Search found 53 matches
- Thu Sep 26, 2024 9:10 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 251
- Views: 25740
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
In theory I'm liking the idea of cutting PLD range instead of DPS. But I'm also conscious that theorising from people who haven't playtested is probably less reliable than the thoughts of people who have playtested the changes as a whole. Realistically we can each mod in whatever we want, but defaul...
- Wed Sep 25, 2024 8:22 pm
- Forum: Wiki Talk
- Topic: Suggestions for the Wiki regarding Factorio Expansion Add-ons
- Replies: 17
- Views: 10542
Re: Suggestions for the Wiki regarding Factorio Expansion Add-ons
Overall I think the ideas here are good. I would just advocate for keeping it simple. Factorio only has 1 DLC, at least for quite a while. Yes there are going to be 4 official mods, but 2 are quite simple and Quality only adds a few items/systems and changes some numbers. The space age mod is the on...
- Wed Sep 25, 2024 7:20 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 251
- Views: 25740
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I know I'm late here, but I want to add my support to nerfing the PLD (though a 66% nerf does seem massive, will have to see how it plays out) and buffing combat bots. Between the 2 the combat bots are the more interesting and more "factorio" combat tool, due to it actually requiring ongoi...
- Thu Apr 06, 2023 12:34 pm
- Forum: General discussion
- Topic: What does it take to launch a rocket in 6 hours?
- Replies: 18
- Views: 7828
Re: What does it take to launch a rocket in 6 hours?
I think what's happening in this discussion is that there is actually 2 discussions going on. One is the theoretical spreadsheet exercise of 6 hours of production to get the science and components for a rocket launch, which is mostly what I'm talking about. Then there is the discussion of actual pra...
- Thu Mar 30, 2023 3:38 am
- Forum: General discussion
- Topic: What does it take to launch a rocket in 6 hours?
- Replies: 18
- Views: 7828
Re: What does it take to launch a rocket in 6 hours?
I'm not familiar with helmod so may be misunderstanding the output, but it looks like you aren't using productivity modules anywhere? P3s on the silo more than pay for themselves, even for a single rocket. It's such a no-brainer that every single speed runner does it. Throwing P2s in yellow and pur...
- Wed Mar 29, 2023 1:00 am
- Forum: General discussion
- Topic: What does it take to launch a rocket in 6 hours?
- Replies: 18
- Views: 7828
Re: What does it take to launch a rocket in 6 hours?
Also I'm pretty sure you can drop the satellite if you are just after the achievement. You are right, just launching the empty rocket is enough to finish the game. Did that change? I thought you needed the satelite. That's probably wasted the last 1-2h. https://www.factorio.com/blog/post/fff-275, l...
- Tue Mar 28, 2023 11:30 am
- Forum: General discussion
- Topic: What does it take to launch a rocket in 6 hours?
- Replies: 18
- Views: 7828
Re: What does it take to launch a rocket in 6 hours?
I'm not familiar with helmod so may be misunderstanding the output, but it looks like you aren't using productivity modules anywhere? P3s on the silo more than pay for themselves, even for a single rocket. It's such a no-brainer that every single speed runner does it. Throwing P2s in yellow and purp...
- Mon Mar 27, 2023 11:04 pm
- Forum: Gameplay Help
- Topic: The right amount
- Replies: 10
- Views: 1883
Re: The right amount
ok thanks a lot, what now if instead of using inserter i want to cable the belt itself ? same procedure ? Yes, set belt to read contents and pulse, just as you would for an inserter. The difference will be that you may get less precision on a belt vs an inserter, it depends on how important precisi...
- Mon Mar 27, 2023 4:18 am
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 15425
Re: Best CPU available: AMD Ryzen 9 7950X3D?
But this (english) is another under "Power Consumption" https://www.techspot.com/review/2636-amd-ryzen-7950x3d/ Interestingly enough, last one also test Factorio and the result seems to differ slightly from factoriobox samples. They probably used a rather small map. They use the "def...
- Fri Mar 24, 2023 9:36 am
- Forum: Gameplay Help
- Topic: Pollution Factor, per second? per minute? or per unit?
- Replies: 4
- Views: 1713
Re: Pollution Factor, per second? per minute? or per unit?
A machine says it puts out 30 pollution a minute. If my evolution PF is set to 10, does that mean i do 10 * 30, or 10 * 1800? the game doesn't actually say. The wiki suggest by the minute, which would be nice since i don't have to convert any numbers then. I think the answers here went off on a tan...
- Fri Mar 24, 2023 9:18 am
- Forum: Gameplay Help
- Topic: Do biters expand only in explored area?
- Replies: 3
- Views: 1628
Re: Do biters expand only in explored area?
Given that it is possible to have multiple "forces" in Factorio, each with their own set of "explored" chunks, even defining "explored" is non-trivial. My understanding is the same as Fury, they will select from "generated" chunks, even if your force hasn't ch...
- Fri Mar 24, 2023 9:01 am
- Forum: General discussion
- Topic: Can't understand hate for handcrafting and love for early malls
- Replies: 27
- Views: 9075
Re: Can't understand hate for handcrafting and love for early malls
It comes down to how you naturally play the game and think. eg. if I want a row of AM1s, I can craft from plates at ~7s per assembler. I find that too slow. Ok so you keep green circuits and gears in your inventory as well as plates. Now the craft time is barely worth worrying about. But what about ...
- Fri Mar 24, 2023 8:09 am
- Forum: Technical Help
- Topic: Best CPU available: AMD Ryzen 9 7950X3D?
- Replies: 48
- Views: 15425
Re: Best CPU available: AMD Ryzen 9 7950X3D?
https://www.youtube.com/watch?v=DKt7fmQaGfQ&t=641s Ultimately I agree with Loewchen. The 7950X3D is the best CPU you can currently get for Factorio, *if* you disable the CCD without the extra cache (which HUB did in that linked video). However the 7800X3D will be released soon and will gave prac...
- Thu Mar 09, 2023 2:54 am
- Forum: Balancing
- Topic: Undergound Pipes Should Be Locked Behind Research
- Replies: 4
- Views: 1918
Re: Undergound Pipes Should Be Locked Behind Research
Like with all suggestions, I think the standard "how does this make factorio a better game to play" question applies here. "More realistic" != better. In addition to what Fury said about ground pipes being impassable, you also can't mix fluids in pipes whereas you can mix items o...
- Mon Mar 06, 2023 3:39 am
- Forum: General discussion
- Topic: Bus/Rail oil products
- Replies: 16
- Views: 5472
Re: Bus/Rail oil products
Yep, I think we agreed on all the major points and just arguing over minor ones. 33% is just 40/30 - 1, ie. the amount of extra heavy oil (after cracking to light oil) you need to get the same firing duration. Or equivalently the amount of extra duration you get by using heavy instead of light. If y...
- Wed Feb 15, 2023 12:53 am
- Forum: General discussion
- Topic: Bus/Rail oil products
- Replies: 16
- Views: 5472
Re: Bus/Rail oil products
There isn't a linear ratio between DPS and fuel used due to the flight time of the flames and any misses due to trailing the target. But even if we assume there is, heavy oil cracking has one of the longest payoff times from productivity modules. It will take quite a while to save an equivalent amou...
- Sun Feb 12, 2023 6:50 am
- Forum: General discussion
- Topic: Bus/Rail oil products
- Replies: 16
- Views: 5472
Re: Bus/Rail oil products
If you are trying to conserve crude, heavy oil is actually the best flamethrower fuel. But I agree that in most setups they consume so little you may as well use whichever fuel is logistically easiest (which tends to be crude most of the time).
- Thu Feb 09, 2023 11:15 pm
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 10714
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
Nevermind, I see logistics robots and auto trash was disabled......but I sure as hell didn't disable it. I guess its just one of those things that decided to fuck with me. Not sure this ever got answered. The usual reason that gets disabled is cause you respawn. The game does this as when you respa...
- Wed Feb 08, 2023 11:40 pm
- Forum: General discussion
- Topic: 2023 A.D.: things to try in Factorio after launching a rocket before the DLC arrives
- Replies: 3
- Views: 2900
Re: 2023 A.D.: things to try in Factorio after launching a rocket before the DLC arrives
Interesting. I've loaded and unloaded with circuit controlled inserters before but each item always had specific wagons and chests that they used. Never thought to try otherwise.
- Tue Feb 07, 2023 10:52 pm
- Forum: General discussion
- Topic: 2023 A.D.: things to try in Factorio after launching a rocket before the DLC arrives
- Replies: 3
- Views: 2900
Re: 2023 A.D.: things to try in Factorio after launching a rocket before the DLC arrives
You can use combinators which can free up the requirement having to put certain items into certain cars. I'm a bit confused about what this means. Are you talking about loading items into arbitrary wagons so that the train as a whole ends up with the desired number of items? And then somehow routin...