Search found 7 matches

by captncraig
Thu Jul 07, 2016 6:31 pm
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28694

Re: [0.13] Make inserter stack bonus individually configurable

I would really like this. It is impossible to currently say "I want to put exactly five iron ore in this chest" with inserters as they are.
by captncraig
Wed Jun 29, 2016 3:21 am
Forum: Duplicates
Topic: Crash on server start in docker
Replies: 2
Views: 1265

Crash on server start in docker

Attempting to get a server running in a docker container. Hacking on https://github.com/zopanix/docker_factorio_server, which isn't working out of the box for me either. I got it to create and load a new save, but it crashes on startup: ### # Creating a new map [save.zip] ### 0.000 2016-06-29 03:18:...
by captncraig
Mon May 16, 2016 8:14 pm
Forum: Modding help
Topic: How to track all items of a type
Replies: 2
Views: 1123

Re: How to track all items of a type

Thanks, it seems to be working ok for me like that.
by captncraig
Mon May 16, 2016 6:35 pm
Forum: Modding help
Topic: How to track all items of a type
Replies: 2
Views: 1123

How to track all items of a type

I have a new custom entity that I would like to track all instances of. My mod needs to check all of them for various conditions on every few ticks, so I would like to be able to iterate over them quickly and easily. I have a couple of options: 1. Keep a global collection of entities and update it o...
by captncraig
Fri Apr 01, 2016 8:40 pm
Forum: Mods
Topic: [Mod 0.12.x] Creative Inventorys
Replies: 6
Views: 18929

Re: [Mod 0.12.x] Creative Inventorys

I really love this mod. I made some modifications to my local copy to add a few features: 1. creative chests with adjactent belts pointing away from them will fill the belts to capacity. 2. void chests with incoming belts will clear the belts. My code is in this gist: https://gist.github.com/captncr...
by captncraig
Wed Mar 30, 2016 5:13 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 136888

Re: [MOD 0.12.11+] Blueprint String

This mod is a great help. I am working on some code to generate blueprints programmatically outside of factorio, and I have a few questions about the format: It looks like the entities all have positions in half unit increments (0.5,-1.5) and so forth. What is the reason for this? Would it still wor...
by captncraig
Thu Mar 10, 2016 3:40 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271343

Re: [MOD 0.12.x] The Fat Controller. Remote train management

Love this mod. One thing that would be cool is a custom name per train. I have a lot of trains that go to some stations, so just seeing "moving to coal pickup" doesn't really help me identify trains. It would be awesome if I could set a name per train and have the fat controller show me my...

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