Search found 24 matches

by Okami
Sun Sep 20, 2015 9:03 am
Forum: General discussion
Topic: Weapon and Tank aiming
Replies: 2
Views: 6252

Re: Weapon and Tank aiming

Ah explains alot ;)

Thx.

Any word if the Tank aiming will be improved too ?
by Okami
Sat Sep 19, 2015 9:10 am
Forum: General discussion
Topic: Weapon and Tank aiming
Replies: 2
Views: 6252

Weapon and Tank aiming

Is it just me, or do we need to aim very far "off" the enemy to hit something ? My Tank Gun shoots never where iam aiming, and the shotgun only can aim at 45Β° angles, also the first shot always goes in a complete different direction somehow. Dont know how to explain. I cant remember it has...
by Okami
Fri Sep 18, 2015 8:22 am
Forum: General discussion
Topic: Music
Replies: 1
Views: 4688

Music

Hey Folks, after some time I am building factories again ;) Now we have some nice new music. I like the mood of the new tracks and all, but I am the only one who finds they are to short ? As soon as some music starts, and the atmosphere of the track starts to rise...its over and silence. So we need ...
by Okami
Wed Mar 11, 2015 12:17 pm
Forum: General discussion
Topic: More music?
Replies: 7
Views: 5055

Re: More music?

As the Music Artist does lots of Orchestral Tracks, Im afraid the well fitting Ambient Music will be replaced by "epic orchestral go-on-my-nervs" tracks ^^ Would like to hear a short example what he is working on for factorio ? I think this is the artist, right ? https://soundcloud.com/dan...
by Okami
Thu Oct 09, 2014 9:37 pm
Forum: General discussion
Topic: Do you want scorpions?
Replies: 7
Views: 1849

Re: Do you want scorpions?

Scorpions would be cool. Iam in.
by Okami
Tue Sep 30, 2014 12:59 pm
Forum: Ideas and Suggestions
Topic: Add autopilot for automobiles
Replies: 7
Views: 2164

Re: Add autopilot for automobiles

Mh...in fact I like the car how it is now.

Sure, sometimes a car goes boom if I hit a wall. But the driving around is fun for me, and to clear a path through forests is a normal procedure. I would like to see roads to connect some outposts. But autopiloting the car...I wouldnt use it.
by Okami
Tue Sep 30, 2014 12:35 pm
Forum: Spread the Word
Topic: Factorio needs a metacritic entry
Replies: 2
Views: 7004

Factorio needs a metacritic entry

I would like to write a little Review for factorio on metacritic, but the game isn't listed there :/
Iam sure the Score would skyrocket and bring in new Customers. But I have no clue how to add it, I think the devs must do it right ?
by Okami
Fri Sep 19, 2014 1:29 am
Forum: Technical Help
Topic: game.forces.player.chart problem ?
Replies: 2
Views: 3989

game.forces.player.chart problem ?

Hi Folks, I like to get a quick view at new maps, if it is an island etc. For this I used the command from the wiki. (game.forces.player.chart({lefttop = {x = -1024, y = -1024}, rightbottom = {x = 1024, y = 1024}})) Since Version 10.somewhat this causes the map generation to stop working. It works w...
by Okami
Tue Sep 16, 2014 9:47 am
Forum: Ideas and Suggestions
Topic: Transferable Blueprints
Replies: 2
Views: 676

Re: Transferable Blueprints

I had this Idea myself some time ago. It would be very useful if I could import my old Blueprints from other Map to a new one. It doesnt make the game easier coz you have to build all the roboport-things first. But it would save some time to construct your best layouts again in every map. It could b...
by Okami
Mon Sep 15, 2014 10:41 am
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Low FPS due to slow flip
Replies: 15
Views: 4640

Re: [0.10.9] Low FPS due to slow flip

Work better on my End aswell.

Now the Game runs faster, but with tearing of course without VSync.
by Okami
Thu Sep 04, 2014 11:27 am
Forum: Technical Help
Topic: 10.9 runs "half speed" ?
Replies: 5
Views: 7108

Re: 10.9 runs "half speed" ?

No mods or Background Videos running.

Here is the Screen.

halfspeed.jpg
halfspeed.jpg (300.78 KiB) Viewed 7065 times


I tried "Low Frame Rate" setting, but there was no difference in speed.
by Okami
Wed Sep 03, 2014 1:45 pm
Forum: Technical Help
Topic: 10.9 runs "half speed" ?
Replies: 5
Views: 7108

10.9 runs "half speed" ?

My GF has the Problem that Factorio Version 0.10.9 sems to run at half speed somehow. She got 30FPS, but everything from charakter animation to inserterspeed is just very slow. This didnt happen on the same PC (Laptop, Win7 x64 with x64 Version of Factorio) with the 0.9.8 Version. Didnt play the oth...
by Okami
Tue May 13, 2014 8:03 am
Forum: General discussion
Topic: The Car
Replies: 22
Views: 4186

Re: The Car

Mh, I had some problems with the Car, the Forest, the Enemies...mostly the Forest at start. Always drove this thing to dust ;) But I got used to it and now find it is very good to control, even in Forest. Sure it reacts fast and I mow over 1 or 2 trees or buildings sometimes. But Im much more limite...
by Okami
Thu May 08, 2014 1:24 pm
Forum: Resolved Problems and Bugs
Topic: Smart inserters with 5 filters dont show any Filtericon
Replies: 1
Views: 412

Smart inserters with 5 filters dont show any Filtericon

If i select all avaibale 5 Filteroptions, the inserter doenst show any filter icon on screen anymore.
by Okami
Thu May 08, 2014 1:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.5][cube] Map generation issues
Replies: 6
Views: 2802

Re: Map generation issues

I had this strange circle of stones too, with the same settings. looked creepy ^^
by Okami
Thu May 08, 2014 12:59 pm
Forum: Balancing
Topic: Are bitters too hard to kill in end game?
Replies: 59
Views: 39773

Re: Are bitters too hard to kill in end game?

I found it much harder to kill big bases early or midgame. Now with Endgame equippment i just wipe them away. Doesnt matter how large, and that without poison and mostly without destroyers. The Key is to not fight the bitters, just run past them, and circle through the base shooting the spawners. st...
by Okami
Wed May 07, 2014 10:44 am
Forum: General discussion
Topic: Robots are stupid ? They dying en mass.
Replies: 10
Views: 3208

Re: Robots are stupid ? They dying en mass.

They don't have enough electricity left to make it to farther ports, I think they have, the next roboports are not far away (half screen size), and they have about 30-40KW left. they greatly prefer closer roboports, sometimes staying in queue longer at nearby one instead of travelling to the next o...
by Okami
Wed May 07, 2014 7:54 am
Forum: General discussion
Topic: Robots are stupid ? They dying en mass.
Replies: 10
Views: 3208

Robots are stupid ? They dying en mass.

Yesterday I build a new Storage Area with an Item sorter in my Base, replacing all the old Storage Chests with Active Provider Chests, to get things carried to the new Area. This is what happened. Some Big swarms of Logistic Robots came from everywhere. 580 pcs, all busy grabbing and flying. But the...
by Okami
Tue May 06, 2014 3:33 pm
Forum: General discussion
Topic: Sleepless night
Replies: 17
Views: 4074

Re: Sleepless night

Haha, nice Story.

This game should need a weapon license. My daily sleep consumption has shrunk to about 3hrs a day since i own it ;)
But there is alway this one thing you need to do before going to bed...
by Okami
Tue May 06, 2014 11:34 am
Forum: Implemented Suggestions
Topic: What about renaming Train Stations / Labs ?
Replies: 8
Views: 1418

What about renaming Train Stations / Labs ?

Sure, its cool. You never know what you get, and the reference to forum users here is nice ;)

But often i get so long names, or just plain ugly ones :D So i keep replacing trains stations till get better names. Why not just make them editable ?

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