Search found 4 matches
- Tue Nov 02, 2021 10:57 am
- Forum: Duplicates
- Topic: [1.1.45] Copying circuit wires onto existing entities does not consume them
- Replies: 2
- Views: 1026
Re: [1.1.45] Copying circuit wires onto existing entities does not consume them
Thank you, I didn't know this!
- Tue Nov 02, 2021 2:28 am
- Forum: Duplicates
- Topic: [1.1.45] Copying circuit wires onto existing entities does not consume them
- Replies: 2
- Views: 1026
[1.1.45] Copying circuit wires onto existing entities does not consume them
Hi, I've noticed an issue when copy/pasting a setup with red or green wires. You can copy paste circuit information onto existing entities, and they will not be consumed. Let's walk through an example Steps to reproduce: First, put down some boxes, and connect them with green wire Screen Shot 2021-1...
- Tue Aug 31, 2021 11:08 am
- Forum: Modding discussion
- Topic: Help Automating Circuit Network Creation
- Replies: 2
- Views: 1355
Re: Help Automating Circuit Network Creation
Interesting, I tried something similar to that and it didn't work for me, I got an error message in game. Maybe I fat fingered something. I did find a way to make it work, here's what I did: function new_network_id(entity) local lamp1 = entity.surface.create_entity{ name = 'small-lamp', position = e...
- Tue Aug 31, 2021 2:18 am
- Forum: Modding discussion
- Topic: Help Automating Circuit Network Creation
- Replies: 2
- Views: 1355
Help Automating Circuit Network Creation
Hi, I'm trying to programmatically create a circuit network for a combinator based mod I'm working on. I've found the connect_neighbour method here: https://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.connect_neighbour However, it requires providing a circuit network id, and I need to creat...