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When browsing for games, in this case the game is hosted on my LAN, if Has mods is checked "No" Space Age games cannot be seen. I feel like Has mods should mean has "unofficial/non-Wube mods" and Space Age mods should not be considered as mods ...
Search found 7 matches
- Sun Oct 27, 2024 1:50 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.11] Space Age games not shown in server browswer with "Has mods: No" checked
- Replies: 2
- Views: 1845
- Sun Jun 12, 2022 6:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.60] Crash on start after mod error (InModsLoadErrorGui::process)
- Replies: 2
- Views: 1309
Re: [1.1.60] Crash on start after mod error (InModsLoadErrorGui::process)
Hey rseding91,
I was the person who asked you to keep the prototype-history disable, and I would like to directly report the improvements made in 1.1.60 have absolutely rendered that option pointless, and I support its removal.
I was the person who asked you to keep the prototype-history disable, and I would like to directly report the improvements made in 1.1.60 have absolutely rendered that option pointless, and I support its removal.
- Tue May 31, 2022 10:57 pm
- Forum: Modding help
- Topic: Linked belts reversing when placed or upgraded.
- Replies: 4
- Views: 2060
Re: Linked belts reversing when placed or upgraded.
Ah I thought it might be a Krastorio2 bug since the discussion on LinkedBelts also said Krastorio2 with the same issue. I am adept at editing so I will find loader code in control.lua and also disable it. I use deadlock loaders :) Ty for the tip!
That worked :) I checked to see if it was something ...
That worked :) I checked to see if it was something ...
- Tue May 31, 2022 3:28 pm
- Forum: Modding help
- Topic: Linked belts reversing when placed or upgraded.
- Replies: 4
- Views: 2060
Re: Linked belts reversing when placed or upgraded.
That's weird because I don't change anything in the control.lua function from LinkedBelts.
if (handler.last_belt and handler.last_belt.valid)
and not (entity.linked_belt_neighbour) -- sometimes already linked 0_o
then
-- second linked belt
handler.last_belt.linked_belt_type = "input ...
if (handler.last_belt and handler.last_belt.valid)
and not (entity.linked_belt_neighbour) -- sometimes already linked 0_o
then
-- second linked belt
handler.last_belt.linked_belt_type = "input ...
- Tue May 31, 2022 3:01 am
- Forum: Modding help
- Topic: Linked belts reversing when placed or upgraded.
- Replies: 4
- Views: 2060
Linked belts reversing when placed or upgraded.
I'm using the mod Linked Belts with Krastorio 2/Space Exploration, along with a little mod I wrote myself to add the ability to upgrade the linked belts using the next_upgrade fields. There is an issue when placing the belts that they will appear flipped from the ghost, if the ghost is facing left ...
- Sun Aug 08, 2021 12:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash after turning on cache-prototype-data and disable-prototype-history...?
- Replies: 6
- Views: 7247
Re: [Rseding] [1.1.36] Crash after turning on cache-prototype-data and disable-prototype-history...?
As I understand it disable-prototype-history to be a kind of advanced "use at your own risk" kind of option, I think this is a wonderful solution, thanks Rseding 

- Fri Aug 06, 2021 7:20 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [1.1.36] Crash after turning on cache-prototype-data and disable-prototype-history...?
- Replies: 6
- Views: 7247
Re: [Rseding] [1.1.36] Crash after turning on cache-prototype-data and disable-prototype-history...?
In my case, disable-prototype-history being set to true reduces load times from over 30 minutes to under 10. It would be immensely detrimental to my experience with the game if it was removed.