do you know when they will work??Koub wrote: Thu Dec 26, 2024 12:35 pm They most probably haven't been ported to Factorio 2.0. I think you can only play with those mods on the 1.1 version of Factorio.
Search found 4 matches
- Sat Mar 29, 2025 5:36 pm
- Forum: Bob's mods
- Topic: Not able to find Bobs and Angels mods
- Replies: 2
- Views: 774
Re: Not able to find Bobs and Angels mods
- Sun Mar 23, 2025 10:56 am
- Forum: Bob's mods
- Topic: Which bob mods adds complexity/hardness vs which makes it easier?
- Replies: 4
- Views: 1070
Re: Which bob mods adds complexity/hardness vs which makes it easier?
Does anyone know when AngelBob will be adapted for 2.0???
- Tue Oct 25, 2022 8:23 am
- Forum: PyMods
- Topic: Game crash in mod
- Replies: 1
- Views: 895
- Tue Feb 01, 2022 1:00 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 372582
Re: pY Alien Life - Discussion
Good afternoon engineers!
Technological upgrade does not work, for example, the second technology in the creature chamber for neural fusion is selected, but it does not give any bonuses.
And after the reboot, the green select button is lit red as if I didn’t select anything, and I can’t press it ...
Technological upgrade does not work, for example, the second technology in the creature chamber for neural fusion is selected, but it does not give any bonuses.
And after the reboot, the green select button is lit red as if I didn’t select anything, and I can’t press it ...