Search found 16 matches

by shopt
Mon Oct 11, 2021 10:40 am
Forum: Ideas and Suggestions
Topic: Let spidertron ride a train
Replies: 5
Views: 296

Re: Let spidertron ride a train

The spider is totally disabled while riding, but keeps all its equipment and setings. You can load/unload from the map view. Let me know if there are any bugs/features you think are missing! I don't think the spidertron being disabled while loaded is a problem. Only played around a bit, a few minor...
by shopt
Sun Oct 10, 2021 5:28 am
Forum: Ideas and Suggestions
Topic: Let spidertron ride a train
Replies: 5
Views: 296

Re: Let spidertron ride a train

Thanks for the mod link, sounds like it gives almost everything I asked for.
by shopt
Sat Oct 09, 2021 10:34 pm
Forum: Ideas and Suggestions
Topic: Let spidertron ride a train
Replies: 5
Views: 296

Let spidertron ride a train

So this is probably too much work for the benefit, but thought I would post this as it would be cool and useful, even though it will probably be mercilessly shot down :) TL;DR Let a spidertron be transported by train What ? * Give spidertron the ability to climb on top of a wagon (possibly a new ded...
by shopt
Sun Sep 19, 2021 9:22 am
Forum: Balancing
Topic: Defence economy balance
Replies: 67
Views: 8774

Re: Defence economy balance

Reading this thread has been interesting. One thing I think that has been overlooked with gun turrets vs lasers regarding outposts, is resilience. Laser turrets at an outpost are vulnerable to biters chewing on your poles, Ah, but you see, this problem only weighs in on the equation if you have the...
by shopt
Sat Sep 18, 2021 10:37 am
Forum: Balancing
Topic: Defence economy balance
Replies: 67
Views: 8774

Re: Defence economy balance

... That's a valid point, but doesn't affect running cost (economy balance) that much, unless you also calculate rebuilding of outposts due to power outage Which I guess is where I'm not sure I accept the premise of this thread, which seems to be that all 3 turret types should be economically balan...
by shopt
Sat Sep 18, 2021 10:24 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3818

Re: I think assembling machines need some balance changes

I'm a bit confused by some of the responses comparing AMs to handcrafting. Is anyone seriously saying that handcrafting is better than AMs, and that they have avoided automating because AMs are too slow compared to handcrafting? To state the obvious, AMs allow parallelisation, both of the same step...
by shopt
Fri Sep 17, 2021 8:07 am
Forum: Ideas and Suggestions
Topic: Large poles should automatically connect Red&Green wires
Replies: 31
Views: 4515

Re: Large poles should automatically connect Red&Green wires

Wouldn't you just disconnect it though? Just like when auto-connecting copper wire bypasses your switch?
by shopt
Fri Sep 17, 2021 2:32 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3818

Re: I think assembling machines need some balance changes

I'm a bit confused by some of the responses comparing AMs to handcrafting. Is anyone seriously saying that handcrafting is better than AMs, and that they have avoided automating because AMs are too slow compared to handcrafting? To state the obvious, AMs allow parallelisation, both of the same step ...
by shopt
Fri Sep 17, 2021 2:05 am
Forum: Balancing
Topic: I think assembling machines need some balance changes
Replies: 35
Views: 3818

Re: I think assembling machines need some balance changes

pichutarius wrote: ↑
Sun Jan 31, 2021 11:12 pm
ickputzdirwech wrote: ↑
Sat Jan 30, 2021 10:54 am
...
Easy to mod or not is also subjective, just like math teacher saying math is easy.
If you really want it, I'm a noob modder and I could have it done in under 15 minutes (with hardcoded numbers and no gui). You can then change the numbers as much as you want with notepad.
by shopt
Fri Sep 17, 2021 1:11 am
Forum: Balancing
Topic: Defence economy balance
Replies: 67
Views: 8774

Re: Defence economy balance

Reading this thread has been interesting. One thing I think that has been overlooked with gun turrets vs lasers regarding outposts, is resilience. Laser turrets at an outpost are vulnerable to biters chewing on your poles, meaning you need to either: * Set up redundant electricity connections * Prod...
by shopt
Fri Sep 17, 2021 12:08 am
Forum: Ideas and Suggestions
Topic: Large poles should automatically connect Red&Green wires
Replies: 31
Views: 4515

Re: Large poles should automatically connect Red&Green wires

Maybe I'm playing the game differently to you, but the vast majority of the times I have connected a circuit wire to a large pole (as opposed to a medium, small pole, or substation, which would be actual hell), it's cause I want that signal to be available on 99% of my other large poles. For the 1% ...
by shopt
Thu Sep 16, 2021 8:11 am
Forum: Balancing
Topic: Personal energy source needed between solar panels and fusion reactor
Replies: 13
Views: 1755

Re: Personal energy source needed between solar panels and fusion reactor

Keep in mind you need to adjust for the day/night cycle Depends on your usage, but valid point of course. So the solar panels come out at 21 kW / tile and the fusion reactor at ~47 kW. That gap is still not huge , but yes you can squeeze a useful intermediate power source in the 30-40 kW range. Don...
by shopt
Thu Sep 16, 2021 8:07 am
Forum: Ideas and Suggestions
Topic: Large poles should automatically connect Red&Green wires
Replies: 31
Views: 4515

Re: Large poles should automatically connect Red&Green wires

There's a lot of overlap with FARL, but FARL is not a proper superset of this suggestion. And the breaking of the circuit network when you rebuild is one thing this suggestion would address. I'm on the fence about whether wireless circuit mods are "cheating", but given that the use case fo...
by shopt
Tue Sep 14, 2021 3:36 am
Forum: Ideas and Suggestions
Topic: Large poles should automatically connect Red&Green wires
Replies: 31
Views: 4515

Re: Large poles should automatically connect Red&Green wires

I'm necroing I know, but this still shows up in a google search. https://mods.factorio.com/mod/LD_AutoCircuit does a lot of what is requested here, for those who are happy with a mod solution. Combined with https://mods.factorio.com/mod/WireShortcuts, you get a connected-by-default but easily discon...
by shopt
Tue Jul 13, 2021 9:36 am
Forum: Wiki Talk
Topic: Inconsistent information on boiler efficiency
Replies: 2
Views: 609

Re: Inconsistent information on boiler efficiency

Assuming I'm reading it right, https://github.com/wube/factorio-data/b ... .lua#L1878 conclusively says 100% efficiency. Also the fact that the 50% pages haven't been updated for a few years should have been a giveaway.
by shopt
Tue Jul 13, 2021 9:16 am
Forum: Wiki Talk
Topic: Inconsistent information on boiler efficiency
Replies: 2
Views: 609

Inconsistent information on boiler efficiency

I'm reading the wiki and there seems to be two different answers about boiler efficiency (or my comprehension skills are lacking). https://wiki.factorio.com/Boiler implies 100% efficiency https://wiki.factorio.com/Power_production explicitly states 100% efficiency https://wiki.factorio.com/Energy_an...

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