Search found 10 matches
- Thu Oct 31, 2024 6:20 pm
- Forum: Won't fix.
- Topic: [2.0.13] Rolling stock sprites sometimes drawn under other entities in curves (under/over/top/drawn/train)
- Replies: 5
- Views: 285
[2.0.13] Rolling stock sprites sometimes drawn under other entities in curves (under/over/top/drawn/train)
Sprites of rolling stock are sometimes drawn under other sprites that should be partially covered by them. The affected entities are mostly 1x1 entities, and the train has to be at a specific point in a curve for it to happen. 10-31-2024, 19-15-10.png (Blueprint contains the setup from the screensho...
- Sat Feb 25, 2023 9:59 am
- Forum: Documentation Improvement Requests
- Topic: What does WorkingSound::persistent do?
- Replies: 0
- Views: 349
What does WorkingSound::persistent do?
https://wiki.factorio.com/Types/WorkingSound is missing a description for the "persistent" attribute. I can see multiple ways this could be interpreted in context, so a small paragraph explaining it would be nice.
- Tue Jul 05, 2022 3:13 pm
- Forum: Technical Help
- Topic: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
- Replies: 9
- Views: 1774
Re: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
I did. Multiple times i loaded the save, and it crashed every time
- Tue Jul 05, 2022 1:53 pm
- Forum: Technical Help
- Topic: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
- Replies: 9
- Views: 1774
Re: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
Not really no. I just popped the save file in and ran it. After a few ticks it crashed.
- Tue Jul 05, 2022 5:41 am
- Forum: Technical Help
- Topic: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
- Replies: 9
- Views: 1774
Re: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
I guess that's why it's been split off then
- Mon Jul 04, 2022 10:24 pm
- Forum: Technical Help
- Topic: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
- Replies: 9
- Views: 1774
Re: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
mind elaborating?FuryoftheStars wrote: ↑Mon Jul 04, 2022 9:23 pm Edit: And looking at your log, I'm guessing the reason why is because while your crash was with the heatbuffermanager, it was for different reasons.
- Mon Jul 04, 2022 6:37 pm
- Forum: Technical Help
- Topic: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
- Replies: 9
- Views: 1774
Re: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
this was supposed to be a reply to a thread about this bug. Seems like in my infinite wisdom i managed to make a new post instead.
Original Thread: viewtopic.php?f=11&t=81141&p=478900&hil ... er#p478900
Original Thread: viewtopic.php?f=11&t=81141&p=478900&hil ... er#p478900
- Mon Jul 04, 2022 6:26 pm
- Forum: Technical Help
- Topic: Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
- Replies: 9
- Views: 1774
Crash: "Error HeatBufferManager.cpp:368: Didn't record all update indexes: 57 != 58."
I'm having similar Issues. I'm building a reactor using bots, and the game crashes because of a HeatBuffer error. (Version is 1.1.61) I attatched a save file which will crash after a while when unpaused. In case it doesn't spawn you in correctly, the reactor being built is at the top of the map Scre...
- Sun Jun 26, 2022 11:53 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
- Replies: 18
- Views: 3912
Re: [1.1.59] - [1.1.61] Desync into crash (ConstructionManager::save)
Experiencing the same issue. No desync report since the server crashed before I could finish downloading
- Tue Apr 05, 2022 6:09 pm
- Forum: Modding help
- Topic: How to detect vehicles running out of fuel
- Replies: 4
- Views: 1564
How to detect vehicles running out of fuel
I wanted to dip my toes into factorio modding, and thought of a (in my mind) rather simple QoL mod: Make automated vehicles (like trains, maybe even AAI stuff) request fuel through the item delivery system (blue triangle) once they run out of it. When looking at the forum documentation, i found no p...