What did I do?
I was placing the belt with smart belt, using building on edge of reach area when mouse is outside of reach area. While moving mouse more towards left edge of the monitor.
What Happened?
The belt stopped being built
What did you expect to happen?
The belt continues being built ...
Search found 3 matches
- Sat Sep 25, 2021 7:30 pm
- Forum: Not a bug
- Topic: [1.1.41] Belt can not be placed when mouse is certain distance from character
- Replies: 1
- Views: 1173
- Tue Sep 07, 2021 9:06 pm
- Forum: Not a bug
- Topic: [1.1.39] Minor Zoom issues in menu in Ultrawide
- Replies: 1
- Views: 1076
[1.1.39] Minor Zoom issues in menu in Ultrawide
Few things I noticed while playing about with my new ultrawide setup:
- Zoom doesn't seem to be limited in how far you can zoom in
https://cdn.discordapp.com/attachments/287741990777651205/884902239423066112/unknown.png
- On maximum Zoom out all maps are too small to cover the entire screen ...
- Zoom doesn't seem to be limited in how far you can zoom in
https://cdn.discordapp.com/attachments/287741990777651205/884902239423066112/unknown.png
- On maximum Zoom out all maps are too small to cover the entire screen ...
- Tue Jun 22, 2021 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou] [1.1.35] blueprint wire ghost inconsistent behaviour
- Replies: 2
- Views: 9192
[Lou] [1.1.35] blueprint wire ghost inconsistent behaviour
Backstory
During my playing I noticed that wires from the blueprints would randomly not be build when filling in. I was curious to why only *some* chests had wires and some didn't so I experimented around and found a way to duplicate the bug.
What seems to be wrong
If logistic or non-logistic ...
During my playing I noticed that wires from the blueprints would randomly not be build when filling in. I was curious to why only *some* chests had wires and some didn't so I experimented around and found a way to duplicate the bug.
What seems to be wrong
If logistic or non-logistic ...