And it really is. Yes, you're right, I missed that point. Then we can consider this post closed.Klonan wrote: βWed Oct 23, 2024 9:23 am Which content is outdated?
For Space Age stuff there is a new page:
https://factorio.com/game/content-space-age
Search found 8 matches
- Wed Oct 23, 2024 1:03 pm
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 516
Re: The game content page has not been updated?
- Wed Oct 23, 2024 7:30 am
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 516
The game content page has not been updated?
The game content page has not been updated to the latest version of the game and has an old description.
https://factorio.com/game/content
https://factorio.com/game/content
- Tue Oct 22, 2024 1:40 pm
- Forum: Duplicates
- Topic: [Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
- Replies: 0
- Views: 167
[Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
After discovering new construction robotics technology, we see our inventory looking a little wrong.
But everything looks fresh and wonderful on the logistics page.
I think it might be because of the longer translation in Russian.- Tue Jul 18, 2023 2:01 pm
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Bug with explore the mods page.
- Replies: 1
- Views: 972
[mods.factorio.com] Bug with explore the mods page.
On the mod portal, I clicked on search, typed in chat and got this bug with the site layout.
- Tue Jul 18, 2023 2:55 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1396
Re: [1.1.87] Bug with sprite prototype size.
funcs/emojis.lua
- Tue Jul 18, 2023 2:31 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1396
Re: [1.1.87] Bug with sprite prototype size.
Do either of you have some example of a sprite being "wrong" and how you think it should look so I can experiment? local flags = { "no-crop", "no-scale", "not-compressed", "mipmap", "linear-minification", "linear-mip-level", &quo...
- Mon Jul 17, 2023 2:29 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1396
[1.1.87] Bug with sprite prototype size.
I've been struggling with this problem for days, where the sprite I create and send to chat is automatically scaled to the height of the line. I don't know how much it is in proportions, but for example it's 60 pixels. If I create a sprite that is 10 pixels high and 60 pixels wide, then in chat this...
- Fri Oct 01, 2021 6:05 am
- Forum: Logistic Train Network
- Topic: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
- Replies: 1
- Views: 1622
"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
LTN Cleanup traceback (420771) error: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)" multiplayer: false surface count: 1 active mods: 248k v0.9.2 ArmouredBiters v1.1.4 ArtilleryCombinator v1.2.0 AutoDeconstruct v0.2.1 BlueprintSignals v0.3.0 BorderedA...