So there's no way to store items to prevent or slow down spoilage on Gleba, and yet there's an entire planet full of ice AND cryogenics research?
Make it make sense devs, because this practically screams "ICEBOX!"
Search found 131 matches
- Fri Oct 11, 2024 11:31 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 47067
- Sat Aug 31, 2024 2:20 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 81971
Re: Friday Facts #399 - Trash to Treasure
Superconductors and a train dependent planet makes me wonder if maybe we are getting... BULLET TRAINS!? Perhaps on floating superconductor rails!?
Just a cool thought. Not such what that would bring to the game that is different though.
Very hype!
Thought the same thing when reading about ...
- Sat Aug 31, 2024 2:11 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 91
- Views: 21149
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
EPIC update, this is some SOLID Quality of Life stuff. I still say a lot of this stuff belonged in 1.0 because of just how much easier it would make the base game. Can't wait to play vanilla with the new buildings and quality of life - I'll be able to eliminate the biggest mods I currently play with ...
- Wed Aug 21, 2024 10:46 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
Thing is, I love most of the expansion so far. It's just certain elements of the mechanics introduced on Gleba that I dislike. So far, that's just two things - the lack of refrigeration and the apparent forcing-on of enemies.
I am looking forward to the expansion, and all the positive stuff ...
- Wed Aug 21, 2024 7:06 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
It's not "vibes" telling me that they want to force us into a given playstyle. It's their exact words on other matters that similarly involve forcing us to play a given way.
The devs explained they wanted to open different play styles where there was currently only one, for example with the ...
- Wed Aug 21, 2024 5:45 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
Considering that it's the egg rafts - and not any of the actual enemies themselves - that deliver the key ingredient, turning off the enemies would be a trivial feature to implement here; just leave the egg rafts, that then don't spawn an enemy when they otherwise would have, but merely yield ...
- Wed Aug 21, 2024 2:45 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
And technically, that "one specific thing" for spoilage is actually "almost everything produced on Gleba". Because unless I am mistaken - and I don't think I am, because this was in an FFF - everything produced from Gleba's organic products have a spoilage timer attached.
I also remember ...
- Wed Aug 21, 2024 1:12 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
Considering that it's the egg rafts - and not any of the actual enemies themselves - that deliver the key ingredient, turning off the enemies would be a trivial feature to implement here; just leave the egg rafts, that then don't spawn an enemy when they otherwise would have, but merely yield ...
- Tue Aug 20, 2024 8:31 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
Considering that it's the egg rafts - and not any of the actual enemies themselves - that deliver the key ingredient, turning off the enemies would be a trivial feature to implement here; just leave the egg rafts, that then don't spawn an enemy when they otherwise would have, but merely yield ...
- Mon Aug 19, 2024 7:22 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
As others already pointed out, getting rid of peaceful mode does sound annoying and feels a little like a step back to old alien drops. Other than that I like the design.
Am I missing something in the FFs where they say otherwise? I'd be willing to bet they'll just provide a way to craft bio ...
- Sun Aug 18, 2024 4:57 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
As others already pointed out, getting rid of peaceful mode does sound annoying and feels a little like a step back to old alien drops. Other than that I like the design.
Not being able to play with enemies off entirely is a strict no-buy criteria for me.
And "Peaceful mode" in this game still ...
- Sun Aug 18, 2024 4:53 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
I too, play with biters disabled. Since these aliens and their eggs are now an absolutely vital part of the Space Age process on Gleba, and they seem to be mandatory to progress, this is most disturbing news.
Keep in mind only the spawners drop eggs, not the enemies themselves. So with enemies ...
- Sat Aug 17, 2024 7:16 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 46650
Re: Friday Facts #424 - Gleba Pentapod Enemies
I usually play with biters off. I like my factorio slow and meditative. Must I bother with aliens?
I share this concern. I've had a couple of playthroughs with biters, but I realized that they don't add to the fun for me. So, in the rest of my games, I either turned them off or kept them very ...
- Sat Jun 15, 2024 5:26 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
If the devs really wanted do create such an obstacle, then there's no discussing it. I wanted to point out some aspects of that challenge that in my opinion would be more tedious and irritating than fun, and to suggest shifting them a little bit.
I am in full agreement with you here Artarise ...
- Sat Jun 15, 2024 5:01 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
To summarize why Freezers are a bad Idea from a Game Dev Standpoint:
- Suddenly there is two types of Chests, two types of Cargo Wagons, two types of Cars, two types of everything that acts like a Buffer. This is quite ugly design, which is why the Quality System was invented in the first place ...
- Fri Jun 14, 2024 6:41 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
This means everything on Gleba suffers from the same "overpopulation of trees" problem, ores, oil and fruit all suffer from it. Finding or making space to build anything without a fast way to clear-cut or slash-and-burn an entire section of forest, is a huge problem.
What are you basing this ...
- Fri Jun 14, 2024 5:21 am
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
What if you had a setup that resembled a straight line? Like have your harvesters on the very left and expand rightwards.
As long as you don’t turn your straight line you shouldn’t have many space issues, and I believe that if done right this won’t have too long of traveling times.
You ...
- Thu Jun 13, 2024 10:16 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
True, I don't bring ore to a central smelting station there either. I manufacture products on-site whenever I find the ore and then bring the finished or partially-finished products to my hub. This especially has to happen with oil products.
The biggest issue isn't the initial source ...
- Thu Jun 13, 2024 10:09 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
[Moderated by Koub - Response to a since moderated content]
- Thu Jun 13, 2024 10:00 pm
- Forum: News
- Topic: Friday Facts #414 - Spoils of Agriculture
- Replies: 397
- Views: 80859
Re: Friday Facts #414 - Spoils of Agriculture
True, I don't bring ore to a central smelting station there either. I manufacture products on-site whenever I find the ore and then bring the finished or partially-finished products to my hub. This especially has to happen with oil products.
The biggest issue isn't the initial source, whether ...