Search found 38 matches

by exi2163
Sun Oct 22, 2023 9:51 am
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 60029

Re: Friday Facts #381 - Space Platforms

The graphics for the thrusters and their engine plume look amazing. However :D If there is no atmosphere for burner entities then there is no way an engine plume will look like that. Unfortunately rocket plumes in space look kinda boring (*) so most games just omit them. If you keep the plumes you c...
by exi2163
Mon Sep 18, 2023 3:37 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 368
Views: 82049

Re: Friday Facts #376 - Research and Technology

draslin wrote: ↑Sat Sep 16, 2023 1:10 pm
The whole point of manufacturing is to produce an item of exacting, consistent, and reproducible specifications with as little cost as humanely possible.
Fixed that for you. Also: sometimes exact, consistent and reproducible are optional.
by exi2163
Sat Aug 26, 2023 10:18 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 269
Views: 99765

Re: Friday Facts #373 - Factorio: Space Age

My guess on the engine is fuel and oxidizer. For fuel refinement a different fluid resource is needed. What i most liked about this FFF was: i just watched a space exploration run on youtube so from the start i saw those similarities and line for line reading downwards i more and more wondered "...
by exi2163
Sat Feb 22, 2020 10:21 pm
Forum: News
Topic: Friday Facts #335 - Scenario changes, Damage effect filtering
Replies: 57
Views: 26347

Re: Friday Facts #335 - Scenario changes, Damage effect filtering

... We already do logic like that for construction robots and get complaints about them all the time when people build crazy amounts of things at once. There's no solution so we just leave it as is. I remember that 'nuisance'. The RoboMining mod was a good way to lock your complete bot building pow...
by exi2163
Sat Jan 25, 2020 11:48 am
Forum: News
Topic: Friday Facts #331 - 0.18.0 release & Train pathfinder changes
Replies: 142
Views: 71439

Re: Friday Facts #331 - 0.18.0 release & Train pathfinder changes

From what I understand it was a perfectly amicable decision, he was happy and relieved, optimistic about new projects for him to work on, and that mostly he feels bad about leaving us at the last minute, but that he decided it was the best for everyone Wow, okay, that paints an entirely different p...
by exi2163
Sat Jul 13, 2019 8:22 am
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 64726

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

Even if you made 6600$ loss (330 games), you probably earned much more from the purchases there, since you seem to be unable to tell where your sales came from. It doesn't work like that, when you get a charge-back there is a fee associated with it. According to a quick google search, Every dollar ...
by exi2163
Fri Jul 12, 2019 7:27 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 64726

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

They are a shady gray area market, so they haven't been shut down. I don't know about how many of the keys are working properly, but A: only SOME keys there are illegitimate, some are legit. Who knows how many of them are which? B: they only get detected a while later, so people might not change th...
by exi2163
Fri May 03, 2019 10:27 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 62420

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

I like the idea of a collectors edition. Back in the old days you would get a nice box, printed manuals and sometimes artwork and other stuff with your game. Collectors editions bring back some of that old glory and a bit more. For marketing i really liked the idea of a dev actually playing along th...
by exi2163
Sat Apr 27, 2019 3:24 pm
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 24459

Re: Friday Facts #292 - Inching closer to stable

If there's no identifying information, how would they be able to count ? If a multiplayer server is configured to verify the user identity then the game client is connecting to the factorio auth server to get an authentication token. This token is presented to the server, its signature checked and ...
by exi2163
Sat Apr 27, 2019 9:08 am
Forum: News
Topic: Friday Facts #292 - Inching closer to stable
Replies: 41
Views: 24459

Re: Friday Facts #292 - Inching closer to stable

Klonan This last weekend, we had over 500 total crashes reported, which is a slight improvement over the prior weekend's ~650. One thing that makes our progress hard to evaluate is that we don't know how many people are actually playing experimental. Most people play through Steam, and so far we hav...
by exi2163
Thu Mar 21, 2019 12:14 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] Game crashes when syncing mods with vanilla multiplayer server, but only when using "Join server after sync"
Replies: 19
Views: 7509

Re: [0.17.14] Game crashes when syncing mods with vanilla multiplayer server, but only when using "Join server after syn

I experienced the exact same issue, i will try to reproduce it after work.

Basically the game crashed every time i tried to sync-join a vanilla server while my factorio had mods loaded. Syncing and joining a modded server with a vanilla client works flawlessly.
by exi2163
Thu Mar 07, 2019 5:23 pm
Forum: Not a bug
Topic: [0.17.7] Every third stack inserter misses items from blue belt
Replies: 14
Views: 5463

Re: [0.17.7] Every third stack inserter misses items from blue belt

While not a bug it might be reconsidered for balancing as belt thoughput has been increased by 12.5% in 0.17 but inserters did not change. So if a mod/dev should stil read this put it on the list and think about it once the bug reports for 0.17 become longer (my hypothesis about the stability of fac...
by exi2163
Thu Mar 07, 2019 9:38 am
Forum: Not a bug
Topic: [0.17.7] Every third stack inserter misses items from blue belt
Replies: 14
Views: 5463

Re: [0.17.7] Every third stack inserter misses items from blue belt

This is actually not a bug but more of a side effect. One Tile in Factorio is 32px wide. The transport speed of an express belt is 3px per tick. If you start with an item that is aligned at the border to the next tile so it is exactly 0 pixels away from the next tile it will be 3pixels in at the nex...
by exi2163
Wed Feb 27, 2019 7:53 pm
Forum: Releases
Topic: Version 0.17.2
Replies: 50
Views: 36784

Re: Version 0.17.2

TackleMcClean wrote: ↑Wed Feb 27, 2019 6:11 pm What does this mean:
  • Reverted default renderer on Windows to Direct3D on all configurations.
Something happened with the rendering?
viewtopic.php?f=182&t=65096
by exi2163
Tue Feb 26, 2019 7:01 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.0] Black background and ground when not moving.
Replies: 7
Views: 5681

Re: [0.17.0] Black background and ground when not moving.

Same problem. Win10 1803, i7-4790K, Radeon R9 270, Software 17.12.2017 driver 23.20.15007.1005 whql ERROR 'INVALID_OPERATION' (1282) in glDrawElements New software 09.01.2019 driver 25.20.15011.1004 whql doesnt help either EDIT: Seems to be some STEAM issue. Downloaded the ZIP from the website and t...
by exi2163
Sat Jan 12, 2019 9:17 am
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 47782

Re: Friday Facts #277 - GUI progress update

... I agree. I have made similar points recently as well (before the holidays). I said that it's been a year or so before the last update of any new features and asked that they release before the holidays (I think I posted around November). Some of my points: +over a month to test internally and f...
by exi2163
Tue Aug 21, 2018 7:44 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 53259

Re: Friday Facts #256 - The little things 3

I'm not clear on enrichment, this is only reporting, correct? It's not going to start caching the good stuff internally as a "catalyst," so we still have to do the weird tricks to reinsert the catalyst and output that single nice chunk of uranium? Yes, It will still output all the ingredi...
by exi2163
Sat Jul 14, 2018 8:01 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 39848

Re: Friday Facts #251 - A Fistful of Frames

While i usually endulge technical aspects of FFF i'm out of this one. The only graphical stuff i did was painting images with GDLIB in PHP and using the G15 library for some text and rectangles in EVEMON. Maybe one of you guys who does this for a job could dumb this down a bit? So what i know is tha...
by exi2163
Sat Jun 30, 2018 10:24 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79848

Re: Friday Facts #249 - Dead end exploration

Using blueprintbooks with that shift-stuff is one of the worst factorio features i know. If you really think that it solves anything, grab a bp-book from a mp-save (for my example MRS - Modular Rail System) and try to build something where you need alternating bps (straight, then left, then split of...
by exi2163
Sun Mar 25, 2018 2:47 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 58254

Re: Friday Facts #235 - 0.16 stable

I never would have thought cheat engine would have harmed the devs, particularly for single player. Could you add a flag to the crash report if it's involved, maybe just by checking the process list? No. Just plain no. If anything contains my process list or any other information that is not from t...

Go to advanced search