Search found 10 matches

by mpease
Sat Jan 27, 2018 5:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

Re: [0.16.7-0.16.12] Random Desyncs

Perfect,

we played today and the desyncs are gone. :)
by mpease
Tue Jan 23, 2018 4:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

Re: [0.16.7-0.16.12] Random Desyncs

We played today with version 0.16.18. Still desyncs. The second one is direct after joining.

https://m1.mpease.de/factorio_desyncs/0.16.18/
by mpease
Sun Jan 07, 2018 10:26 am
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

Re: [0.16.7-0.16.12] Random Desyncs

No, but i think it has something to do with the spawn area. We bring a lot of stuff to this area and put it in logistic chests.
Maybe it occurs when multiple trains get unloaded but that are only guesses.

Its very hard to debug because it happens so randomly.
Last play was only two computers.

We ...
by mpease
Mon Jan 01, 2018 6:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

Re: [0.16.7-0.16.12] Random Desyncs

Here are the latest desyncs from version 0.16.12.

https://m1.mpease.de/factorio_desyncs/0.16.12/

Things we noticed:
- The latest player that connects has the most desyncs.
- After we added another player (3 players + server) to the game all players except the server desynced.
by mpease
Sat Dec 30, 2017 7:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

Re: [0.16.7-0.16.8] Random Desyncs

I still getting desyncs in 0.16.10 but now other players are not desyncing.

New reports are here:
https://m1.mpease.de/factorio_desyncs/0.16.10/

At the moment of the desyncs I do a lot of deconstructing with the deconstruction planner.
by mpease
Sat Dec 30, 2017 11:52 am
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

Re: [0.16.7-0.16.8] Random Desyncs

no mods.
by mpease
Fri Dec 29, 2017 10:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.7-0.16.12] Random Desyncs
Replies: 11
Views: 3028

[0.16.7-0.16.12] Random Desyncs

We have a server player (not headless) and two players in the same lan.
The server and the other player are playing on an nfs mount in the same lan with the non steam version.
I'm playing on my ssd with the steam version.
All systems are linux.

The map is very large and has a playtime with 167 ...
by mpease
Thu Jun 30, 2016 8:25 am
Forum: Duplicates
Topic: [0.13.1] Train get stucks without reason
Replies: 2
Views: 926

Re: [0.13.1] Train get stucks without reason

I mined the wrong train track so i thought it was another bug. My fault.
But i'm standing right next to the train, but it is a multiplayer game and you might choose another character.

So this can be closed :)
by mpease
Wed Jun 29, 2016 9:47 pm
Forum: Duplicates
Topic: [0.13.1] Train get stucks without reason
Replies: 2
Views: 926

[0.13.1] Train get stucks without reason

Since 0.13.0 we have a train track on our multiplayer map that cannot be past with trains. In 0.12.* it worked perfect.
The rails are connected and you cannot drive over it in manual mode.
If you drive the train you see the smoke animation, but the train doesn't move.
I tried to rebuild the train ...

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