Search found 4 matches
- Fri May 02, 2014 10:56 am
- Forum: Ideas and Suggestions
- Topic: Enemy "Genetics"
- Replies: 4
- Views: 2053
Re: Enemy "Genetics"
sounds even better then i had in mind
- Fri May 02, 2014 8:54 am
- Forum: Not a bug
- Topic: diappearing items on transport belts
- Replies: 3
- Views: 2280
diappearing items on transport belts
Hello, i had an transport belt track in one direction, and decided to switch the direction by 180Β° for improved production. (>>>>) when i started to turn the belts by using "r" it behaved as usual. wanting to move items down. (>>>v) when i used the "r" key again the items on the ...
- Fri May 02, 2014 8:36 am
- Forum: Ideas and Suggestions
- Topic: Enemy "Genetics"
- Replies: 4
- Views: 2053
Enemy "Genetics"
Hello, i realy love the idea of having the enemys evolving. I learned a bit about genetic programming, and well.. i think such a system would fit perfectly in here. There would be some wildlife, starting with some randome genes, and slowly living for itself, dieing by age or other animals, so mostly...
- Fri May 02, 2014 8:28 am
- Forum: Ideas and Suggestions
- Topic: Garbage
- Replies: 0
- Views: 2369
Garbage
Hello, i realy love the idea arround the Pollution. But only blasting it into the air seems a bit too simple. I would like having the production buildung make pollution in form of solid rubbish, you would have to move to a garbage dumb (were it would rot, slowly creating some air pollution). More in...