Search found 10 matches
- Wed Apr 30, 2025 11:04 am
- Forum: Modding help
- Topic: How to add Custom Field to prototypes?
- Replies: 4
- Views: 177
Re: How to add Custom Field to prototypes?
It is not. You can access prototypes values runtime through the prototypes object.
Please tell me how to do this then? For example, add a new field for the assembly machine.
Basically, I just need to add a new property to buildings, display it as speed or power consumption near the mouse or ...
- Wed Apr 30, 2025 9:03 am
- Forum: Modding help
- Topic: How to add Custom Field to prototypes?
- Replies: 4
- Views: 177
How to add Custom Field to prototypes?
Is it possible to add a new field to the prototype that can be interacted with in runtime? I have a great idea for a mod, but I'm running into this limitation. And I don't want to do everything through runtime, because it will be even more difficult to work with the implementation of new things. I ...
- Wed Oct 23, 2024 1:03 pm
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 850
Re: The game content page has not been updated?
And it really is. Yes, you're right, I missed that point. Then we can consider this post closed.Klonan wrote: Wed Oct 23, 2024 9:23 am Which content is outdated?
For Space Age stuff there is a new page:
https://factorio.com/game/content-space-age
- Wed Oct 23, 2024 7:30 am
- Forum: Spread the Word
- Topic: The game content page has not been updated?
- Replies: 3
- Views: 850
The game content page has not been updated?
The game content page has not been updated to the latest version of the game and has an old description.
https://factorio.com/game/content
https://factorio.com/game/content
- Tue Oct 22, 2024 1:40 pm
- Forum: Duplicates
- Topic: [Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
- Replies: 0
- Views: 220
[Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
After discovering new construction robotics technology, we see our inventory looking a little wrong.
But everything looks fresh and wonderful on the logistics page.
I think it might be because of the longer translation in Russian.- Tue Jul 18, 2023 2:01 pm
- Forum: Mod portal Discussion
- Topic: [mods.factorio.com] Bug with explore the mods page.
- Replies: 1
- Views: 1089
[mods.factorio.com] Bug with explore the mods page.
On the mod portal, I clicked on search, typed in chat and got this bug with the site layout.
- Tue Jul 18, 2023 2:55 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1662
Re: [1.1.87] Bug with sprite prototype size.

- Tue Jul 18, 2023 2:31 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1662
Re: [1.1.87] Bug with sprite prototype size.
Do either of you have some example of a sprite being "wrong" and how you think it should look so I can experiment?
local flags = { "no-crop", "no-scale", "not-compressed", "mipmap", "linear-minification", "linear-mip-level", "group=icon" }
for i = 1, #Emojis, 1 do
local emojiName = Emojis[i ...
- Mon Jul 17, 2023 2:29 am
- Forum: Minor issues
- Topic: [1.1.87] Bug with sprite prototype size.
- Replies: 5
- Views: 1662
[1.1.87] Bug with sprite prototype size.
I've been struggling with this problem for days, where the sprite I create and send to chat is automatically scaled to the height of the line. I don't know how much it is in proportions, but for example it's 60 pixels. If I create a sprite that is 10 pixels high and 60 pixels wide, then in chat this ...
- Fri Oct 01, 2021 6:05 am
- Forum: Logistic Train Network
- Topic: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
- Replies: 1
- Views: 1856
"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
LTN Cleanup traceback (420771)
error:
"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
multiplayer: false
surface count: 1
active mods:
248k v0.9.2
ArmouredBiters v1.1.4
ArtilleryCombinator v1.2.0
AutoDeconstruct v0.2.1
BlueprintSignals v0.3.0 ...
error:
"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
multiplayer: false
surface count: 1
active mods:
248k v0.9.2
ArmouredBiters v1.1.4
ArtilleryCombinator v1.2.0
AutoDeconstruct v0.2.1
BlueprintSignals v0.3.0 ...