Good feedback Anson. I have not tried the mod with alot of other mods enabled. But I can see the problem.
One solution would be to add tabs or scrolling like you suggested. We have to look into what is the best solution how you would categorize tabs etc...
Also one question is do we want to show ...
Search found 15 matches
- Wed Dec 28, 2016 6:20 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
- Tue Dec 27, 2016 10:28 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.13.X] LogisticsUtility 0.0.5
Thanks for theRustyKnife updating the Logistics Signs to working with factorio version 0.14.X !
Modpage:
https://mods.factorio.com/mods/Kasp3r/LogisticsSigns
Repostitory:
https://github.com/Kasperki/LogisticsUtility
Modpage:
https://mods.factorio.com/mods/Kasp3r/LogisticsSigns
Repostitory:
https://github.com/Kasperki/LogisticsUtility
- Thu Aug 18, 2016 5:02 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.13.X] LogisticsUtility 0.0.5
The mods are now updated to Factorio 13.X
Thanks to Maggi321 for the awesome update to signs
https://github.com/Kasperki/LogisticsUt ... ing_v0.0.4
Thanks to Maggi321 for the awesome update to signs

https://github.com/Kasperki/LogisticsUt ... ing_v0.0.4
- Sun Jul 03, 2016 8:12 am
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.4
Hey! First of all: Thanks for your very nice mod! I was just fixing this mod for factorio 0.13 for my personal usage, when I stumbled on the problem, that you apparently have with accessing data.raw in the control.lua.
Using this workaround, I was able to fix it and remove the need for the ICONSGUI ...
Using this workaround, I was able to fix it and remove the need for the ICONSGUI ...
- Tue Jun 07, 2016 3:47 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.4
I put a bug report on your repository: https://github.com/Kasperki/LogisticsUtility/issues/6
It involves clicking on the upper left hand corner, but not clicking on a mod's button. It gives an error from line 78 of control.lua. See the bug report for info.
I can confirm that this bug does not ...
It involves clicking on the upper left hand corner, but not clicking on a mod's button. It gives an error from line 78 of control.lua. See the bug report for info.
I can confirm that this bug does not ...
- Sat Apr 23, 2016 9:00 am
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.4
Hi,
I just uptaded the LogisticsSigns to 0.0.4. https://github.com/Kasperki/LogisticsUtility/releases/download/v0.0.4/LogisticsSigns_0.0.4.zip
Now it's possible to change the icon on the small sign.
http://i.imgur.com/XWOSs4a.png
Any other wishes than trying to make the font look better on the ...
I just uptaded the LogisticsSigns to 0.0.4. https://github.com/Kasperki/LogisticsUtility/releases/download/v0.0.4/LogisticsSigns_0.0.4.zip
Now it's possible to change the icon on the small sign.
http://i.imgur.com/XWOSs4a.png
Any other wishes than trying to make the font look better on the ...
- Sat Apr 16, 2016 1:44 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
[Ok. Done. If you want to keep czech localization updated, just PM me when you are going to release some new content and I will update translation. :-)
Thanks! I will do!
I'll also look into that red/blue -belt bug in colored belts.
Hi, thanks for the mod. It's a very useful one !
Small signs ...
Thanks! I will do!
I'll also look into that red/blue -belt bug in colored belts.
Hi, thanks for the mod. It's a very useful one !
Small signs ...
- Fri Apr 15, 2016 9:48 am
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
Hello,
ahh, I hate git. :-D what should be the push / request pull command? (after I have commited changes to local working copy)
And I have found one bug, maybe. I have all technologies researched, but I still can't build colored fast belts (the red ones). I can build the yellow (basic) and blue ...
ahh, I hate git. :-D what should be the push / request pull command? (after I have commited changes to local working copy)
And I have found one bug, maybe. I have all technologies researched, but I still can't build colored fast belts (the red ones). I can build the yellow (basic) and blue ...
- Thu Apr 14, 2016 6:11 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.3
Hello,
in the first place, thank you for the great mod, I was looking for signs in Factorio for a long time. It runs pretty well, no sign of any mentioned errors. I have created czech localization for my own use. I hope you don't mind. :-)
I have just one suggestion regarding the font. This one ...
in the first place, thank you for the great mod, I was looking for signs in Factorio for a long time. It runs pretty well, no sign of any mentioned errors. I have created czech localization for my own use. I hope you don't mind. :-)
I have just one suggestion regarding the font. This one ...
- Wed Apr 13, 2016 10:13 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.2
hello, i have 2 problems.
first: when i download the file and put it in the mods folder it tells me the name is incorrect and missing _0.0.2 in the line.
second: i am getting this error: Error while running the event handler: _ _ LogisticsUtility_ _/control.lua:51:attemot to index field 'parent ...
first: when i download the file and put it in the mods folder it tells me the name is incorrect and missing _0.0.2 in the line.
second: i am getting this error: Error while running the event handler: _ _ LogisticsUtility_ _/control.lua:51:attemot to index field 'parent ...
- Sat Apr 09, 2016 12:59 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.2

I have new font now for the sings, what do you guys think about it.
Next thing what I will do is to divide the mods, beacause a lot of you have asked for it.
And make them have own technologies and subgroups.
- Tue Mar 29, 2016 6:56 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.2
There are 2 bugs that I've found so far, in which 1 is a game breaking bug.
1. Destroying a sign does not remove text or icon, the text stays on the ground.
2. After playing for more than 2 hours, one sign started missing letters. The text was initially: Alpha Coal Mine, but became: A p a Coal ...
1. Destroying a sign does not remove text or icon, the text stays on the ground.
2. After playing for more than 2 hours, one sign started missing letters. The text was initially: Alpha Coal Mine, but became: A p a Coal ...
- Fri Mar 25, 2016 10:54 am
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.2
I like the Signs a lot too. Current I use the Letters mod, which someone was kind enough to update to alpha 0.12, but alternatives would be nice.
I think the idea of the colour-coded Belts is as an aid for inexperienced players to be better able to see where stuff is going to go, to se what is ...
I think the idea of the colour-coded Belts is as an aid for inexperienced players to be better able to see where stuff is going to go, to se what is ...
- Fri Mar 11, 2016 8:15 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
Re: [MOD 0.12.X] LogisticsUtility 0.0.1
Oh I uptaded the rar to zip, thanks for the informationy.petremann wrote:Please distribute a zip instead of a rar, zip can be directly used as mods

- Thu Mar 10, 2016 10:33 pm
- Forum: Mods
- Topic: [MOD] LogisticsUtility
- Replies: 33
- Views: 30520
[MOD] LogisticsUtility
Hi guys!
If you want to contribute you can make pull request here: https://github.com/Kasperki/LogisticsUtility or make a new issue if you want to see new stuff.
The Git Repository is separeted currently in 2 different mods.
Logistics Signs - 0.0.6 - Factorio 0.14.X
http://i.imgur.com/3vmmHB5 ...
If you want to contribute you can make pull request here: https://github.com/Kasperki/LogisticsUtility or make a new issue if you want to see new stuff.
The Git Repository is separeted currently in 2 different mods.
Logistics Signs - 0.0.6 - Factorio 0.14.X
http://i.imgur.com/3vmmHB5 ...