Search found 16 matches

by ks13
Sat Jul 17, 2021 6:04 am
Forum: Multiplayer
Topic: Looking for someone to play with
Replies: 4
Views: 2046

Re: Looking for someone to play with

gamesmaster879 wrote: ↑
Thu Jul 15, 2021 6:32 pm
Hi! I'm game. Do you have Steam? Otherwise I can use discord.
Hi, i've sent you my Steam nick trough the private messaging.
by ks13
Wed Jul 14, 2021 6:41 pm
Forum: Multiplayer
Topic: Looking for someone to play with
Replies: 4
Views: 2046

Looking for someone to play with

I came back to Factorio recently and am exploring designing different types of mega bases but the game gets a bit boring playing solo. If anyone is interested by exchanging ideas, perfecting builds or just chatting...i'm available. My timezone is UTC+1 and am mostly available on week ends. I have Di...
by ks13
Mon Jul 05, 2021 7:27 pm
Forum: Gameplay Help
Topic: How much assembling machine 3 for 45/s rocket fuel
Replies: 2
Views: 940

Re: How much assembling machine 3 for 45/s rocket fuel

boskid wrote: ↑
Mon Jul 05, 2021 7:02 pm
12 beacons will need 24 speed modules3 in them, you enter "24*SM3" in that calculator and it correctly tells you that you need 120 assemblers. Its basically a first question in the FAQ page.
Ok, i admit i didn't even see the FAQ tab. Thanks for the quick explanation.
by ks13
Mon Jul 05, 2021 6:50 pm
Forum: Gameplay Help
Topic: How much assembling machine 3 for 45/s rocket fuel
Replies: 2
Views: 940

How much assembling machine 3 for 45/s rocket fuel

As the title says. I've hit a bottleneck in producing rockets so i want to plan out a production line to rocket fuel. The problem i'm having is calculating the amount of AM3s needed to produce the rocket fuel for a full blue belt. Usually i use the tool at https://kirkmcdonald.github.io/ but the amo...
by ks13
Mon Jul 05, 2021 1:31 pm
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 5514

Re: My compact monster

Let me reply in order here. I recreated and throughput tested your design. With blue inserters its throughput was only 55 circuts/s. Main bottleneck was copper wires. (snip) After replacing all the inserters with green ones, the througput increased to 88 circuts/s. In this case main bottleneck seems...
by ks13
Mon Jul 05, 2021 10:42 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 5514

Re: My compact monster

I do like beacons but they take up a lot of space in order to have an effective setup. And this is meant to be compact. The current version is around 1/4th of the previous one. Adding beacons will either increase the space needed, or skew the ratios. Setups with beacons can be compact as well. http...
by ks13
Sun Jul 04, 2021 9:54 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Re: Personel train transport?

Does this help you understand better? You tell me :) (abridged) stuff i'm left unsure : 8) You need to update the schedule of every train that serve this purpose when you add a new place from where you can call train. (right ?) 9) a train when called will go through all the other station existing o...
by ks13
Sun Jul 04, 2021 9:36 pm
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 5514

Re: My compact monster

What about beacons ? you dislike them ? :D they help make stuff even more compact and offset the productivity-modules negative effect on speed ! For this particular blueprint, the amount of splitters i think could be decreased to make it less expensive to build, and also to make it easier for the c...
by ks13
Sun Jul 04, 2021 8:02 am
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Re: Personel train transport?

I admittedly do not understand your requirements or your current solution. What is the white dot signal? How many trains are there in the network for this? Are all train stations connected with logic wires or only locally? Could you walk me step-by-step through one usage of this? Ok. Hold on to som...
by ks13
Sun Jul 04, 2021 7:16 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 5514

Re: My compact monster

The splitter/long-handed combination is cool. I wouldn't have thought it would be fast enough to feed that copper wire machine on it's own though... You are right, it is not. I did change the layout of the blueprint so the 2nd copper belt is more accessible. What about this one? Screenshot 2021-07-...
by ks13
Sun Jul 04, 2021 12:56 am
Forum: Show your Creations
Topic: My compact monster
Replies: 10
Views: 5514

My compact monster

So i recently sent my first rocket in space. Then went to try an compact each production section. Since i don't like the production modules because they screw up the resource ratios, i went full on speed modules. This has the advantage to reduce the amount of buildings needed for the same output. Th...
by ks13
Sat Jul 03, 2021 9:27 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Re: Personel train transport?

Sorry i misunderstood what you said. I was thinking in the remote access context. Which is the whole problem. I would prefer being able to turn them off trough a power switch, and instantly, unlike the decider and the arithmetic combinators. These 2 should be able to be turned off instantly... You ...
by ks13
Sat Jul 03, 2021 12:39 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Re: Personel train transport?

The constant combinators have a on/off toggle? No they don't <panto>Oh yes they do!</panto> ConstCombinatorSwitch.png Admittedly, it isn't accessible remotely. Sorry i misunderstood what you said. I was thinking in the remote access context. Which is the whole problem. I would prefer being able to ...
by ks13
Sat Jul 03, 2021 1:18 am
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Re: Personel train transport?

[..] I don't think this works. The problem i encountered is that the constant combinators are too rigid (which is normal, it's in the name). I would love to be able to power up/down combinators with switches which would add some modularity but it seems impossible. [..] The constant combinators have...
by ks13
Thu Jul 01, 2021 7:30 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Re: Personel train transport?

You can have a train do a "Waiting station" -> "Pickup station" schedule. Then have "Pickup stations" that are all disabled by default. And then you do some combinator magic to have a constant combinator that activates the adjacent "Pickup station" when it's ...
by ks13
Thu Jul 01, 2021 3:45 pm
Forum: Gameplay Help
Topic: Personel train transport?
Replies: 21
Views: 5952

Personel train transport?

Hello. I was wondering if it is possible to have a signal system for trains that would transport players similar to a taxi service : go to a station, call for train, wait for train, set destination, wait to be transported. So far i succeeded in setting signals so that my train goes from a station to...

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