No, but i think it has something to do with the spawn area. We bring a lot of stuff to this area and put it in logistic chests. Maybe it occurs when multiple trains get unloaded but that are only guesses.
Its very hard to debug because it happens so randomly. Last play was only two computers.
Things we noticed:
- The latest player that connects has the most desyncs.
- After we added another player (3 players + server) to the game all players except the server desynced.
We have a server player (not headless) and two players in the same lan. The server and the other player are playing on an nfs mount in the same lan with the non steam version. I'm playing on my ssd with the steam version. All systems are linux.
The map is very large and has a playtime with 167 ...
I mined the wrong train track so i thought it was another bug. My fault.
But i'm standing right next to the train, but it is a multiplayer game and you might choose another character.
Since 0.13.0 we have a train track on our multiplayer map that cannot be past with trains. In 0.12.* it worked perfect. The rails are connected and you cannot drive over it in manual mode. If you drive the train you see the smoke animation, but the train doesn't move. I tried to rebuild the train ...