A small Space Age-dependent mod reproducing the problem is attached to this post. To reproduce, create a new Freeplay game and select Gleba in the remote view.
When a mod script changes the currently controlled vehicle, the result might create a buggy vehicle with no driver but which can not be ...
Search found 3 matches
- Tue Apr 07, 2026 9:00 pm
- Forum: Fixed for 2.1
- Topic: [Lou][2.0.76] Using scripts to change player vehicle can create a vehicle with no driver that cannot be entered
- Replies: 1
- Views: 508
- Sun Oct 10, 2021 9:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.41] Crash switching wires on power switch "this->powerSwitchConnectionID != WireConnectionID(-1) was not true"
- Replies: 1
- Views: 3523
[1.1.41] Crash switching wires on power switch "this->powerSwitchConnectionID != WireConnectionID(-1) was not true"
First reported to the Space Exploration bug reports thread, got sent to the forums.
The following sequence of actions results in a crash to desktop in Space Exploration mod ( https://mods.factorio.com/mod/space-exploration ):
1. Start a new Sandbox save.
2. Place a power pole and a power switch ...
The following sequence of actions results in a crash to desktop in Space Exploration mod ( https://mods.factorio.com/mod/space-exploration ):
1. Start a new Sandbox save.
2. Place a power pole and a power switch ...
- Tue Aug 31, 2021 7:54 am
- Forum: Ideas and Requests For Mods
- Topic: Spectral Overhaul - Ambitious overhaul mod - looking for a team
- Replies: 2
- Views: 2350
Re: Spectral Overhaul - Ambitious overhaul mod - looking for a team
Sounds like it would be great as an add-on to Space Exploration - this way, you can allow the player the access to all three resources of each type without actually putting in all of the patches.
Maybe you can forbid the second resource on Nauvis, and the third resource in the whole starting system ...
Maybe you can forbid the second resource on Nauvis, and the third resource in the whole starting system ...