Search found 12 matches

by A.creature
Fri May 13, 2022 8:07 pm
Forum: Technical Help
Topic: [1.1.59] Crush when using 12900k
Replies: 6
Views: 1720

Re: [1.1.59] Crush when using 12900k

Rseding91 wrote: ↑Thu May 12, 2022 6:56 am Do you have XMP enabled? If so try disabling it.
Hi, I'm came back with good news, your advice helped me. We play without any issues.
Thx you.

But I still have question, what was that?
by A.creature
Thu May 12, 2022 10:05 am
Forum: Technical Help
Topic: [1.1.59] Crush when using 12900k
Replies: 6
Views: 1720

Re: [1.1.59] Crush when using 12900k

Loewchen wrote: ↑Thu May 12, 2022 1:49 am Sounds like you should rma your cpu.
Other games as example C2077,D2, PoE works perfect with all core enabled
Rseding91 wrote: ↑Thu May 12, 2022 6:56 am Do you have XMP enabled? If so try disabling it.
Yes XMP2 from DDR5, i'll try it and came back. But as i said above, other games works well
by A.creature
Thu May 12, 2022 1:12 am
Forum: Technical Help
Topic: [1.1.59] Crush when using 12900k
Replies: 6
Views: 1720

[1.1.59] Crush when using 12900k

I have bough new pc with 12900k and found terrible issue. When all cores enabled and Factorio started: Factorio is selected app: desync in multiplayer after 5-10 minute Factorio at the background: Crash game with "No Kernel" Error Factorio at the background: puts your pc to the hibernate s...
by A.creature
Fri Mar 08, 2019 10:53 am
Forum: Modding help
Topic: remove\destroy surface
Replies: 5
Views: 3265

Re: remove\destroy surface

BUMP
by A.creature
Sun Mar 03, 2019 1:59 am
Forum: Modding help
Topic: remove\destroy surface
Replies: 5
Views: 3265

Re: remove\destroy surface

at this moment i found command how get a name of current surface

Code: Select all

/c game.player.print(game.player.surface.name)
by A.creature
Sun Mar 03, 2019 1:44 am
Forum: Modding help
Topic: remove\destroy surface
Replies: 5
Views: 3265

remove\destroy surface

Hi, i didn't find any information about how to remove\delete\destroy surfaces created by any mods (etc Factorissimo2)? We deleted this mod but surfaces are still exist with items.
by A.creature
Mon Jul 17, 2017 6:28 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1414512

Re: Bugs & FAQ

by A.creature
Fri Aug 19, 2016 9:09 am
Forum: Mods
Topic: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics
Replies: 179
Views: 117983

Re: [MOD 0.12.20+] Misanthrope 0.3.7 -- Better Biter Mechanics

Two bug 1. has already been described in human beings, and not fixed. Spawn big pack of bitter with beggemoths from the void, the entire map is covered walls, the whole area inside the radar coverage. 2. In the same situation with the zone and the coating socket appear spawners without any working o...
by A.creature
Sun Jul 17, 2016 8:01 pm
Forum: Mods
Topic: [MOD 0.12.x] Robot Cargo Size 0.1.0
Replies: 9
Views: 15283

Re: [MOD 0.12.x] Robot Cargo Size 0.1.0

For me need only cargo, other tech have in Bob's
I convert version to factorion 0.13
by A.creature
Sun Jul 17, 2016 7:06 pm
Forum: Mods
Topic: [MOD 0.12.x] Robot Cargo Size 0.1.0
Replies: 9
Views: 15283

Re: [MOD 0.12.x] Robot Cargo Size 0.1.0

Some one create fix mod to ver 0.13 ?
by A.creature
Thu May 05, 2016 7:51 pm
Forum: Mods
Topic: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)
Replies: 68
Views: 51061

Re: [MOD 0.12.x] CyberChest 0.9.1 (ported by jorgenRe)

Some one can fix 0.9.3 or 0.10.0 version to clear work ?

Go to advanced search