed into a production machine via stack inserters set to a stack ...
The symptom I normally see is with batches of 500 items sent up to a platform and those item being fed into a production machine via stack inserters set to a stack ...
- Mon Jan 27, 2025 8:24 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 24
- Views: 1339
Re: Congrats, you broke me
I have to wonder how many people first ship out to aquilo and especially to system edge and beyond went splat into a big/huge asteroid at high speed and they just laughed it off and built something else with more guns and attitude on it?
I have lost count of the number of perfectly good ships that ...
I have lost count of the number of perfectly good ships that ...
- Mon Jan 27, 2025 7:33 pm
- Forum: General discussion
- Topic: Congrats, you broke me
- Replies: 24
- Views: 1339
Re: Congrats, you broke me
I was willing to work around the pathetically anemic rockets, ridiculous asteroid densities, deliberately obtuse rocket engines, lazy coding of platform trains, too many cases of challenging my patience rather than intellect to even list. Then I faced big asteroids. Nope. I'm not finishing it. And ...
- Mon Jan 27, 2025 12:55 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 52868
Re: Gleba has killed the game for me.
The steam achievements speak 1000 words about gleba.
I would argue that Steam players are less invested in Factorio than non-Steam players
I call BS on that. There is no one I know on PC who doesnt have Steam and use it as their preferred game management platform (over any of the ...
- Sun Jan 26, 2025 7:44 pm
- Forum: Not a bug
- Topic: [2.0.32] Parameters do not support quality.
- Replies: 6
- Views: 273
Re: [2.0.32] Parameters do not support quality.
Also fluid ingredients end with quality when they should not.
- Sun Jan 26, 2025 6:11 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 349
- Views: 52868
Re: Gleba has killed the game for me.
The steam achievements speak 1000 words about gleba.
I would argue that Steam players are less invested in Factorio than non-Steam players
I call BS on that. There is no one I know on PC who doesnt have Steam and use it as their preferred game management platform (over any of the publisher ...
- Sun Jan 19, 2025 2:24 am
- Forum: Ideas and Suggestions
- Topic: Foundry slag or something similar, because Vulcanus feels like it’s missing something
- Replies: 1
- Views: 307
Re: Foundry slag, because Vulcanus feels like it’s missing something
The logical byproduct of slag processing with water would probably be calcite+stone and some polluted water.
Sound like this cold be done with a simple mod.
Sound like this cold be done with a simple mod.
- Sat Jan 18, 2025 8:52 pm
- Forum: Ideas and Suggestions
- Topic: Signal Compression or Encapsulation
- Replies: 16
- Views: 855
Re: Signal Compression or Encapsulation
I have long thought that ingredients and results of a recipe should be handled by a combinator. It would actually be a good extra function on the selector combinator along with an ingredient ordered means of indexing (ingredient by index and result by index) as the current indexing is based on the ...
- Sat Jan 18, 2025 7:07 pm
- Forum: Ideas and Suggestions
- Topic: Complexes for UPS/bigger megabases
- Replies: 5
- Views: 274
Re: Complexes for UPS/bigger megabases
I am wondering what people are building to need this given many people seem to be able to build 60UPS 14.4k SPM setup (in SA at least) unless it is a case of low performance computers not being able to handle even moderate larger scale production?
A quick think of the use cases for this pre-SA ...
A quick think of the use cases for this pre-SA ...
- Wed Jan 15, 2025 12:17 pm
- Forum: Ideas and Suggestions
- Topic: Circuit conditions for Labs/Biolabs, letting us set current research from circuit network
- Replies: 5
- Views: 489
Re: Circuit conditions for Labs/Biolabs, letting us set current research from circuit network
I would be happy with just being able to read the ingredients of the current research (including amount remaining) without knowing/caring what that research is. One can sort of do this by monitoring belts, but that doesn't cover a use case where you may not want to produce the science at all unless ...
- Tue Jan 14, 2025 7:46 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 786
Re: Inactivity System to prevent Stack Inserters from getting stuck
Use a circuit to change the filter on it after inactivity.
I really shouldnt have to do that though, its such a simple thing that could be implemented
And the same argument applies to so many things in Factorio. So many thing I curse the devs for almost daily, but they are what they are ...
- Mon Jan 13, 2025 8:49 pm
- Forum: Ideas and Suggestions
- Topic: Planetary logistics request from multiple planets
- Replies: 5
- Views: 290
Re: Planetary logistics request from multiple planets
I have often wished I could set the source planet at the group level instead of having to set it for every item - annoying number of extra clicks.
- Sun Jan 12, 2025 8:07 pm
- Forum: Mods
- Topic: [Mod 2.0] Power Armor MK3+
- Replies: 109
- Views: 70728
- Sun Jan 12, 2025 7:19 pm
- Forum: Balancing
- Topic: 1x1 containers have never been so inadequate as they are now
- Replies: 16
- Views: 1009
Re: 1x1 containers have never been so inadequate as they are now
I find large container more useful in SA because of high speed epic/legendary production machines combined with dynamic recipe switching which is something many exploit on space platforms with direct insertion to/from platform hub.
To do the same otherwise there is the warehouse mod that I find ...
To do the same otherwise there is the warehouse mod that I find ...
- Sun Jan 12, 2025 6:49 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 786
Re: Inactivity System to prevent Stack Inserters from getting stuck
Use a circuit to change the filter on it after inactivity.
Just add a couple combinators per inserter to your layout, no big deal?
One can also look at either using multiple output inserters - a stack filtered to the highest-volume output and a different type filtered to rest, for instance ...
- Sun Jan 12, 2025 1:47 pm
- Forum: Ideas and Suggestions
- Topic: Inactivity System to prevent Stack Inserters from getting stuck
- Replies: 16
- Views: 786
Re: Inactivity System to prevent Stack Inserters from getting stuck
Use a circuit to change the filter on it after inactivity.
- Sun Jan 12, 2025 5:38 am
- Forum: Ideas and Suggestions
- Topic: Automated landfill should be optional
- Replies: 17
- Views: 1299
Re: Automated landfill should be optional
+1 - annoying having water filled in when placing defensive wall blueprints etc.
- Sun Jan 12, 2025 1:38 am
- Forum: Not a bug
- Topic: [2.0.28] Scrap recycling into a chest with stack inserter output gets stuck
- Replies: 4
- Views: 430
Re: [2.0.28] Scrap recycling into a chest with stack inserter output gets stuck
Both issues look to be working as expected.
An inserter can filter maximum of 5 items at one time. It takes first 5 signals, based on signals ID (identical to craft menu order, I believe).
(For ideas/suggestions to change that see e.g. Filter inserters priority list / Filter inserters: Prioritise ...
- Sun Jan 12, 2025 1:24 am
- Forum: Not a bug
- Topic: [2.0.28] Scrap recycling into a chest with stack inserter output gets stuck
- Replies: 4
- Views: 430
Re: [2.0.28] Scrap recycling into a chest with stack inserter output gets stuck
Try putting a much faster stack inserter on it.