Search found 84 matches
- Sat Mar 09, 2024 12:15 am
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 102
- Views: 20051
Re: Friday Facts #401 - New terrain, new planet
I still think that all of the stuff said in these FFFs could have been done in such a way that we didn't need five new planets, rather than just revamped Nauvis. (For example, have a random number of lakes actually be volcanoes, have randomly occurring thunderstorms, randomly placed pre-destroyed fa...
- Mon Feb 26, 2024 12:19 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
Ah there goes the moderator intervention as I predicted would eventually happen. XD I was just curious how exactly the argument even came to be and what playstyle one would have to have to argue using those specific points. ^^ Well, now you know! Thank you for helping me change! I would absolutely ...
- Mon Feb 26, 2024 11:54 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
"Super-fast" at one or two science packs per thirty minutes. Man you had this conversation in a trillion threads already, does it need to be here as well? [Koub] Pretty much this. I had the awkward sensation of dejΓ -vu, I'm pretty sure I've read this exact same argument a couple months ag...
- Mon Feb 26, 2024 11:48 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
Second, you're asking me to replace boredom (waiting) with annoyance (repetitive and unnecessary reconstruction.) No thanks! Third, I am most definitely not using minimum ore settings, or even the default, as I find myself having to increase the ore patch numbers, size and richness to their absolut...
- Mon Feb 26, 2024 10:52 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
It's mostly space-saving and resource-saving actually. Due to the tiny, depleting nature of ore patches, you don't get all that much from one patch so you have to maximize the materials you get by placing as few miners and assemblers as possible. Plus, you drastically cut down on the amount of spac...
- Mon Feb 26, 2024 9:31 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
If I didn't use the mods then it would only be replacing the existing boredom with a new boredom. The inability to void items and instead having to keep crafting storage tanks indefinitely for items like liquids, which rapidly fill up my storage tanks and jam things up. That's why the new lava biom...
- Mon Feb 26, 2024 9:22 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
No, I'm talking about science packs in general. I only tend to use enough to build one of EVERYTHING, per science pack. (Because it's simply a hassle to build more, due to my methods of construction not exactly being neat and clean. They are VERY spaghetti.) Here's my current setup: For my Red scie...
- Mon Feb 26, 2024 8:57 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
I currently use the Flare Stack mod and the Recycling Factory mod to deal with this , recycling and/or voiding any items whenever and wherever I so choose. So why in the universe do I desire to go to another planet to void my items when I can just plop down a flare? The game as it is, makes it triv...
- Mon Feb 26, 2024 8:54 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
Currently, it's not only too easy, it's too boring. Like I said, once you have up to green science set up, it becomes an idle game. Short bursts of activity, then massive lengths time waiting for things to be built. Real-time watching-paint-dry simulator 2024. Are you talking about the phase where ...
- Mon Feb 26, 2024 7:35 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
If it were all new biomes but a bigger, more expansive Nauvis, I know I would play the exact same way I do right now. It seem the only things on which we agree are that since it's whole new planets that are added and not just new biomes, it means the expansion will bring new gameplay. Since the exp...
- Mon Feb 26, 2024 4:02 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
If it were all new biomes but a bigger, more expansive Nauvis, I know I would play the exact same way I do right now... Replying to you because this is the most recent comment, but also to others. I read the post and I don't think most players play this way, at least not myself or anyone else I kno...
- Mon Feb 26, 2024 1:41 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
Yeah, full agreement (with the exception of "Devoid of risk". That lightning seems like a big one.) Other planets are great and all, but honestly? From my perspective - I'm not a programmer or game designer, so outside looking in - it seems like they could totally stick ALLLL this stuff o...
- Fri Feb 23, 2024 10:51 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35380
Re: Friday Facts #399 - Trash to Treasure
So Vulcanus is "craft everything from lava" and Fulgora is "craft everything from scrap". Instead of creating new planets why not just add more stuff to Nauvis like caverns/mountains/islands/deep ocean or other biomes, each with unique resources? It also doesn't help that both o...
- Wed Feb 14, 2024 10:33 am
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13306
Re: Friday Facts #396 - Sound improvements in 2.0
I'd also like to see an "alert mode" added whenever the Radar sees an incoming attack, whether by Biters, players, or other things like asteroids. Something that will sound an audible alarm, switch on red lighting, and automatically power up defenses when an attack starts, and shut the de...
- Sun Feb 04, 2024 8:01 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13306
Re: Friday Facts #396 - Sound improvements in 2.0
By the way, as someone who enjoys trains quite a lot and spends a lot of time around them I suggest adding a faint 'metal screeching' noise as they go around corners. Because the wheels will be grinding up against the rails themselves. Oh and lastly (and certainly most importantly), can we get horn...
- Fri Dec 01, 2023 8:07 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39576
Re: Friday Facts #387 - Swimming in lava
OK, can I just say how much I absolutely ADORE the new Foundry piece? It actually looks like a proper blast furnace now, WAY better than the existing Furnace models which look more like ovens than actual blast furnaces. I can't WAIT to use that in my playthroughs!
- Sun Nov 26, 2023 7:29 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45401
Re: Friday Facts #384 - Combinators 2.0
[Moderated by Koub : please don't add fuel to the fire, the whole discussion was moderated don't restart an argument.]Loewchen wrote: βSun Nov 26, 2023 6:56 pmIt's trashed.DarkShadow44 wrote: βSun Nov 26, 2023 6:44 pm@Koub I only get "You are not authorised to read this forum."
- Sun Nov 12, 2023 10:56 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45401
Re: Friday Facts #384 - Combinators 2.0
I will personally never use the circuits as I have found them too complicated to use in-game and the tutorials on them, both in-game and outside it, have all been insufficient. Like one other person, this has led to me building multiple, small, simple, scaleable outpost-style bases for mining and d...
- Sun Nov 12, 2023 7:55 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45401
Re: Friday Facts #384 - Combinators 2.0
I will personally never use the circuits as I have found them too complicated to use in-game and the tutorials on them, both in-game and outside it, have all been insufficient. Like one other person, this has led to me building multiple, small, simple, scaleable outpost-style bases for mining and dr...
- Sat Nov 11, 2023 5:42 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45401
Re: Friday Facts #384 - Combinators 2.0
------------------------------------------------------------------ When you can do everything in two steps, click-click-boom, then there's no real reason to not go click-click-boom every time. So by adding robots, congratulations: You just reduced the entire game of Factorio to two clicks and then ...