Search found 8 matches

by ArsStels
Wed Oct 23, 2024 1:03 pm
Forum: Spread the Word
Topic: The game content page has not been updated?
Replies: 3
Views: 516

Re: The game content page has not been updated?

Klonan wrote: ↑Wed Oct 23, 2024 9:23 am Which content is outdated?

For Space Age stuff there is a new page:
https://factorio.com/game/content-space-age
And it really is. Yes, you're right, I missed that point. Then we can consider this post closed.
by ArsStels
Wed Oct 23, 2024 7:30 am
Forum: Spread the Word
Topic: The game content page has not been updated?
Replies: 3
Views: 516

The game content page has not been updated?

The game content page has not been updated to the latest version of the game and has an old description.

https://factorio.com/game/content
by ArsStels
Tue Oct 22, 2024 1:40 pm
Forum: Duplicates
Topic: [Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.
Replies: 0
Views: 167

[Klonan] [2.0.7] After learning robotics, the character interface breaks down a bit with the folded interface.

After discovering new construction robotics technology, we see our inventory looking a little wrong.
10-22-2024, 18-38-40.png
10-22-2024, 18-38-40.png (142.21 KiB) Viewed 167 times
But everything looks fresh and wonderful on the logistics page.
10-22-2024, 18-39-35.png
10-22-2024, 18-39-35.png (107.45 KiB) Viewed 167 times
I think it might be because of the longer translation in Russian.
by ArsStels
Tue Jul 18, 2023 2:01 pm
Forum: Mod portal Discussion
Topic: [mods.factorio.com] Bug with explore the mods page.
Replies: 1
Views: 972

[mods.factorio.com] Bug with explore the mods page.

On the mod portal, I clicked on search, typed in chat and got this bug with the site layout.
by ArsStels
Tue Jul 18, 2023 2:55 am
Forum: Minor issues
Topic: [1.1.87] Bug with sprite prototype size.
Replies: 5
Views: 1396

Re: [1.1.87] Bug with sprite prototype size.

:arrow: funcs/emojis.lua
by ArsStels
Tue Jul 18, 2023 2:31 am
Forum: Minor issues
Topic: [1.1.87] Bug with sprite prototype size.
Replies: 5
Views: 1396

Re: [1.1.87] Bug with sprite prototype size.

Do either of you have some example of a sprite being "wrong" and how you think it should look so I can experiment? local flags = { "no-crop", "no-scale", "not-compressed", "mipmap", "linear-minification", "linear-mip-level", &quo...
by ArsStels
Mon Jul 17, 2023 2:29 am
Forum: Minor issues
Topic: [1.1.87] Bug with sprite prototype size.
Replies: 5
Views: 1396

[1.1.87] Bug with sprite prototype size.

I've been struggling with this problem for days, where the sprite I create and send to chat is automatically scaled to the height of the line. I don't know how much it is in proportions, but for example it's 60 pixels. If I create a sprite that is 10 pixels high and 60 pixels wide, then in chat this...
by ArsStels
Fri Oct 01, 2021 6:05 am
Forum: Logistic Train Network
Topic: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"
Replies: 1
Views: 1622

"__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)"

LTN Cleanup traceback (420771) error: "__ltn-cleanup__/scripts/gui.lua:142: attempt to index field 'parent' (a nil value)" multiplayer: false surface count: 1 active mods: 248k v0.9.2 ArmouredBiters v1.1.4 ArtilleryCombinator v1.2.0 AutoDeconstruct v0.2.1 BlueprintSignals v0.3.0 BorderedA...

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