Search found 359 matches
- Wed May 21, 2025 7:00 am
- Forum: Mod portal Discussion
- Topic: Bug with expansion filters
- Replies: 2
- Views: 516
Re: Bug with expansion filters
Fixed it
- Mon May 19, 2025 12:14 pm
- Forum: Multiplayer / Dedicated Server
- Topic: [Linux] Help needed - Automated Mod Updater
- Replies: 1
- Views: 166
Re: [Linux] Help needed - Automated Mod Updater
The relevant APIs and our http usage guidelines are documented here: https://wiki.factorio.com/Factorio_HTTP ... guidelines
- Mon May 05, 2025 11:53 am
- Forum: Mod portal Discussion
- Topic: Bug with expansion filters
- Replies: 2
- Views: 516
Re: Bug with expansion filters and optional dependencies
Thanks for the report, it shows up because one of it's older releases requires a space age feature flag. I'll fix the filter to only take the latest release into account.
- Fri May 02, 2025 5:43 am
- Forum: Resolved Problems and Bugs
- Topic: [Vinzenz] Galaxy of Fame Website CORS network error
- Replies: 1
- Views: 161
Re: [Vinzenz] Galaxy of Fame Website CORS network error
Thanks for the report, fixed the CORS configuration.
- Fri Apr 11, 2025 1:04 pm
- Forum: Mod portal Discussion
- Topic: Request for new tag/category
- Replies: 6
- Views: 1407
Re: Request for new tag/category
Added "Planet" and "Character" tags
- Fri Apr 11, 2025 1:04 pm
- Forum: Mod portal Discussion
- Topic: "Planet" tag in Mod search
- Replies: 4
- Views: 699
- Fri Apr 11, 2025 1:03 pm
- Forum: Mod portal Discussion
- Topic: Add a new "Planet" tag to mod portal intended for standalone planets
- Replies: 6
- Views: 767
- Mon Apr 07, 2025 11:17 am
- Forum: Mod portal Discussion
- Topic: Filter to include/exclude spage age mods
- Replies: 5
- Views: 573
Re: Filter to include/exclude spage age mods
Also, clicking the "exclude" icon does not uncheck the "include" checkbox, leading to a search filter that always produces 0 results. You can't uncheck the include box until you unselect the exclude icon, since it disables the checkbox control.
Thanks for info, just deployed a fix for this ...
- Thu Apr 03, 2025 7:20 am
- Forum: Mod portal Discussion
- Topic: Filter to include/exclude spage age mods
- Replies: 5
- Views: 573
- Sat Mar 01, 2025 10:34 pm
- Forum: Tools
- Topic: Galaxy: find your star
- Replies: 5
- Views: 1649
Re: Galaxy: find your star
This is amazing 
- Mon Jan 06, 2025 10:02 am
- Forum: Technical Help
- Topic: Login Issues (mainly the mod portal)
- Replies: 3
- Views: 561
Re: Login Issues (mainly the mod portal)
I updated the login process to always set the "remember me" cookie for steam logins.
- Mon Jan 06, 2025 7:21 am
- Forum: Modding help
- Topic: I can't make a ElectricHeatingTower GUI
- Replies: 1
- Views: 398
Re: I can't make a ElectricHeatingTower GUI
Moved to the correct subforum.
- Thu Nov 28, 2024 1:14 pm
- Forum: Technical Help
- Topic: [2.0.20] Error on update attempt
- Replies: 1
- Views: 334
Re: [2.0.20] Error on update attempt
Our updater needs the original unchanged file to apply the update. In case of changes, filesystem errors you need to download a fresh copy of Factorio https://factorio.com/download
- Wed Nov 27, 2024 7:38 pm
- Forum: Technical Help
- Topic: [2.0.21] Game does not start after update
- Replies: 10
- Views: 1185
Re: [2.0.21] Game does not start after update
Same thing started happening to me after the 2.0.21 update. I'm running it through Steam on Archlinux, with an all-AMD system. Steam shows the game as Running, and I can see the Factorio process has started, but the game window never actually opens.
Given the different OS and hardware I think it ...
- Wed Nov 27, 2024 10:18 am
- Forum: General discussion
- Topic: Feels like certain changes were made to the game 'just because'
- Replies: 40
- Views: 7003
Re: Feels like certain changes were made to the game 'just because'
> New players do not matter. At no point should the game be designed around them.
New players are literally the reason Factorio is still around, they keep this whole project funded. Of course this dynamic changed a bit with Space Age which is more for veteran players, but there are no new veterans ...
New players are literally the reason Factorio is still around, they keep this whole project funded. Of course this dynamic changed a bit with Space Age which is more for veteran players, but there are no new veterans ...
- Tue Nov 26, 2024 4:52 pm
- Forum: Technical Help
- Topic: Spage Age "Failed to establish a connection to the server" constantly
- Replies: 1
- Views: 295
Re: Spage Age "Failed to establish a connection to the server" constantly
Hey there, please post your Factorio log file with the connection error messages and some details about your multiplayer setup. Are you using a dedicated server, steam multiplayer?
- Tue Nov 26, 2024 4:46 pm
- Forum: Technical Help
- Topic: Login Issues (mainly the mod portal)
- Replies: 3
- Views: 561
Re: Login Issues (mainly the mod portal)
If you login using a password you can use the "Remember me" checkbox, otherwise your login cookie gets thrown away when your browser deletes session cookies. I can look into making the checkbox work with the steam login as well.
- Tue Nov 26, 2024 10:14 am
- Forum: Technical Help
- Topic: [2.0.21] Game does not start after update
- Replies: 10
- Views: 1185
Re: [2.0.21] Game does not start after update
Maybe rolling back your graphics drivers can fix the problem. I found this guide for Windows + NVIDIA: https://www.xda-developers.com/how-to-r ... a-drivers/
- Tue Nov 26, 2024 9:08 am
- Forum: Technical Help
- Topic: [2.0.21] Game does not start after update
- Replies: 10
- Views: 1185
Re: [2.0.21] Game does not start after update
Are you able to run Factorio 1.1? Download is on our website. There's also the `--start-server-load-latest ` flag to start the game as a server in headless mode to see if it's related to graphics. You can also try the `--force-opengl` and `--force-d3d` flags. https://wiki.factorio.com/Command_line ...
- Tue Nov 26, 2024 6:57 am
- Forum: General discussion
- Topic: Space Age is the worst game ever
- Replies: 42
- Views: 20102
Re: Space Age is too hard
Hey there, thank you for your feedback! I just wanted to quickly point out that there are detailed map generation settings when starting a new game. One can configure a lot of things like resources, terrain generation, enemies, asteroid spawn rate, spoil rate, etc. You don't need a mod to play ...