Search found 4 matches

by Aivaria
Fri May 02, 2014 10:56 am
Forum: Ideas and Suggestions
Topic: Enemy "Genetics"
Replies: 4
Views: 2053

Re: Enemy "Genetics"

sounds even better then i had in mind :)
by Aivaria
Fri May 02, 2014 8:54 am
Forum: Not a bug
Topic: diappearing items on transport belts
Replies: 3
Views: 2280

diappearing items on transport belts

Hello, i had an transport belt track in one direction, and decided to switch the direction by 180Β° for improved production. (>>>>) when i started to turn the belts by using "r" it behaved as usual. wanting to move items down. (>>>v) when i used the "r" key again the items on the ...
by Aivaria
Fri May 02, 2014 8:36 am
Forum: Ideas and Suggestions
Topic: Enemy "Genetics"
Replies: 4
Views: 2053

Enemy "Genetics"

Hello, i realy love the idea of having the enemys evolving. I learned a bit about genetic programming, and well.. i think such a system would fit perfectly in here. There would be some wildlife, starting with some randome genes, and slowly living for itself, dieing by age or other animals, so mostly...
by Aivaria
Fri May 02, 2014 8:28 am
Forum: Ideas and Suggestions
Topic: Garbage
Replies: 0
Views: 2369

Garbage

Hello, i realy love the idea arround the Pollution. But only blasting it into the air seems a bit too simple. I would like having the production buildung make pollution in form of solid rubbish, you would have to move to a garbage dumb (were it would rot, slowly creating some air pollution). More in...

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